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PC: nGlide v1.04
AEP Emulation Page - Emulation News Foren-Übersicht
»
Emu News
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News
Autor
Nachricht
nglide
Titel:
PC: nGlide v1.04
Verfasst am:
25.03.2015, 20:37 Uhr
Emu Author
Anmeldungsdatum: 19. Nov 2011
Beiträge: 7
Status: Offline
Eine neue Version des 3Dfx Glide Wrapper
nGlide
wurde
veröffentlicht
.
A new version of the 3Dfx glide wrapper
nGlide
for Windows and DOS games has been
released
.
Zitat:
Glide2:
added support for Hind
added support for SimCopter
added support for Xtom 3D
fixed Codename: Eagle disappearing textures
fixed Dreams to Reality (with
DOSBox
+ Gulikoza´s patch) fog problem
fixed Formula 1 track surface details problem
fixed Formula 1 ´97 depth fighting issue
fixed Incubation: Time Is Running Out image quality with high resolutions
fixed Incubation: The Wilderness Missions image quality with high resolutions
fixed Jane´s Combat Simulations: F-15 Classic cross cursor issues
fixed NASCAR Racing 3 cursor traces
fixed Newman Haas Racing blinking car shadow
fixed Return Fire 2 disappearing objects
fixed Star Wars: Rogue Squadron 3D ctd after ending mission
fixed Ultima 9: Ascension cursor in videos
fixed V-Rally missing shadows under cars
fixed Vigilance switch video modes error
Glide3:
added support for TEXFMT extension (FXT1 and S3TC compressed / 32-bit / 2k textures)
added support for PIXEXT extension (T-Buffer / Stencil buffer)
added support for 24bit-Z mode
fixed Homeworld garbled graphics in 1024x768
fixed Serious Sam: The First Encounter missing lens flare effect
fixed Serious Sam: The Second Encounter missing lens flare effect
Miscellaneous:
added support for individual configurations via environment variables
added support for Windows 10
added 144Hz refresh rate mode
added support for
Direct3D
reference rasterizer (software rendering)
(place d3dref9.dll from DirectX SDK into game/system directory to use it)
fixed missing 1024x768+ resolutions in several Glide2 games
fixed minor glitch with lines rendering
fixed some incompatibilities with anisotropic filtering
improved performance of lfb reads and writes
unsupported internal resolutions by GPU are now upscaled by default
Related links:
[
PC Emus / Virtual Machines
][
MAC Emus
]
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