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Titel: Arcade: MAME 0.90u2  BeitragVerfasst am: 12.01.2005, 23:18 Uhr
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[Deutscher Text:]
Und schon wieder ein MAME-Sourceupdate von Haze, diesmal unter anderem mit etwas Model3 Fortschritt.

[English text:]
Once again a MAME-Sourceupdate from Haze, including Model3 progress.


0.90u2
------

Fixed colours in Battle City [Roberto Gandola]

Slight change to the Arcadia Driver [Nathan Woods]
src/drivers/arcadia.c:
src/includes/amiga.h:
src/machine/amiga.c:
- Refactors code specific to the Arcadia arcade system and the Amiga
computer out of src/machine/amiga.c into callbacks. This allowed me to
get rid of all #ifdef MESS code out of src/machine/amiga.c

ST-V updates [Angelo Salese]
-Fixed a bug with the VDP-1 ram reading,
SH-2 can do byte or word access, it´s implicit that can´t do long word access.
This fixes the Steep Slope Sliders booting so the game now works.
-VDP-1 PTM´s "draw by request" was actually causing sprites to flicker in
kiwames,reversed back to old implementation until I or somebody else understand
what the current issue is (clear_framebuffer?)
-Finished the game header update,let me know if you like/don´t like the system
used for the description of the games.
-fixed a ST-V visible area incorrectness which was causing Virtual Mahjong 2 to
crash after the sound ram check
-fixed a window effect bug in Double-density interlace mode,this fixes some
graphics in vmahjong & myfairld.
-Guessed a bitmap positioning issue in double-density interlace mode,this fixes
the NBG1 positioning in myfairld.
-My Fair Lady now works but only with sound disabled.I have not removed the
NOT_WORKING status due to that.

New Sound Functionality [Derrick Renaud]
Took Frank Palazzolo´s DISCRETE_FILTER2 code and made it work outside of the
discrete system.
See soundfilter.h for new functions.

Added op-amp bandpass filtering circuit to sound
amco54.c

Game Driver Changes
* bosco, galaga, polepos, xevious - added proper filters to new Namco54 noise
source.

Fixed Priority bug in Kid Niki and fixed crash on last level [Nicola Salmoria]

Fixed Priority in Lot Lot [Pierpaolo Prazzoli]

Decrypted Sukeban Jansi Ryuko [Nicola Salmoria]

ARM7 CPU core [Steve Ellenoff]

G65816 CPU core patch [Nathan Woods]
src/cpu/g65816/g65816.c:
src/cpu/g65816/g65816.h:
src/cpu/g65816/g65816ds.c:
src/cpu/g65816/g65816ds.h:
src/cpu/g65816/g65816op.h:
- Cleaned up the code a bit; make some functions static and added
step over/out support to the disassembler.

fixed 6809dasm.c compile warning [Hans de Goede]

Model 3 Updates [Ville Linde]
PowerPC core:
- Better interrupt handling. Nested interrupts work properly.
- Some support for PPC602
- Major bugfixes
- Added some unimplemented opcodes

53c810 SCSI:
- Fixed single-stepping mode DMA
- Added memory moves and DMA callback

Model 3:
- Added Epson RTC-72421 emulation
- Preliminary polygon emulation
- Preliminary (not working yet) sound emulation
- Too much to list Smile Most Step 1.x games show
something now, up to and including full 3D.

Fixed multiple port recording [Chad Hurwitz]

Fixed several compile warnings [Lawrence Gold]

upgraded to zlib 1.2.2 [Santeri Saarimaa]

added unused proms to Crystal Castles [Santeri Saarimaa]

New Games / Clones supported or promoted from GAME_NOT_WORKING status:
----------------------------------------------------------------------

Winning Spike (EAA version) [Fabrice Arzeno]

(maybe others as some of the Model 3 games such as vs215 work quite well)

Anmerkung: Zugehörige MAME32 und MAME32Plus Binary sind jetzt in der Datenbank.

 
 
 
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Gast
Titel: Arcade: MAME 0.90u2  BeitragVerfasst am: 13.01.2005, 23:25 Uhr







Es fehlen in den Whats New 3 Spiele (hat Haze wohl vergessen):

- Puzz Loop 2 (not Working - missing roms)
- 4inOne (Working)
- DoDoPanchi 2 (partially working)
 
 
 
   
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Gast
Titel: Arcade: MAME 0.90u2  BeitragVerfasst am: 14.01.2005, 18:39 Uhr







Hinweise von V. Linde, wie einige Model 3 Gmaes zum Laufen gebracht werden:
As many of you probably know, 0.90u2 is now out with the updated Model 3 driver.
Here are some hints how to get some of the games working and how to remove some artefacts:

Scud Race: The game has an unemulated network board. When the game says "Cancelled. Network Board not present", go to the test menu (F2). In the game assignments menu, set link id to single.

Lost World: The ingame part of the game has an annoying raster pattern on top of everything. Keys Y to O are assigned as 2D layer toggle keys. Press U to disable layer 2 in Lost World. Also remember to calibrate the light gun in the test menu.

Virtua Fighter 3: During matches, the character portrait stays in the background, obscuring the actual background layer. Press I to disable that layer
 
 
 
   
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