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Q-Marine
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Titel: Arcade: MAME/32 v0.86u3
Verfasst am: 04.09.2004, 00:00 Uhr
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AEP Team Member
Anmeldungsdatum: 04. Jul 2004
Beiträge: 5.914
Status: Offline
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MAME/32 v0.86u3 ist erschienen und wie zu erwarten war wurde der Hyper NeoGeo-Treiber stark verbessert.
Übrigens werden die Arbeiten am Hyper NeoGeo-Treiber durch mangelnden Arbeitsspeicher behindert, wenn ich das der Whatsnew richtig entnehme... *g*
Es wurden ausserdem einige CPS3 - BIN-Files ins CHD-Format geändert.
Leider ist Haze mit dem Update ein kleiner Fehler unterlaufen, der allerdings auf eine baldige Version 0.86u4 hoffen lässt. Auf der WIP-Seite von Haze lässt sich dies nachlesen.
Die Whatsnew findet ihr im erweiterten Text.
0.86u3
Driver Improvements:
--------------------
Converted some CD images to CHD [R.Belmont]
Regression Fixes for Starblad and Simpsons [R.Belmont]
restored polygon drawing in starblad
corrected clocks in simpsons
Fixed black squares in ozon1 [Pierpaolo Prazzoli]
Fixed filenames in some of the sets added in the previous update [Pierpaolo Prazzoli]
Donkey Kong Sample improvements [Pete Rittwage, Derrick Renaud]
Namco Classics Improvements [R.Belmont]
- Added H8/3002 MCU and C352 sound chip. Both ncv1
and ncv2 are now fully playable with full sound and
music.
Hyper Neogeo 64 Improvements [David Haywood]
I won´t be doing much work on this again until I buy some more RAM
so don´t expect too much. Needs a kludge in the MIPS core so the
changes aren´t very visible in a normal build (details of the
required kludge are in the source)
Gottlieb Input Changes [B.S.Ruggeri]
CPU / Sound Core Improvements
-----------------------------
H8/3002 Fixes [R.Belmont]
- Fixed btst #imm, @Rn instruction - it was giving
reversed results, which crashed ncv2´s MCU program.
Namco C352 update [R.Belmont]
- Many many fixes to wave start/end/bank handling plus
added chain mode support. Thanks to cap @ VivaNonno
for the tips.
General Improvements:
--------------------
CHDMAN update [R.Belmont]
This makes the parser deal with .toc files output by
current cdrdao better. I need to just give in and
rewrite it for 2-pass operation sometime, it´ll be
much cleaner then.
Incidentally, if anyone has any idea where to get
specs for e.g. CloneCD or some other popularish image
format(s) let me know and I´ll add support.
Fixed for the random key mappings bug with new config system [Aaron Giles]
Input Port Fixes [Aaron Giles]
- reversed pedals now work correctly (e.g., brake in Hard Drivin´)
- all relative controls (dial, trackball, mouse) scale the same regardless
of the number of bits allocated for that port
New Games supported or promoted from GAME_NOT_WORKING status:
-------------------------------------------------------------
Namco Classics Vol.2 [R.Belmont]
some tile flip problems in classic pacman / rallyx
some sound problems (hanging sound in digdug classic)
New Non-Working games / clones supported
----------------------------------------
Zero (bootleg of Defender) [Pierpaolo Prazzoli]
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