Welcome to AEP Emulation Page - Emulation News

Main Menu
· Home / News
· News Categories
· News Archiv
· My Account
· Search
· Forums
· Weblinks
· Game Reviews
· Translations
· Impressum

Downloads
 


Forum
MEMBERS ONLINE
Currently no members online.

You are an anonymous user. You can register for free by clicking here
Username
Password
 Remember me

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Select interface language:

EnglishGerman

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Author Message
Q-MarineOffline
Post subject: Arcade: MAME/32 v0.94u5  PostPosted: Mar 22, 2005 - 09:01 PM
AEP Team Member


Joined: Jul 04, 2004
Posts: 5.914


Status: Offline

Der Arcade-Emulator MAME wurde aktualisiert. Diesmal ist die Änderungsliste etwas länger, ihr findet sie im erweiterten Text.


The Arcade-Emulator MAME has been updated today.


0.94u5
------

Changes from Aaron Giles
------------------------

segaxbd.c:
* fixed missing sound in rachero/abcop
* used explicit sync to get rid of high interleave on loffire
* marked 317-0136.key bad until Nicola fixes it
* marked loffire as working now that the divide chip is better

segaic16.c:
* fixed several divide chip behaviors, fixing loffire and gprider
- divide by zero just returns the divisor (needs to be verified)
- mode 1 divides are unsigned
- divides are only triggered by a write with A4 set

midvunit.c:
* turned off debugging code in the hotspots, giving a HUGE speed improvement to the V-unit games (d´oh!)


Changes from Angelo Salese
--------------------------

realbrk.c
* Fixed Pachinko Gindama Shoubu sets (Normal and DX) and added specific controls to them. Games are now playable but with a hack on the backup ram,I don´t know what´s going on, probably it´s just missing nvram emulation;
* Reorganized a bit the memory map in the driver;

2413intf
* Added two new functions for the YM2413 sound chip, YM2413_register_port_0_msb_w() and YM2413_data_port_0_msb_w(),they are used by pkgnsh.

splash.c
* Fixed Funny Strip sprite graphics.

jalmah.c
* Improved the MCU protection code for Mahjong Daireikai & fixed various ROM loading issues now more graphics are correctly displayed.


Changes from Derrick Renaud
---------------------------

dominos - updated discrete sound to the new component value code

clowns - added coin counter and proper watchdog.
Added discrete emmulation for music and balloon popping.

clowns - added discrete emulation of the springboard hit

clowns - fixed dipswitches

firetrk, montecar, superbug - updated to use new 7492 counter. Changed adjusters so frequency goes higher when adjusted to the right.


Changes from Nathan Woods
-------------------------

src/cpu/m6502/6502dasm.c:
- Implemented dasmflags
- Minor cleanups

src/cpu/m6502/m6502.c:
src/cpu/m6502/m6502.h:
src/cpu/m6502/m65ce02.c:
src/cpu/m6502/m65ce02.h:
- Removed RUNTIME_LOADED cruft


Changes from Nicola Salmoria
----------------------------

Updated FD1094 documentation

Corrected Shisen 2 visible area (it was too small)


Changes from Pierpaolo Prazzoli
-------------------------------

Fixed dipswitches in Shisen 2

Fixed transparency issue in Buccaneers


Changes from Sebastien Volpe
----------------------------

Minor update to SRMP6 driver, adding dips and updating the memory map.
The GFX format on this hardware is still not understood, however the chip used could
be related to the ST0016 chip.

Update to the Kaneko drivers, loading correct roms for Blood Warrior

Other Changes
-------------

Model 3 video emulation update [Ville Linde]
improves rendering on all the games that currently run

Risky Challenge, Pushman, Olibochu, Funny Strip dipswitches [Brian Troha]

Fixed ROM names in Shadow Dancer sets [Chack´n]

sprint1/sprint2 - updated discrete sound to the new component value code [Hans Andersson]

Fixed seibuspi link warning [Lawrence Gold]

Corrected Galaga & Bosconian Starfields [James Rowan]

Fixed problem with Nemesis sound created during sound rewrite [R.Belmont]

Reorganized makefile slightly [Atari Ace]

Added P3 Controls to Gain Ground and fixed Dips [Unknown]


New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------

Cookie & Bibi [David Haywood]
Search Eye [Pierpaolo Prazzoli]
Pachinko Gindama Shoubu [Angelo Salese]
Pachinko Gindama Shoubu Deluxe [Angelo Salese]
Shrike Avenger [Peter Sealy]
GP Rider [Aaron Giles]
Line of Fire [Aaron Giles]

clones
------

Bull Fighter (without Sega license) [Brian Troha, Mame Italia Forum]
Best League (bootleg of Big Striker) [Angelo Salese, David Haywood]

New games marked as GAME_NOT_WORKING
------------------------------------

Mazin Wars (Mega Play)
Grand Slam Tennis (Mega Play)
These have problems with the MegaPlay / Genesis emulation


_________________
 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
XTaleOffline
Post subject: RE: Arcade: MAME/32 v0.94u5  PostPosted: Mar 23, 2005 - 12:50 PM
Site Admin


Joined: Jul 04, 2004
Posts: 1.868

Location: Dillingen / Saar
Status: Offline
MAME32Plus ist jetzt auch in Version u5 in der Datenbank.
 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © The PNphpBB Group
Credits
AEP Emulation Page 1998 - 2024