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fmsOffline
Titel: fMSX-Android 3.7.6 Published  BeitragVerfasst am: 30.10.2013, 13:02 Uhr
Emu Author


Anmeldungsdatum: 10. Sep 2012
Beiträge: 520


Status: Offline
Marat Fayzullin hat eine weitere Version eines GameBoy Advance Emulator VGBA-Android veröffentlicht.

Today, I am rolling out fMSX-Android 3.7.6, a new version of my MSX/MSX2 Home Computer emulator:

https://play.google.com/store/apps/details?id=com.fms.fmsx.deluxe (full version)
https://play.google.com/store/apps/details?id=com.fms.fmsx (free version)

Starting with this release, fMSX officially supports GoogleTV devices updated to Android 4.x, such as LG G2/G3 TVs. If you have one of these TVs, you should now be able to play your favorite MSX games on a big screen, using keyboard on your Magic Remote. Plug in a USB joystick for better experience.

Zitat:
I have also switched to the OpenSLES native sound API, to reduce latency and make the whole thing faster. Android 2.2 (Frodo) users will continue using the Java sound API, as they do not have OpenSLES.

There have been many other fixes to the fMSX code since the last update. See the following list for complete details:

  • fMSX now runs on Google TVs updated to Android 4.x (LG G2/G3).
  • Now defaulting to OpenSLES native audio, for minimal latency.
  • Now recycling bitmaps to prevent Bitmap.nativeCreate() crashes.
  • Added optional grid view to the File Selector.
  • Added folder icons to the File Selector.
  • Added new "contour" joystick shape (see "Virtual Joystick Shape" setting).
  • Added "Audio Rate" setting, for controlling sampling rate.
  • Added "Native Audio" setting, for disabling OpenSLES, if needed.
  • No longer requiring touchscreen support from the Android device.
  • Made grid view default on Google TVs.
  • Fixed stutter during NetPlay connection process.
  • Fixed audio initialization always setting 100ms latency.
  • Fixed audio pause/resume when activity pauses or resumes.
  • Refactored audio control between Java and native code.


Related links:
[ MSX Emus ]
 
 
 
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