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XTale
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Titel: Arcade: XMAME/MESS v0.85
Verfasst am: 16.08.2004, 08:38 Uhr
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Site Admin
Anmeldungsdatum: 04. Jul 2004
Beiträge: 1.868
Wohnort: Dillingen / Saar
Status: Offline
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Ups - glaub da haben wir was verpasst
Schon am 12.8 wurde auch die Linuxversion des beliebten Arcadeemulators MAME veröffentlicht. Neben den normalen MAME 0.85 Änderungen wurden auch noch einige Bugfixes an XMAME selber vorgenommen.
Everything from MAME 0.85 (changes-mame.html) and
MESS 0.85 (changes-mess.html).
Fixed a problem in makefile.unix that prevented the xgl target from
building.
Those who have the commercial NVIDIA driver installed can now build
the xgl target without having to install the Mesa headers. (Jonas
Laurio and me).
Adjusted the LinuxPPC compile and link flags to prevent relocation
errors resulting from the application being too large for 24-bit
offsets in branch instructions. (Christian Groessler)
Improved the NetBSD USB joystick driver: Added support for up to 8
axes and 1 hat and made manual calibration optional via the command
line option "-joyusb-calibrate". (Dieter Baron)
Building xmess.xgl no longer results in link errors from messtest.
Added a 2x sinc-based 6-tap filter effect with scanlines, enabled
via "-effect 8" or "-ef 8". (Richard Goedeken)
Added EFFECT_MMX_ASM to the makefile, which enables MMX versions of
the "light scanlines" and "6-tap filter" effects. (Richard Goedeken)
You can now successfully build with LIGHTGUN_ABS_EVENT enabled on
systems with Linux 2.6 headers.
Fixed a problem that prevented xml2info from building. (Shyouzou
Sugitani)
Reworked the input code so that it more closely resembles its Windows
counterpart. This adds support for "-steadykey", "-a2d_deadzone" and
"-digital".
Increased the maximum number of joysticks from 6 to 8 and the maximum
number of buttons per joystick from 16 to 32.
Mouse buttons may not have been working in recent releases for games
such as Missile Command; they should work now.
Network support is broken for the time being because of the core
input changes, so please disable XMAME_NET in your makefile. If
you´re interested in fixing this, have a look at src/unix/network.c
and the XMAME_NET sections of an older src/inptport.c.
Fixed a 1000-fold inaccuracy in the BeOS implementation of usleep().
(Jack Burton)
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Q-Marine
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Titel:
Verfasst am: 16.08.2004, 17:53 Uhr
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AEP Team Member
Anmeldungsdatum: 04. Jul 2004
Beiträge: 5.914
Status: Offline
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Naja, WIR haben es nicht verpasst. Ich dachte nur ich solls nicht posten... |
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XTale
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Titel:
Verfasst am: 16.08.2004, 18:57 Uhr
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Site Admin
Anmeldungsdatum: 04. Jul 2004
Beiträge: 1.868
Wohnort: Dillingen / Saar
Status: Offline
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also ich als linuxuser find xmame wichtiger als die optimierten builds ,) |
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Q-Marine
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Titel:
Verfasst am: 16.08.2004, 20:01 Uhr
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AEP Team Member
Anmeldungsdatum: 04. Jul 2004
Beiträge: 5.914
Status: Offline
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[quote:542bd0ea2e="XTale"]also ich als linuxuser find xmame wichtiger als die optimierten builds ,)
Okay, ich werde das in Zukunft berücksichtigen. Nerd |
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