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step1978Offline
Post subject: Dolphin Bi-Weekly Unofficial SVN build 3404  PostPosted: Jun 11, 2009 - 09:20 AM
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Joined: Jun 25, 2005
Posts: 4562

Location: Berlin
Status: Offline

Die neueste Version von Dolphin ist nun hier erhältlich: [Dolphin-Team] Unofficial bi-weekly build.


The newest compile of Dolphin can be downloaded here: [Dolphin-Team] Unofficial bi-weekly build.

Quote:
Notable changes since the last bi-weekly build:

* Fixed idle skipping in the JITIL build.
* Fix handling of various pad modes Luigi´s Mansion finally has correct triggers
* Some possibly major speed boosts to the JITIL build (try with ProfiledReJIT = True in [Core] section of Dolphin.ini)
* More intuitive scaling/resolution settings for the OpenGL plugin.
* Mad hax included to patch Wave Race: Blue Storm
* Improvements to Wii file handling: some VC games (Zelda: A Link to the Past!) can succeed where they didn´t before.
Also fixed other things, probably too numerous to mention.
* OpenGL: fix leaking of fragment shaders
* Some improvements to the wii dvd device, can almost boot from wii menu


New features:

* File platform is shown in the gamelist, and it is a sortable category.
* WAD files can be shown in the gamelist
* Framelimiter added (from Iulius)
* Added ability to tack on custom shaders in the OpenGL plugin.


...And of course, a host of other bugfixes and smaller changes.


Related links:
[ Gamecube Emus ]
 
 
 
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