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Emu Loader V3.3.1
Posted on: 25.11.2002, 05:06 Uhr von Chaos

Frontends German
Vom Emu Loader, einem MAME Frontent ist gestern eine
neue Version erschienen. Neben diversen Bugfixes bringt
diese neue Version u.A. die Fähigkeit mit, defekte Zip Files
zu erkennen. Im erw. Text findet Ihr die Newsmeldung
von der Homepage.

Hi folks.
As usual, a new version is out, with bugs fixes.

This release have something new. The hard disk image files can now be audited. Yes, that's right... all your .chd files can be checked in the frontend. This is a preliminary feature though, as I'm not sure if Emu Loader is generating the MD5 checksum correctly.
Of all sources I found on the internet, most of them generate a checksum exactly the way Emu Loader does. Only one application, called MD5summer, that generate a different one. I don't which one is correct, but the routine Emu Loader uses have been extensively tested by the author, and it's done based on the entire file.

Another change is that Emu Loader is compile with Delphi 6 Update Pack #2 now. I don't know why the frontend didn't worked with this update before, but now it seems pretty fine.

FIXES

• If a favorites list have only one game, EL was not updating the list nor returning to the normal list.

• Fixed a filename on the PGM Bios.

• Status Bar was not being updated after refreshing a game.

• The games list was not being reloaded after using Update Games Descriptions and Update Games Categories options.

• The Version Added information was not being updated on the games .dat files after refreshing the games list.

• Access violation error when using Automatic Game Information, if mameinfo.dat or history.dat file is not found.



CHANGES

• The frontend is now compiled using Delphi Update Pack #2;
It seems to be working fine now... very strange that it didn't worked a few months ago.

• The Game Size information is now added directly into the games virtual list.



REMOVED

• none.



OPTIMIZATIONS

• Game Size information processing is faster and the file GameSize.dat doesn't need to be kept loaded into memory all the time.



NEW ADDITIONS

• New hot-keys:
F11 - Show previous picture
F12 - Show next picture
F9 - Show next picture type

• Detection of bad .ZIP files
Found a way to detect corrupt or incomplete .zip files. This doesn't prevent the frontend to lock-up though. If a bad file is found, an error message will popup, showing the filename (with full path).

• Preliminary support for Hard Disk Images audit (.chd files).
Note that this feature only works with unzipped .chd files, and the .chd file must be placed in a folder that has the same name as the game name.
e.g.: if your games are in folder c:\mame\games\mame, then the .chd file location must be c:\mame\games\mame\area51\area51.chd

• New option: Audit Hard Disk Images
Enabling this option, when you audit a game that have a hard disk image (like game Area 51), the .chd file will also be audited. This option is necessary because the frontend needs to generate a MD5 checksum in real time, and since those files are big, it takes some time. Generating a MD5 checksum for a 500Mb file, may take from 1 to 10 minutes, depending on your system's speed (and the media where it is).



There are a few changes on the language file as well.

Best regards.

 
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