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Q-MarineOffline
Titel: N64: Rice Video Plugin v6.1.1 Beta 8 *update*  BeitragVerfasst am: 23.03.2005, 14:31 Uhr
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Anmeldungsdatum: 04. Jul 2004
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Es gibt wieder eine neue Beta-Version des Rice Video-Plugins.
Den Download gibt es wie immer im Emutalk.

*update*: Mitlerweile ist Rice bei beta8


A new Beta-Version of the Rice Video-Plugin has been realeased.
The Plugin is available at Emutalk.



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XTaleOffline
Titel: RE: Rice Video Plugin v6.1.1 Beta 6  BeitragVerfasst am: 23.03.2005, 14:34 Uhr
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Falls noch jmd interessiert was sich geaendert hat:
Zitat:
Beta 6
Try to solve the mirrored texture replication problem again, and the minor texture dump bug reported for beta 5. The minor bug is actually a big one, especially for games using CI mirror texture but not using the "Using smaller texture" option.
Sorry for some of you. If you find some of your hires textures stop working after this beta, check the dumpped texture with the new plugin against the textures you created. The plugin need you to provide replicated textures, you may need to mirror-replicate your texture as the newly dumpped texture. (It should not be a big deal for you.)
This beta should also fix some weired problems that half dumpped texture is black, and problems with hires textures won't load because of the mirror/non-mirror texture size mismatch.
 
 
 
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XTaleOffline
Titel: RE: Rice Video Plugin v6.1.1 Beta 6  BeitragVerfasst am: 23.03.2005, 20:49 Uhr
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und beta 7/8:
[quote:9f386244c0="Rice"]
Beta 7
Fix the hires texture problem with clamped textures as the bug reported by _pm_ for the link shield in SSB 64.



beta 8
Try to solve the hires texture loading problem at mirroring and clamping situations (again).
Forget about the changes in beta 6. We are now back to use the base textures, not the mirror-replicated textures for the mirroring situation. This is for both CI and RGBA textures. Beta 5 was in this way for CI textures only.

The new beta 8 works in all situations as I tested.
 
 
 
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Q-MarineOffline
Titel: RE: Rice Video Plugin v6.1.1 Beta 6  BeitragVerfasst am: 26.03.2005, 19:03 Uhr
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Beta 9 war auch fast da. Wink



Zitat:
EDIT: for beta 9
- Display initialization messages to tell the status of texture file searching progress
- Won't remember the texture dump option value anymore. This option will be disabled when the plugin is loaded. In order to use the texture dump feature, you have to manually turn it on every time after you restart the emulator. This prevents the texture dump option is accidentally left on.
- Fix the graphic tearing problem at Super Mario head (This is a general bug in many games) and related polygon depth bias problems.
- Textures are now dumpped into subfolders and texture dump will also check into the subfolders.
- Using sorted list to manage the texture info, and using binary search to speed up texture checking/loading process. This should speed up the game when texture dump is enabled, also speed up hires texture loading a little bit.
- Palette CRC calculation is only up to the maximum palette values really used by a texture. This will reduce the duplicated texture dump for different palette CRC values.
- Other extra checking to reduce duplicated texture dump
- For Mario Kart. You want to enable the option "Fast loading tiles". The new beta will give you much better texture dump for this game because of new implementation and extra check on texture size for this game. For most textures used by this game, you can have them dumped in complete textures instead of broken sub-textures.


Beta 9 was removed for now because of a major bug.

I really wish this beta is the final beta.

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