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Welcome to AEP Emulation Page!
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Letzte Beitrge im Forum
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zxian v28
Posted by retroK on Friday, May 09, 2025 - 04:32 (81 Reads)
Topic Spectrum
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Eine neue Version des ZX-Spectrum Emulators für Windows: zxian wurde veröffentlicht (Open Source / C von Sebastian Mihai).
Note:
- v28 - added support for sound volume control
- v27 - added support for emulation rewinding
- v26 - added a button which plays a single tape block, for multi-load games. Removed clicking noises heard during tape loading
- v25 - fixed a bug which sometimes deteriorated sound quality at high sample rates. Improved sound quality via oversampling. Screenshots now no longer include UIs elements (e.g. poke UI)
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freeserf.net v2.2.0
Posted by retroK on Friday, May 09, 2025 - 04:31 (68 Reads)
Topic Remakes und VMs
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freeserf.net ist ein Klon des Spiels Die Siedler I, Open-Source in C# für Windows und Linux.
Note:
- Fixed fullscreen (now uses full-sized window instead and it uses the window's monitor)
- Window position and monitor are now stored in config (so they are preserved for next start)
- Added nicer game speed buttons
- Fixed missing notifications
- Music and sounds are now muted when window is minimized
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Geargrafx 1.4.0
Posted by retroK on Friday, May 09, 2025 - 01:31 (95 Reads)
Topic NEC PC-Engine
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Eine neue Version des PC Engine / TurboGrafx-16 Emulators Geargrafx ist erschienen.
Note:
- SuperGrafx support
- Minor bug fixes
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ePceCD Beta 0.0.4
Posted by retroK on Friday, May 09, 2025 - 01:25 (70 Reads)
Topic NEC PC-Engine
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Eine neuer PC Engine CD / TurboGrafx-16 CD Emulator: emuPCE / ePceCD ist erschienen (Open-Source in C# von unknowall).
Note:
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Bug Fixes
- Fixed CD audio emulation
- Fixed PSG noise channel behavior
- Fixed ADPCM IRQ interrupt handling
- Fixed sprite collision detection
- Fixed CD SubChannelQ command handling
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Known Issues
- ADPCM simulation is not precise enough and remains disabled by default
- VDC CG mode drawing is incorrect
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SDLMAME v0.277 for Ubuntu
Posted by retroK on Friday, May 09, 2025 - 10:07 (71 Reads)
Topic Arcade
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Eine neue Version des SDLMAME Ports für Ubuntu wurde veröffentlicht.
Note:
Here we are: Mame 0.277 is ready for you to install on your box!
Up for grabs are sets for Ubuntu Oracular 24.10, Noble 24.04 and Jammy 22.04, enjoy!
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Azahar 2121.1
Posted by retroK on Thursday, May 08, 2025 - 10:32 (84 Reads)
Topic Nintendo DS
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Azahar ist eine Weiterführung des eingestellten Nintendo 3DS Emulators Citra von PabloMK7 und Lime3DS. Eine erste Vorabversion ist jetzt veröffentlicht worden.
Ein Tool für das initale Setup gibt es hier: ArticSetupTool
Note:
- All
- This is a hotfix for the 2121 update which primarily addresses an issue relating to save states which wasn't caught during the release candidate period. Apologies if you were affected by the issue.
- Fixed an issue where the emulator would crash when loading a save state while using the OpenGL renderer | @PabloMK7 #1016
- This change breaks backwards compatibility with save states made in Azahar version 2121 or earlier.
- Before updating to this version, please ensure that you have saved using the in-game save dialog.
- To avoid the above issue, this should be done while using the Vulkan renderer.
- For more information on how to appropriately use save states and avoid unexpected loss of progress, please read our blog post on the topic: https://azahar-emu.org/blog/understanding-save-states
- Desktop
- Added a scroll bar to the Layout tab in the settings menu. | @SeppNel #1004
- This fixes an issue where, at certain screen resolutions, the height of the settings menu would be so tall that the Ok and Cancel buttons would be off of the bottom edge of the screen, and couldn't be clicked.
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Flycast 2.5
Posted by retroK on Wednesday, May 07, 2025 - 01:39 (106 Reads)
Topic Sega Dreamcast
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Flycast ist ein Dreamcast Emulator für Android, Windows und Linux, der auf Reicast basiert.
