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JezzeOffline
Titel: Arcade: Raine v0.43.2  BeitragVerfasst am: 20.09.2005, 13:37 Uhr
Banned Team Member


Anmeldungsdatum: 30. Okt 2004
Beiträge: 5.751


Status: Offline

Der Arcade Emulator Raine wurde wieder aktualisiert. Die Change Log könnt ihr im erweiterten Text nachlesen.


The arcade emulator Raine has been updated. Read more...


Zitat:
raine (0.43.2) unstable; urgency=low

  • Haze added diverboy, mugsmash, cross pang.
  • I added Jumping pop, and Tetris 2+ (or fixed it since there was a preliminary driver in raine since 0.28, but it was really the begining).
    I also added the esd16 driver from mame, with multi champ, multi champ deluxe, and head panic. All of these are using lots of colors !
  • A few fixes for extreme video modes situations (linux console). WARNING: if you want to play with the frame buffer in linux, use allegro 4.2.0, frame buffer support has been broken for a very long time in allegro-4.1.x.
  • Also some fixes to really prevent raine from changing the current video mode if the user forbids it or if the current video driver can´t give the list of supported video modes by the monitor (which is the case of frame buffer driver for linux).
  • Bezel fixes : when the video mode is not automatically changed, the bezel now adapts to the current mode (instead of not displaying anything). Also if you load a 2nd game which also uses a bezel, the 2nd bezel is now correctly handled.
  • The buffer for the history.dat is doubled (for dkong for example), I should probably use a dynamic buffer for that... maybe later.
  • Now raine supports multiple layouts / gfx layers, and is automatically calling make_solid_mask for a region when a layout is defined for it. gfx[n] always contains the nth layer in the layouts list, and gfx_solid[n] is the result of the call of make_solid_mask on this region, and max_sprites[n] contains the number of sprites for this area.
    Also the driver´s loading function is now called BEFORE the layouts are applied, which allows to decrypt/convert the sprites and still use automatically the layers. This should have been added a long time ago, it became obvious just recently with all these drivers which needed manual graphics decoding.
  • raine does its own tests for svgalib in linux now. If it does not detect vga.h at the standard places when compiling, then svgalib support is disabled.
  • Fixed the fg layer of the 2nd tc100scn not updated in thundfox (thundfox seems to be the only game which uses a 2nd fg layer, so it escaped me !)
  • while testing stuff with the eeproms, fixed pang3j which never worked (!), and added service mode controls for the pirates driver.
  • fine tune the music of the hammer in donkey kong so that the other sounds can be heared while it´s playing.





Related links:

[ Arcade Multi Emus ][ Arcade Single Emus ]


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