Willkommen bei AEP Emulation Page - Emulation News

Hauptmenü
· Home / News
· News Kategorien
· News Archiv

· Mein Account
· Suche
· Forum (neu)
· Forum
· Weblinks
· Spiele Reviews
· Übersetzungen
· Impressum
· Datenschutz

Downloads
 


Forum
Mitglieder Online
Keine Mitglieder online.

You are an anonymous user. You can register for free by clicking here
Benutzername
Kennwort
 Angemeldet bleiben

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Sprache auswählen:

DeutschEnglisch

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
Autor Nachricht
fmsOffline
Titel: VGB-Android 3.9.7 with Native Audio and GoogleTV  BeitragVerfasst am: 30.10.2013, 13:01 Uhr
Emu Author


Anmeldungsdatum: 10. Sep 2012
Beiträge: 520


Status: Offline
Marat Fayzullin hat seinen GameBoy/Color Emulator VGB-Android wieder aktualisiert.

Zitat:
I am starting this week with VGB-Android 3.9.7, a new release of my GameBoy Color, GameBoy Classic, and Super GameBoy emulator:

https://play.google.com/store/apps/details?id=com.fms.vgb

Beginning with this version, VGB runs on GoogleTV devices upgraded to Android 4.x (Jelly Bean), such as LG G2/G3 TVs. Yes, it runs on a 55" screen, making for a really big GameBoy. You can control VGB with your remote controller, or plug a USB gamepad into the TV.

I have also switched VGB to the OpenSLES native sound API, to minimize the sound latency and improve overall performance. On Android devices, where OpenSLES is not available (Android 2.2), VGB will use the legacy Java API.

People who do not like too much clutter on their screens, will like the new "contour" virtual joystick skin. To enable it, use the "Virtual Joystick Shape" in the Settings.

Finally, I have taken steps to avoid crashes that sometimes happened after you ran a few games and exited back into the File Selector. The crashes were due to Android running out of bitmap memory. They should not happen now, or at least happen much less frequently. There have been several other important bug fixes as well. See below for the complete list.

  • VGB now runs on Google TVs updated to Android 4.x (LG G2/G3).
  • Now defaulting to OpenSLES native audio, for minimal latency.
  • Now recycling bitmaps to prevent Bitmap.nativeCreate() crashes.
  • Added new "contour" joystick shape (see "Virtual Joystick Shape" setting).
  • Added "Audio Rate" setting, for controlling sampling rate.
  • Added "Native Audio" setting, for disabling OpenSLES, if needed.
  • No longer requiring touchscreen support from the Android device.
  • Fixed slight inconsistencies in replay mechanism.
  • Fixed stutter during NetPlay connection process.
  • Fixed audio initialization always setting 100ms latency.
  • Fixed audio pause/resume when activity pauses or resumes.
  • Refactored audio control between Java and native code.


Related links:
[ Game Boy Emus ][ Game Boy Infos ]
 
 
 
 Benutzer-Profile anzeigen Website dieses Benutzers besuchen  
Antworten mit Zitat Nach oben
Beiträge vom vorherigen Thema anzeigen:     
Gehe zu:  
Alle Zeiten sind GMT + 1 Stunde
Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
PNphpBB2 © 
AEP Emulation Page 1998 - 2024