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XTaleOffline
Titel: Arcade: MAME v0.84u5  BeitragVerfasst am: 27.07.2004, 22:32 Uhr
Site Admin


Anmeldungsdatum: 04. Jul 2004
Beiträge: 1.868

Wohnort: Dillingen / Saar
Status: Offline
Haze hat auf seiner Page ein neues Sourceupdate für MAME v0.84 bereitgestellt.

Die Änderungen sind recht weitreichend, deshalb könnt ihr alle Änderungen im erweiterten Text lesen.

[b]Update:[/b] Sowohl MAME wie auch MAME32 gibts nun als u5 in unserer Datenbank


0.84u5
------

WARNING: There have been some major internal changes as of this build.
Furthermore, the controller.ini support is temporarily disabled. Any
other input-related bugs, please report to www.mametesters.org.

WARNING: Because of the extension to 32-bits, all existing INP files
are invalid. MAME now writes 4 bytes per INP entry instead of 2.


Driver Improvements:
--------------------

- Significant improvements to the Rabbit driver. [David Haywood]

- Included all the worthwhile sound changes from MAME32FX (most of
these in turn are from MAME32Plus). List and (credits) follows:

* airbustr.c: FM/PCM balance (RND)
* crimfght.c: adjusted YM and Z80 clock to 4 MHz, matches
real PCB better (???)
* darkseal.c: FM/PCM balance (UNZU)
* ddragon.c: FM/PCM balance (???)
* mitchell.c: adjusted pitches (AKIN)
* namcos1.c: FM/PCM balance (UNZU)
* namcos2.c: FM/PCM balance (RND)
* nemesis.c: PSG/WSG balance (UNZU)
* rohga.c: FM/PCM balance (RND)
* shadfrce.c: FM/PCM balance (RND)
* simpsons.c: Z80+YM2151 clocks, FM/PCM balance (???)
* toki.c: FM/PCM balance (???)
* vaportra.c: FM/PCM balance (UNZU)
* xmen.c: FM/PCM balance, Z80 clock is 8 MHz (???)

- Fixed input ports in the megasys1 driver. [Mamesick]

- Fixed naming of the various Centipede bootlegs. [Stefan Jokisch]

- Fixed incorrect graphics decode in the Donkey Kong driver.
[Andrea Mazzoleni]

- Fixed DIP switches in the Midway Zeus games. [Brian Troha]

- Improved colors in Strike Bowling. [Jarek Burczynski]

- 4bpp/8bpp tilemaps in ST-0016 driver [Tomasz Slanina]

- Hooked up NVRAM for Namco system 12 correctly. [smf]

- Improved QSound in ZN games by fixing ROM loading. [Barry Rodewald]


Changes to the main program:
----------------------------

- Fixed subtle behavior in the ALLPOT handlers for the POKEY when held
in reset. [MikeJ]

- Added generic support for save states on games using the generic bitmap
video hardware. Also converted a number of drivers over to using that
system. [Andrew Gardner]

- Fixed memory crash in the TMS34010 core. [Andrea Mazzoleni]

- Fixed the mixer code so it doesn´t crash if the OSD layer returns an
error. [Andrea Mazzoleni]

- Fixed an issue in the H8/3002 core where the timer start register would
mess up timers that were already running. Improves the music tempo for
S12 games.

- Added new function: compute_resistor_net_outputs() in res_net.h. This
function calculates outputs (not weights) of color circuits where the
hardware consists of open collector PROMs. [Jarek Burczynski]

- Preliminary NEC V810 core (needed for mayjinsen, mayjinsen2 and jsk).
[Thomasz Slanina]

- Fixed several compilation issues for LinuxPPC and other ports.
[Lawrence Gold]

- Fixed disassembly in mirrored regions for the 6502. [Curt Coder]

- Improved i386 disassembly format. [Ville Linde]

- Removed PORT_CENTER from drivers that were using it for autocentering
and added a user-configurable autocentering property that applies to
all absolute analog controls. Also made this autocentering intelligent
so that it shouldn´t need to be manually set to 0 if using a real
analog device. [Aaron Giles]

- Fixed mame_fprintf to output various text file formats based on the
compile-time define CRLF. This must be set and can be equal to 1 (CR
only), 2 (LF only) or 3 (CR+LF). [Aaron Giles]

- Fixed several bugs in the new input system and improved the CFG file
format. [Aaron Giles]


New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Rabbit [David Haywood]
Mayjinsen 2 [Tomasz Slanina]
Zupapa!
Sengoku 3
beatmania 6th MIX (ver JA-A)


New Clones supported or promoted from GAME_NOT_WORKING status:
--------------------------------------------------------------
Mille Miglia 2: Great 1000 Miles Rally (95/05/24) [David Haywood]
Last Fortress - Toride (German) [David Haywood]
Bloxeed (US, C System) [Arzeno Fabrice]
Rad Rally (US) [Arzeno Fabrice]
Dunk Mania (DM2/VER.C) [R. Belmont]
High Impact Football (rev LA4 02/04/91) [Brian Troha]
Flashgal (set 2) [f205v]
Gals Panic (set 3) [Paul Priest]


New Non-Working games / clones supported
----------------------------------------
Harem [Pierpaolo Prazzoli]
Altered Beast (8571 protected) [Arzeno Fabrice]
Jyuohki (Japan, 8571 protected) [Arzeno Fabrice]
Virtual Bowling [David Haywood]
Champion List II [David Haywood]
Long Hu Bang [David Haywood]
Xing Yen Man Guan [David Haywood]
Chuugokuryuu (Japan) [David Haywood]
Puzzle Star [David Haywood]

 
 
 
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XTaleOffline
Titel:   BeitragVerfasst am: 30.07.2004, 22:01 Uhr
Site Admin


Anmeldungsdatum: 04. Jul 2004
Beiträge: 1.868

Wohnort: Dillingen / Saar
Status: Offline
So. Mame04u5 ist nun (zumindenst für die normale Mameversion) in der Datenbank, ich hoff das ich spätestens Montag noch einen Mame32 gebaut bekomme
 
 
 
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