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retroKOffline
Post subject: OpenGoal 0.2.0  PostPosted: Nov 05, 2023 - 01:00 PM
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Joined: Jul 04, 2004
Posts: 12.052

Location: Frankfurt a.M.
Status: Offline

OpenGoal ist eine quelloffene Reimplementierung der Jak & Daxter Spielengine.


OpenGoal is an open-source reimplementation of the Jak & Daxter eingine / language.

Quote:
What's Changed
  • docs: Re-order root README a bit and add new link to new tutorial by @xTVaser in #3119
  • ci: properly statically link on macOS by @xTVaser in #3127
  • g/jak2: allow L1 + R1 + Start to open speedrun menu as well by @xTVaser in #3131
  • g/jak2: disable speech volume when starting a new speedrun by @xTVaser in #3132
  • Add fallback text functionality to Jak 2 by @Zedb0T in #3128
  • Translated Jak 2 Game Texts to Spanish by @xsm2 in #3139
  • Jak 2 French Game Text by @Blqnc in #3138
  • [jak2]do not force UK english on PAL by @ManDude in #3142
  • [jak2] Hopefully improve sky performance by @water111 in #3130
  • i18n: Add jak 2 custom text to Crowdin by @xTVaser in #3141
  • [jak2] Try to fix glow again by @water111 in #3144
  • New Crowdin updates by @xTVaser in #3146
  • allow per-file override of type-to-artgroup map + use correct divide by zero handler in civilian.gc by @ManDude in #3148
  • [jak2] Fix palace rotation at high fps by @water111 in #3147
  • [jak2] Pass 0x01 through format by @water111 in #3143
  • g/j2: Add ending condition checks to the autosplitter struct by @xTVaser in #3155
  •  


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