Willkommen bei AEP Emulation Page - Emulation News

Hauptmenü
· Home / News
· News Kategorien
· News Archiv

· Mein Account
· Suche
· Forum (neu)
· Forum
· Weblinks
· Spiele Reviews
· Übersetzungen
· Impressum
· Datenschutz

Downloads
 


Forum
Mitglieder Online
Keine Mitglieder online.

You are an anonymous user. You can register for free by clicking here
Benutzername
Kennwort
 Logininfo speichern

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Sprache auswählen:

DeutschEnglisch

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
Autor Nachricht
retroKOffline
Titel: JMEBoy und JSwingBoy v1.1.1  BeitragVerfasst am: 17.07.2008, 10:08 Uhr
Site Admin


Anmeldungsdatum: 04. Jul 2004
Beiträge: 11.955

Wohnort: Frankfurt a.M.
Status: Offline

JMEBoy ist ein Game Boy Emulator für Handys mit J2ME.


JMEBoy is a Game Boy emulator available for mobile phones using J2ME.

Zitat:
The binaries of the final releases for JMEBoy 1.1.1 and JSwingBoy 1.1.1 have been added for download. These releases are built from the code of SVN revision 122.

These releases fix lots of bugs and are again improving the compatibility with existing Gameboy games. For more information please take a look at the change log.

Please take a look at the release notes for more information on the changes. Choose the emulator download according to the desired target platform:
- JMEBoy runs on Java-enabled (MIDP 2.0) mobile devices.
- AndroidBoy runs on Android-based mobile devices.
- JSwingBoy runs on PCs with a JDK/JRE5 or later installed.

Release Name: JMEBoy 1.1.1

Notes:
The jar archive contains the compiled code of the JMEBoy project. The jad file contains a decription of the contents of the jar file and is needed on some devices.

This release is only for usage on mobile devices supporting J2ME with MIDP 2.0. Use the latest Android release for a version that can be used on Android-based mobile devices.

After uploading the jar file to your mobile device, you should be able to run the emulator. On some devices the jad file is also required to be transferred to the mobile device.

You may optionally execute the following steps to include Gameboy programs into the archive, prior to transferring it to the mobile device:
- Rename the .jar file replacing the .jar by a .zip
- Add the Gameboy ROMs (.gbc,.gb,.cgb) you want to be able to run to the programs folder and add these programs to the programs.txt file.
- Rename the archive replacing the .zip by a .jar
If your device supports the FileConnection API, then you may omit this step and instead transfer the programs to the file system of your mobile device and use the "Search Programs" menu entry to make these programs available to the emulator.
In case that you modify the jar archive as described above, you may not use the downloaded jad file as the file size information it contains is then incorrect!

The javadoc zip file is meant for those who are interested in the class structure of the application, i.e. rather developers than end users.


Changes:
1.1.1 (based on SVN rev. 122)
- fixed the bug that GBC WRAM pages were not switched correctly (bug ID 2018004)
- fixed the RTC clock support (bug ID 1994392)
- solved the problem that some noise might be heard when starting a second game in the Swing version and that game has no sound while the first one has (bug ID 2012217)
- fixed the bug that the screen stayed blank for the game Thunderbirds (bug ID 2008897)
- fixed the problem that the buttons might not be released when the canvas loses the focus (bug ID 2008302)
- implemented support for using the pointing device for simulating joypad movement (feature request ID 2007590)
- fixed problem that Sprites using 2nd VRAM bank were not painted correctly (bug ID 2005346)
- implemented the missing sprite priorities for CGB mode (bug ID 2000965)
- fixed incorrect repaints (bug ID 1999446)
- have all lines repainted after a resume

Release Name: JSwingBoy 1.1.1

Notes:
You can run the emulator from the command-line by typing "java -jar " or, if your system is proporly configured, by double-clicking the jar file.

The javadoc zip file is meant for those who are interested in the class structure of the application, i.e. rather developers than end users.


Changes:
1.1.1 (based on SVN rev. 122)
- fixed the bug that GBC WRAM pages were not switched correctly (bug ID 2018004)
- fixed the RTC clock support (bug ID 1994392)
- solved the problem that some noise might be heard when starting a second game in the Swing version and that game has no sound while the first one has (bug ID 2012217)
- fixed the bug that the screen stayed blank for the game Thunderbirds (bug ID 2008897)
- fixed problem that Sprites using 2nd VRAM bank were not painted correctly (bug ID 2005346)
- implemented the missing sprite priorities for CGB mode (bug ID 2000965)
- fixed incorrect repaints (bug ID 1999446)
- have all lines repainted after a resume


Related links:
[ Game Boy Emus ][ Game Boy Infos ]

_________________
Alderaan shot first! 
 
 
 Benutzer-Profile anzeigen Website dieses Benutzers besuchen  
Antworten mit Zitat Nach oben
Beiträge vom vorherigen Thema anzeigen:     
Gehe zu:  
Alle Zeiten sind GMT + 1 Stunde
Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
PNphpBB2 © 
AEP Emulation Page 1998 - 2024