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sareksOffline
9 Titel: MAME32Plus! 0.104u4 & MAME32CleanEdition 0.104u3  BeitragVerfasst am: 11.03.2006, 14:56 Uhr
Retrohling


Anmeldungsdatum: 11. Mar 2006
Beiträge: 1


Status: Offline
Hi
i have some problems concerning mame.
it freezes at some games. like this: screen freezes and the sound keeps on repeating - can't even quit the program, have to restart the computer as well
what mame version / emu are you using ?
what config should i use to make it run stable ?

does it have a save game state option ?
sometimes it can really be frustrating playing games and in the middle / before the end you get stuck and have to start all over again...

so many questions - yep, I'm an apprentice
 
 
 
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e-vinciOffline
Titel:   BeitragVerfasst am: 11.03.2006, 15:29 Uhr
Retrokenner


Anmeldungsdatum: 07. Okt 2005
Beiträge: 133

Wohnort: Schweiz
Status: Offline
The easiest way to use it currently it to put the EXE in the same directory as
MAME so it will have access to the ROM images. CAGE currently only supports
uncompressed ROM images. For example: to play ROBOTRON, there must be a
ROBOTRON directory where CAGE is running and it must have the uncompressed files
ROBOTRON.SB1 through ROBOTRON.SBC + ROBOTRON.SND in that directory.

CAGE currently runs the following games well:

Robotron, Joust, Defender, Splat, Colony 7, Asteroids, Asteroids Deluxe, Qix,
Super Pac-man, Pac-Man, Ms. Pac-Man, Space Invaders, Space Invaders Part II,
Galaxy Wars, Lunar Rescue, Stargate, Jr. Pac-Man

The following games run poorly or not at all:
ZooKeeper, Sinistar, Bubbles

Sound works reasonably well on the Williams games, but is not ready on the
vector games yet.

During gameplay, the following keys are monitored:

ESC - quits running the current game.
PRNTSCRN - saves a snapshot of the game as CAPTURE.BMP in the EXE's directory.
PAUSE - pauses the game and displays the 'pause' dialog box.
F1 - Load a game state (up to 5)
F2 - Save a game state

Check the game settings for things like save-state and screen-stretch. The
save game feature does not work reliably in some games and will cause it to
hang. In this case, uncheck the option for that game and it will return to
working normally.
Wink
 
 
 
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e-vinciOffline
Titel:   BeitragVerfasst am: 11.03.2006, 15:43 Uhr
Retrokenner


Anmeldungsdatum: 07. Okt 2005
Beiträge: 133

Wohnort: Schweiz
Status: Offline
Try to copy this in the mame.ini file:


### mame.ini ###

### Frontend Related ###
clones 1

### Windows path and directory options ###
rompath roms
samplepath samples
inipath .;ini
cfg_directory cfg
nvram_directory nvram
memcard_directory memcard
input_directory inp
hiscore_directory hi
state_directory sta
artwork_directory artwork
snapshot_directory snap
diff_directory diff
cheat_file cheat.dat
history_file history.dat
mameinfo_file mameinfo.dat
ctrlr_directory ctrlr

### Windows video options ###
autoframeskip 1
frameskip 0
waitvsync 0
triplebuffer 0
window 0
ddraw 1
hwstretch 1
resolution auto
refresh 0
scanlines 0
switchres 1
switchbpp 1
maximize 1
keepaspect 1
matchrefresh 0
syncrefresh 0
throttle 1
full_screen_brightness 0.000000
frames_to_run 0
effect none
screen_aspect 4:3
sleep 1

### Input device options ###
mouse 0
joystick 0
lightgun 0
steadykey 0
keyboard_leds 1
a2d_deadzone 0.300000
# ctrlr <NULL> (not set)

### Mame CORE video options ###
norotate 0
ror 0
rol 0
flipx 0
flipy 0
debug_resolution auto
gamma 1.000000
brightness 1.000000

### Mame CORE vector game options ###
antialias 1
translucency 1
beam 1.000000
flicker 0.000000
intensity 1.500000

### Mame CORE sound options ###
samplerate 44100
samples 1
resamplefilter 1
sound 1
volume 0

### Mame CORE misc options ###
artwork 1
use_backdrops 1
use_overlays 1
use_bezels 1
artwork_crop 0
artwork_resolution 0
cheat 0
debug 0
# playback <NULL> (not set)
# record <NULL> (not set)
log 0

### Configuration options ###
readconfig 1
verbose 0
 
 
 
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