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retroKOffline
Titel: BigPEmu 1.13  BeitragVerfasst am: 13.05.2024, 11:54 Uhr
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Anmeldungsdatum: 04. Jul 2004
Beiträge: 12.083

Wohnort: Frankfurt a.M.
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BigPEmu ist ein Atari Jaguar Emulator für Windows. 


BigPEmu is an Atari Jaguar emulator for Windows. 

Code:

Version 1.13
- Fixed a problem which resulted in some of the built-in D3D12 shaders requiring Shader Model 6.0
- Added more logging for various D3D12 initialization failure cases

Version 1.12
- New D3D12 video plugin. The shader tool has also been updated and supports generating DXIL
- New Windows ARM64 builds. Less frequently used platform-dependent functionality may remain unimplemented on this platform
- Added a Blitter capture feature for developer builds. See the "blitcap" debugger command
- Various minor cross-platform fixes which came along with the new port/backend work

Version 1.11
- Unmapped input labels now display an angle suffix for hat switches
- Unmapped input labels now display a +/- prefix for analog bindings, when applicable
- Added a -forcegpusync command line option

Version 1.1
- Added a native Linux (x64) port. Generally not well tested, but seems to be working well enough in local testing under a couple of different distributions. Less frequently used platform-dependent functionality may remain unimplemented on this platform
- Added a new SDL2 plugin for audio, video, and input. Not particularly recommended under Windows, but a Windows build is provided nonetheless
- Added custom sky/background functionality to the Checkered Flag script
- Added an "Alternate Scheduling" option
- Added a "Rewind Skip" option
- Added a "Frame Time Display" developer option
- Fixed a minor interrupt timing issue
- Fixed a bug in the object browser which could, rarely, result in a memory leak
- Fixed a bug preventing BIGPEMU_TEXFLAG_REPEAT from affecting texture wrap mode in the OpenGL video plugin
- Fixed another timing issue, which was manifesting as a rare crash in Cybermorph. Thanks to Will for managing to capture a saved state illustrating this problem
- Developer builds will avoid crashing and warn the developer (via connected debugger) when a read/write straddles the end of ROM. Normal builds will still crash, in order to avoid overhead. Thanks to DrTypo for the bug report



Related links:
[ Atari Jaguar Emulatoren ][ Jaguar Infos ]

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