Endlich ist auch der Linux-Port des beliebten MasterSystem-Emulators Meka auf den aktuellen Stand gebracht worden.
Die Änderungen seit Version 0.68 sind mit denen von Meka identisch und im erweiterten Text zu finden.
MEKA 0.68b
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As an experiment, I have enabled vsync in all default blitters and enabled
it by default in the GUI. Blitters are still a bit complicated to configure
so few people seems to actually tweak them or even enable the "smooth"
blitter. Does it works better for you?
I´ll be working on synchronisation and blitter improvement (stretching...)
in the future.
- Removed the 2-byte tolerance in overdump detection. Overdumps with two
slighty different half will be added in the database and marked as bad.
- Emulation:
- Fixed a major bug in the driver system, which resulted in corrupted
savestates in F-16 Fighter / F-16 Fighting Falcon (the savestate
system recognized them as SG-1000 games and so saved only part of RAM).
Previous ingame states for the game are unrecoverable
- Removed immediate palette update when CRAM is written in a legacy
video mode (the palette isn´t updated on a SMS). It only affected
F-16 Fighter / F-16 Fighting Falcon, but in a non game-visible way.
- Tweaked heuristical SMS/GG mapper detection.
- Fixed SMS/GG scanline counter emulation which was ignoring TV type
(NTSC or PAL/SECAM) override directive from the database.
(eg: one game would be forced to PAL/SECAM mode, but scanline counter
emulation still mimic an NTSC system if it is the user selection).
- Fixed mouse button mapping in the Input Configuration applet.
- Fixed file browser showing Japanese names after loading SMS Woody Pop
or GG Pop Breaker (why those games only? because they both have a default
country information in the DB, as they only works on Japanese systems).
- Added and modified entries in the checksum and compatibility lists.
Some particular renaming includes:
GG - Ganbare Golby! (JP) --> Ganbare Gorby!