Note:
- What's Changed
- DCNet: a free dedicated VPN service for Dreamcast games that only needs a basic Internet connection. 30 game servers are already available and more are coming.
- Improved on-screen gamepad for Android and iOS: move and resize controls, custom designs, arcade-specific layout, unused controls hidden based on game (arcade) or device (console games).
- Support for physical Dreamcast controllers with DreamConn+ and DreamPicoPort adapters: gamepad, VMU, vibration pack and more.
- New Dreamcast "Full Controller" with 2 analog axes and all possible buttons (Panther DC controller).
- Better analog axis emulation when using a keyboard or digital buttons by using a ramp up/down curve.
- Hardware CD/DVD/BD-ROM support
- GD-ROM arcade games load time reduced to zero.
- Improved GD-ROM access time, particularly with HLE BIOS.
- Fixed: Vulkan per-pixel mode on Mali GPUs.
- Work-around an OpenGLES bug in many drivers displaying the game screen upside down.
- Per-game VMU now compatible with multidisk games.
- Support for some encrypted cheats.
- Online support for Hundred Swords, PBA Bowling, StarLancer and The Next Tetris.
- Fixed Games
- D+VINE
- Doom 64
- Fur Fighters
- King of Fighters XI
- Le Mans 24 Hours
- Manic Panic Ghosts!
- Pro Pinball
- Sega Clay Challenge
- Silent Scope
- Teenage Mutant Ninja Turtle Collection
- Tomb Raider - The Last Revelation
- World Kicks PCB
- World Series Baseball 2K1
- World Series Baseball 2K2
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Geargrafx 1.3.1
Posted by retroK on Wednesday, May 07, 2025 - 09:04 (95 Reads)
Topic NEC PC-Engine
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Eine neue Version des PC Engine / TurboGrafx-16 Emulators Geargrafx ist erschienen.
Note:
- Greatly improved performance (twice as fast)
- Improved accuracy (100% compatible with commercial releases)
- Many bug fixes
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Azahar 2121
Posted by retroK on Wednesday, May 07, 2025 - 08:53 (94 Reads)
Topic Nintendo DS
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Azahar ist eine Weiterführung des eingestellten Nintendo 3DS Emulators Citra von PabloMK7 und Lime3DS. Eine erste Vorabversion ist jetzt veröffentlicht worden.
Ein Tool für das initale Setup gibt es hier: ArticSetupTool
Note:
- All
- Redownloading owned DLCs is now supported. | @PabloMK7 #950
- Added a new Turbo feature which allows increasing the emulation speed to a pre-specified percentage using a hotkey or on-screen button for desktop and Android respectively. | kleidis #605, @icy-briar #910 #911, @OpenSauce04 #963
- Added a new Screen Gap feature which allows the gap between the top and bottom screen to be configured by the user. | @DavidRGriswold #622
- Fixed an issue where Streetpass Mii Plaza wouldn't detect its own update data. | @PabloMK7 #930
- Fixed an issue where certain decrypted DLCs would fail to install and would instead be incorrectly detected as encrypted. | @PabloMK7 #979
- The maximum value for the 3D slider has been increased from 100% to 255%. | @oneup03 #602
- The maximum value possible on real hardware is 100%, so going beyond this value may cause graphical oddities.
- In cases where the current application may change mid-emulation, such as launching an application from the HOME menu, the shader cache is now associated with the currently running application. | @PabloMK7 #978
- Previously, after starting an application, all subsequent shader cache would be associated with the originally started application, meaning that shader cache for application started via the HOME menu would still be associated with the HOME menu.
- Fixed cheats and the RPC server affecting the wrong processes. | @PabloMK7 #956
- Fixed an issue which could cause emulation to break when no audio input samples had been captured. | @Midou36O #955
- This addresses an issue with the game "Brain Age: Concentration Training"
- Desktop
- The azahar-room executable has had its functionality added to the main azahar executable, accessable by passing the new --room command line option. | @OpenSauce04 #873
- The azahar-room executable is now no longer distributed with our pre-built MacOS and Linux builds.
- | @OpenSauce04
- Instead, the new --room option should be used.
