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JezzeOffline
Titel: SNES: SNESGT v0.215  BeitragVerfasst am: 25.02.2007, 17:04 Uhr
Banned Team Member


Anmeldungsdatum: 30. Okt 2004
Beiträge: 5.751


Status: Offline

Nach einigen Beta-Versionen hat Gigo nun die finale Version 0.215 seines SNES Emulators SNESGT freigegeben.

Danke an e-lation.net für die Info.



After many beta versions, Gigo released the final version 0.215 of his SNES emulator SNESGT.

Thanks to e-lation.net for the info.

machine translation
Zitat:

I gather below up update point from Ver 0.205 which is the last official version. An update point diverges into many branches, but for a main thing it is:
  • Improvement of basic emulation precision.
  • Implementation of the tip which I called FX and CX4.
  • A revision of a bug.
  • Addition of a setting item.

0.215 official versions
  • I implement a nonimplement command of CX4.
  • I revise a bug of a CX4 command.
  • I implement a state save of CX4.
  • I change the number of the execution cycle of FX.
  • A window is a revision of a bug to fail when I perform window size adjustment at the time of window maximization.
  • Without a refresh rate founding setting DIALOG once in environment except 60Hz. A revision of a bug to crash when I perform a full screen change.


Zitat:

0.215 beta5
  • When there was not one available resolution in a full-screen mode, it is revised the bug that crashed.
  • When resolution did not change, at the time of a full screen change, I revise that behavior was funny.
  • I change it to be able to choose 32bpp in a full-screen mode.
  • I change it I am dynamic and load DrawShadowText, and to use it.
  • A revision of the bug that did not start in Windows 2000.
  • When I display / covering title bar, I revise it so that a window does not flicker.
  • I revise that menu indication was funny in Windows Vista.
  • A revision of a bug to rarely fall for memory violation at the time of sound setting reflection.
  • Precision improvement of a sound tempo fixed function.
  • I add 50ms to Mayor of buffer of sound.
  • I increased some Mayor of buffer margins at the time of sound generation.
  • I revise that implementation of Sprite indication restrictions was not right.
  • Addition of key bind to start a setting dialogue.
  • I change it to store an indication page of a setting dialogue.

0.215 beta3
  • I change a composition method in a para-high definition mode.
  • I change it to perform fixation-colored composition in a para-high definition mode.
  • Interlaced cancellation implementation.
  • A revision of the bug that it was assumed that there was no mark in a multiplier by multiplication / accumulation disposal of SA -1s, and was handled.
  • I revise a wraparound in an address calculation of stack.
  • I revise that a judgment of 25 mode memory mapping was funny.
  • It is added a SSE2 cord to an enlarged filter 2 times.
  • I stop having used movntq by a conversion routine (MMX2) to RGB32.
  • I implement a reset / mute function of spc-dsp.
  • I change it to clear a register at the time of reset of spc-dsp properly.
  • I change a numeration of a highly precise FIR filter.
  • I change it to reset the エンベローブ output in Keown
  • I change it I am dynamic, and to decide interrupt frequency of a sound mixer
  • I add liberation to shortcut key
  • I add the option which does not distinguish right and left of shift,alt,ctrl by the input of shortcut key.
  • Addition of a function to cover a menu.
  • Addition of a function to cover a caption and a menu at the time of window maximization automatically.
  • Addition of a function to read the image that I read last at the time of start.
  • A revision of a bug to fall when I reset it after liberation.

0.215 beta2
  • I change some default setting.
  • I revise that the function that does not admit plural start did not act.
  • A revision of a bug to be hung up when I perform a full screen change at the time of background movement.
  • I change a state-related indication message.
  • I revise behavior of a window mask.
  • I implement indication restrictions of Sprite.
  • I revise memory mapping.
  • I revise an SPC-related state reconstruction routine.

0.215 beta1

CPU
  • I revise a wraparound at the time of 16bit access.
  • I revise memory access at the time of stack operation to go through IO.
  • Implementation of MDR emulation.

DMA
  • I change an HDMA timing.
  • When NMI was done trigger of in DMA, I change it to raise NMI after waiting for a number order after the DMA end.
  • I change a register reset at the time of a frame start of HDMA.
  • A revision of the bug that the Hbank end was not performed.

Mapper
  • I revise a judgment cord of SA-1,FX
  • A Mode25 mapping revision.

FX
  • I revise behavior of ASR.
  • I revise BLT, behavior of BGE.
  • I revise behavior of overflow in subtraction.
  • I implement each mode of PLOT.
  • I revise behavior of a mark flag and zero flag of MERGE.
  • I revise behavior of LJMP.
  • I revise that inside handling of flag operation was wrong.
  • I revise movement of D lace lot.
  • I revise a bug at the time of state reading.

GUI
  • I revise careful words of a setting dialogue.
  • I revise that an option to make plural start possibility did not work.

Rendering
  • I change it not to forward rendering for a difference.
  • I change it to do a triple buffer of sound in a multi-thread.
  • I change it not to publish GetSurfaceDesc for primary surface.
  • A revision of the bug that letter information is not displayed at the time of side method resize recently.
  • I change it not to clear a screen at the time of resize.
  • I improve implementation of a sound tempo fixed function.
  • When I gave a menu in a full screen, it is revised the bug that garbage is left by a screen.
  • I change algorithm of sound mixing.

Others
  • I largely arrange a memory mapping-related cord.
  • I revise timings such as HBlank.
  • It is supported a state file before Ver1.1.
  • A revision of the bug that there is the case that a port of SPC is not stored at the time of a state save definitely.
  • I revise behavior at the time of window mask turning over.
  • It is supported a PAL title partly.

0.210 beta1

Emulation
  • I revise movement of a multitap.
  • Automatic distinction reinforcement of an image.
  • I revise a judgment of a 48M type image.
  • Para-high definition mode implementation.
  • I revise a window mask effect of main screen.
  • I revise a drawing ,H-Blank timing.
  • I revise behavior of Sprite range over in a forced blank.

Expansion
  • FX implementation.
  • CX4 implementation.

SA1
  • I revise that I made a mistake in a control bit of an NMI vector.
  • I revise that interrupt control was wrong.
  • I revise movement of a state register.
  • I revise behavior at the time of 0 division.

BS
  • I revise a size calculation method of an image.
  • Optional addition I distribute information of a body portion, and to store.

Sound
  • I add a volume adjustment function.

UI
  • I add setting confirming that it is finished.
  • I change a design of a setting dialogue to some extent.
  • I change it to maximize a window when I double-clicked a client area.
  • It is moved channel mask setting by a detailed setting dialogue.
  • I add a sound effective / invalidity change to a menu and short cut.
  • Screenshot function addition. When BMP,PNG,JPG,GIF,TIF does not enter in GDI+ introduction environment, I save it in BMP.

Others
  • I change a compiler in VC8.
  • It is revised some bugs pro-memory destruction.
  • In a high-resolution mode, I revise what a screen sometimes changed itself into.
  • Part routines such as color conversion SSE2. There is very no effect.
  • I write it as a video system in various ways again.



Related links:
[ SNES Emus ][ SNES Infos ][ Nintendo Infos ]

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JezzeOffline
Titel: SNES: SNESGT v0.215  BeitragVerfasst am: 25.02.2007, 17:35 Uhr
Banned Team Member


Anmeldungsdatum: 30. Okt 2004
Beiträge: 5.751


Status: Offline
Ich habe vor einigen Minuten auch die Deutsche Übersetzung, an die nun offizielle Version 0.215, angepasst.

lng_deutsch.dll + Source

Viel Spaß damit!

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