Der Multi-System Emulator Mednafen für Mac OS, Linux und Windows wurde aktualisiert.
Mednafen a multisystem emulator for Mac OS, Linux and Windows has been updated.
Zitat: Zitat: -- 1.24.1: --February 27, 2020:NES: Changed some macros in the CPU emulation code to not have leading underscores.February 25, 2020:Use sem_clockwait() or sem_clockwait_np() when available, instead of sem_timedwait().NES: Don't memset() MDFN_PixelFormat object.February 23, 2020:Fixed build errors on FreeBSD relating to the multithreading code.February 22, 2020:Fixed broken semaphore emulation code used on non-Windows platforms when sem_timedwait() is not available(1.24.0-UNSTABLE regression).February 15, 2020:Altered Linux joystick API detection in the configure script, to avoid compiling with Linux joystick support in lieu of SDL joystick support on *BSD systemswith Linux header files installed.February 11, 2020:Fixed AltiVec-related build errors on 64-bit POWER/PPC.SS: Added kludges to fix NBG2/NBG3 background layer offset problems in "Fighters Megamix".February 2, 2020:SNES-Faust: Replaced assert() in the DSP-1 emulation code with a SNES_DBG()January 23, 2020:PSX: Implemented a partial fix for missing notes/instruments in the music of "Dragon Ball GT: Final Bout".December 30, 2019:PSX: Don't ignore the sample loop address set via ADPCM header when the loop address register was written only before the end of voice on startup delay.Fixes sound effect glitches in "Re-Loaded: The Hardcore Sequel".
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