- Added quicksave/quickload functionality, with associated hotkeys, mirroring the existing Android functionality. | kleidis #811
- Fixed an issue where the changes the hotkey configuration wouldn't save correctly. | @SeppNel #945
- Fixed an issue where the "Multiplayer Browse Public Game Lobby" hotkey was non-functional. | @SeppNel #945
- Fixed an issue where using Save State > Save to Oldest Slot could cause the emulator to crash under certain circumstances. | @PabloMK7 #977
- Fixed screenshots produced using the Capture Screenshot hotkey while using the Hybrid Screen layout using the wrong layout. | kleidis #807
- Various minor adjustments have been made to the settings menu which improve consistency. | @OpenSauce04 #877
- When using the Seperate Windows layout alongside 3D functionality, the bottom screen is no longer rendered twice. | @oneup03 #602
- Linux
- Our AppImage build is now distributed as a single uncompressed file rather than being compressed within a zip file amongst other unnecessary files. | @OpenSauce04 bac344d
- Removed a value from the Azahar desktop file which could cause an incorrect GPU to be used. | @Jan200101 #993
- See also: ValveSoftware/steam-for-linux#9940
- Improved Wayland window icon compatibility. | @HurricanePootis #935
- MacOS
- Native MacOS menubar integration has been temporarily disabled in favour of the non-native Qt menu bar. | @OpenSauce04 #995
- This is to address an issue where some menubar entires would inexplicably disappear when using certain non-English languages, making their functionality unaccessible.
- The issue doesn't occur when using the non-native Qt menubar, hence the change.
- A follow-up release will re-enable native menubar integration once the issue has been resolved.
- The minimum MacOS version has been bumped from 13.0 to 13.4. | @mal-cap #984
- The number of files distributed in our pre-built MacOS archives has been reduced by stripping unnecessary files. | @OpenSauce04 1e8cc02
- This change also applies to Windows, however due to the high number of other files distributed with those builds, the effect is less noticeable.
- Android
- The icon of the currently running application/game is now displayed in the top left corner of the drawer menu. | kleidis #809
- Added a new button to the long-press about menu which allows users to open various folders related to a game, such as the location of the application's save data, DLC, textures, mods, etc. | kleidis #823
- Added a new button to the long-press about menu which allows users to uninstall a game, its updates, or its DLC. | kleidis #823
- The quicksave save state can now be saved to using the UI rather than being exclusively usable via a hotkey. | kleidis #812
- Added a new portrait layout, Original, which maintains accurate proportions for the top and bottom screen. | @DavidRGriswold #625
- Added a new Expand to Display Cutout option which allows the emulation display to expand to the area taken up by the camera notch. | kleidis #597
- Added the Auto internal resolution option, which already existed in the desktop version. | kleidis #606
- Fixed an issue on Android 9 where a large titlebar with the text "Azahar" would appear during emulation, covering a large portion of the screen. | @OpenSauce04 #929
- Fixed an issue where the Pause Emulation button in the drawer could have a "paused" icon while emulation is unpaused under certain conditions. | kleidis #810
- Technical
- For tagged releases, our unified sources archive now simply uses the name of the tag in its filename rather than the commit hash and date. | @OpenSauce04 b4699d9
- Fixed a issue with the desktop update checker which could cause pre-release builds to erroneously attempt to downgrade to the prior stable release. | @OpenSauce04 #994
- This issue never actually affected any real users, as the last time we did a pre-release there were no stable releases for the update checker to attempt to downgrade to.
- Fixed an issue where MacOS build would fail when using Xcode 16.3 or newer. | @mal-cap #984
- New tool scripts have been added which handle previously manual pre-release tasks. | @OpenSauce04 1d562cd
- This has no bearing on users or even most developers, and is purely for maintainer convenience.
- Fixed CMP0175 CMake warnings. | @OpenSauce04 #981
- Fixed File::Write() not conforming to debug header validation. | @lannoene #952
- Added a new property isEnabled for settings entries on Android which allows a setting to be greyed out. | kleidis #814
- Fixed a compilation failure when attempting to build for LoongArch. | @PabloMK7 @ouni666 #732
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x50ng v2.3.5
Posted by retroK on Tuesday, May 06, 2025 - 06:40 (68 Reads)
Topic Diverse Systeme
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x50ng ist ein HP 49g+ / 50g Taschenrechner-Emulator, Open-Source in C und ein Fork von x49gp.
Note:
- Big cleaning of code structure
- Fixed warnings
- messed up the versioning & tagging so we jump from 2.3.2 to 2.3.5
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