Welcome to AEP Emulation Page - Emulation News

Main Menu
· Home / News
· News Categories
· News Archiv
· My Account
· Search
· Forums
· Weblinks
· Game Reviews
· Translations
· Impressum

Downloads
 


Forum
MEMBERS ONLINE
>Juttar 
We have 269 guests and 1 member online

You are an anonymous user. You can register for free by clicking here
Username
Password
 Remember me

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Select interface language:

EnglishGerman

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Author Message
Q-MarineOffline
Post subject: SNES: SNEeSe v0.83  PostPosted: Aug 06, 2004 - 01:39 AM
AEP Team Member


Joined: Jul 04, 2004
Posts: 5.914


Status: Offline
Der SuperNintendo-Emulator SNEeSe wurde gestern auf Version 0.83 aktualisiert.
Der Emulator steht für DOS, Windows und als Source zum Download bereit.

Die Änderungen seit der Version 0.81 findet ihr im erweiterten Text.


Sound: Fixed a bug in envelope height reading of channels that weren´t
playing; value to be read wasn´t being updated, fixes Secret of
Evermore
Sound: Improved envelope timing when envelope settings changed for
playing voices
Sound: Altered audio code to base timing on samples instead of cycles
Sound: Added countdown register emulation to envelope and noise
timing
5A22: Corrected emulation-mode interrupts to zero data bank register
Documentation: Corrected Win32 port compilation requirements, other
minor improvements
5A22: Corrected emulation-mode behavior of many opcodes
5A22: Added variable bus speed emulation, and improved overall timing
5A22: Fixed some bugs in DMA
5A22: Changed DMA to no longer be able to access internal CPU registers
5A22: Added open bus emulation to A-bus
Render: Fixed a serious bug which could have some pointers used by
offset-change rendering not be initialized
PPU: Corrected a behavior of the H/V latches; reading register $2137
(SLHV) does NOT reset which bits will be read next
Timing: Changed scanline length back to 341 dots after research on the
hardware gave this number; still stumped about SGB and Shin Megami
Tensei
Timing: Improved NMI emulation; now supports delayed NMI,
as well as re-acknowledgement of NMI
Timing: Added consumption of clock cycles by general DMA
Timing: Changed default SPC700 CPU clock to 1.024MHz
Sound: Changed APU code to build with update-on-RAM-change by default
ROM loader: Added support for loading ROMs up to 64Mbit (autodetection
still needs work)


_________________
 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
ChaosOffline
Post subject:   PostPosted: Aug 06, 2004 - 08:28 AM
AEP Team Member


Joined: Jul 12, 2004
Posts: 196

Location: Hansestadt Bremen
Status: Offline
Na, das wurde aber auch Zeit. Smile Bis eben habe ich den Emulator noch für eine Leiche gehalten. Freut mich, dass doch noch weiter daran gewerkelt wird! Bliebe nur noch zu Testen, ob man es effektiv merkt, was neu ist.

_________________
Zitate Sammlung #01231:
"Wir Menschen, wir sind nunmal so, wir scheissen auf jedes Niveau..." 
 
 
 View user's profile Visit poster's website ICQ Number 
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © The PNphpBB Group
Credits
AEP Emulation Page 1998 - 2024