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Author Message
Falcone
Post subject: MAME 0.114u2  PostPosted: Apr 19, 2007 - 07:41 PM
Ex-Member


Joined: Feb 28, 2005
Posts: 3.561

Location: überall und nirgends
Vom Arcade-Emulator MAME wurde das zweite U-Release der 0.114er Version freigegeben. Download als Source-Diff bei MAMEDev.

Die Neuerungen stehen im erw. Text.

Quote:
0.114u2
-------


MAMETesters Bugs Fixed
----------------------
revx060gre [Aaron Giles]
totcarn063gre1 [Aaron Giles]
term20104u2gre [Aaron Giles]
term20103u4gre [Aaron Giles]
openice093u2gre [Aaron Giles]
mk095gre [Aaron Giles]
rmpgwt060gre [Aaron Giles]
psyforce0105u5red [couriersud]
raystorm0111u1red [couriersud]
sfex20103red [couriersud]
pkscram0111u4red [couriersud]
looping0111u3yel [couriersud]
cpsgfxpage4_0111red [couriersud]
rfjetus0101u5red [couriersud]
policetr059yel [couriersud]



Source Changes
--------------
Fixed cdp1802 DMA emulation. [Curt Coder]

More Konami updates: [Ville Linde]
- Hooked up vblank interrupt to Voodoo in all Voodoo-based games
- Fixed a rom loading issue in Silent Scope
- Added ADC1213x A/D converter emulation (machine/adc1213x)
- Hooked up analog controls in NWK-TR games

MPU4 improvements: [James Wallace]
- Added NMI pulsing so Deal ´Em at least starts to boot.
- Decommissioned machine/mpu4.c, as the 6850acia code from Phil
does the same job, making one less thing to maintain.

Moved frontend commands and command-line handling into a central,
core-managed location clifront.c. This eliminates the need for
windows/fronthlp.c and windows/config.c and should make creating
command-line based ports much easier in the future. [Aaron Giles]

Fixed many of the remaining polygon glitches in GTI Club / Solar
Assault / Operation Thunder Hurricane. [Ville Linde]

Added save state support to the pkscram driver. [couriersud]

Removed all the timing kludges from machine/konppc.c. GTI Club is
kind of playable now. You can finish a lap or two, but eventually it
will hang on network error. [Ville Linde]

Fixed the SUBTARGET=tiny build and removed some duplicate entries in
mame.mak. [Atari Ace]

Added full discrete emulation of Space Invaders. I think people are
going to be too used to the current samples and their relative
levels. The new relative levels are determined by the mixing
resistors. There are all different versions of the sound board, that
all have slightly different sounds/components. This should be the
proper Midway sounds. [Derrick Renaud]

Updated stvcd to be working enough that most Saturn games at least
die for some other reason, and a few actually do useful things.
Also included a small update to the core cdrom code so you can fetch
a sector without knowing in advance what format it is. [R. Belmont]

Added a concept of a "crosshair screen mask" internal to video.c and
created a static call to retrieve the mask. [Nathan Woods]

Converted Roller Aces to stereo sound like the real hardware. Fixed
the clocks and NMI rates to match the PCB. [Corrado Tomaselli]

Added save state support to the Midway Y, T, X and Wolf Unit games.
[Aaron Giles]

Added preliminary 64-bit disassembly support to i386dasm.c.
[Aaron Giles]

Cleaned up internal interrupt handling in the TMS34010 core.
[Aaron Giles]

Added more accurate video timing to most of the Atari 68000-era
games. [Aaron Giles, couriersud]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Quiz Olympic [Tomasz Slanina]



New clones added
----------------
Cameltry (World, YM2203 + M6295) [David Haywood]
Lightning Fighters (Asia) [David Haywood]
Street Fighter EX (EURO 961219) [Guru]
Tekken 3 (TET3/VER.A) [Guru]
Soul Calibur (SOC13/VER.B) [Guru]



New games marked as GAME_NOT_WORKING
------------------------------------
Filetto (v1.05 901009) [Angelo Salese, Chris Hardy]


Related links:
[ Arcade Multi Emus ][ Arcade Single Emus ]
 
 
 
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retroKOffline
Post subject: MAME 0.114u2  PostPosted: Apr 20, 2007 - 11:09 AM
Site Admin


Joined: Jul 04, 2004
Posts: 12.008

Location: Frankfurt a.M.
Status: Offline
Quote:
Added full discrete emulation of Space Invaders. I think people are
going to be too used to the current samples and their relative
levels. The new relative levels are determined by the mixing
resistors. There are all different versions of the sound board, that
all have slightly different sounds/components. This should be the
proper Midway sounds. [Derrick Renaud]


Coole Sache!!
 
 
 
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