Welcome to AEP Emulation Page - Emulation News
Hosting by: Uberspace.de   
· Home / News
· News Categories
· News Archiv
· Submit news

· My Account
· Search
· Forums
· Weblinks
· Game Reviews
· Translations
· Impressum


· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar

· Emulation64
· 1Emulation.com
· Emu-France
· progetto-SNAPS

Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Author Message
Post subject: Frodo-Wii v9 RC  PostPosted: Mar 29, 2009 - 07:36 PM
Site Admin

Joined: Jul 04, 2004
Posts: 9656

Location: Frankfurt a.M.
Status: Offline

Frodo-Wii ist ein Port des Commodore 64 Emulators Frodo für die Nintendo Wii Konsole.
Der Entwickler Simon Kågström hat eine neue Testversion als Release Candidate veröffentlicht.

Frodo-Wii is a port of the Commodore 64 emulator Frodo for the Nintendo Wii. The developer Simon Kågström has released a release candidate with networking support.

More Frodo/Wii networking news[29 Mar 2009|03:51pm]
I´ve had a cold this weekend and basically stayed at home not doing much. That generally sucks, but thankfully the sky has been uniformly gray apart from occasional snow and rain. Anyway, it fortunately leaves some time over for hacking. So I´ve been finishing up and testing the Frodo/Wii networking support. To get everything working well, I´ve done a number of changes:
Package drops are a problem and are typically seen as graphics glitches. I´ve therefore implemented a refresh which constantly sweeps from bottom right to top left and redraws blocks. To avoid congestion, this is only done when bandwidth allows (simply pauses if there is too much traffic).

To detect when peers disconnect, I now periodically ping peers from the broker. If they don´t reply, they are removed from the connection lists

poll is now used instead of select on the wii

I´ve registered the c64-network.game-host.org domain at dyndns and started a broker there

Plus a lot of small fixes here and there

I´ve also verified that the UDP hole punching process actually work - through playing Bubble Bobble with Linda in Karlskrona. I´ve also tested connections with people in north america, but the latency is really too high for good gameplay at those distances (and it also seems like input packets are dropped, which makes things difficult).

This should come as good news anyhow, and for daring people that want to test, I´ve built a "release candidate" binary here.

Related links:
[ C64 Emus ][ C16/Plus4 Emus ]

Alderaan shot first!

[ AEP @ Twitter ][ AEP @ Facebook
 View user's profile Visit poster's website  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © The PNphpBB Group