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Letzte Beitrge im Forum
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Jezze
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Post subject: PCEngine: Update: Ootake v1.20
Posted: Jul 28, 2007 - 05:59 PM
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Banned Team Member

Joined: Oct 30, 2004
Posts: 5.751
Status: Offline
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Ootake, ein auf PC2E basierender SuperGrafx, TurboGrafx 16 (CD), PC Engine (CD) Emulator, wurde aktualisiert.
Update
Der Emulator wurde bereits auf Version 1.20 aktualisiert.
Ootake, a SuperGrafx, TurboGrafx 16 (CD), PC Engine (CD) emulator based on PC2E has been updated.
Update
Version 1.20 has been released.
Quote: 2007/07/27 1.19 released
- The operation timing of CD-DA(CD sound source) play processing was brought close to a real machine. In "Double Dragon II", "Kisou Louga", "3x3 Eyes", "Laplace no Ma" and "Linda Cube", etc., the timing of "Sound and picture" has improved. Perhaps, all the games might have become similar.
- Operation speed & timing of CPU has been elaborately adjusted. The following effect existed.
- In the last stage of "Akumajou Dracula X", when going up the stairs, the problem that had been uncommonly occasionally freezed (generated from a recent version) was solved.
- In "Wizardry I&II", the problem that the status display part had shaken (generated from a recent version) was solved.
- In the start demo of "Necros no Yousai", "The attack scene of Amazon dashes out only by one frame" was reproduced.
- In the opening scene of "Shin Megami Tensei", the problem that the screen sometimes fell into disorder by one frame occasionally was solved.
- In "Wizardry V", the trouble to which the enemy character had not been displayed (generated from v1.15) was corrected.
- Additionally, a detailed part has been improved and corrected.
2007/07/29 1.20 released
- In "Gradius","Salamander" and "Parodius", when "Load State" is done, the bug that the pad was not able to be operated (generated from v1.15) was corrected.
- Operation speed & timing of CPU has been elaborately adjusted. At the stage clear of "Parasol Star", the problem that the screen shook uncommonly occasionally was solved.
- In the opening demo of "Popful Mail", the problem that the surface of the image flickered uncommonly occasionally was solved.
- Additionally, a detailed part has been improved and corrected.
Related links:
[ PC-Engine Emus ]
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_________________ Test your limits and break through!
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Post subject: PCEngine: Ootake v1.19
Posted: Jul 29, 2007 - 02:14 AM
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Ex-Member

Joined: Feb 28, 2005
Posts: 3.561
Location: überall und nirgends
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Ui, da ist man mal 8 Tage weg und schon gibts ein Versionsfeuerwerk von 1.15 bis 1.20... |
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Jezze
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Post subject: PCEngine: Ootake v1.19
Posted: Jul 29, 2007 - 10:47 AM
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Banned Team Member

Joined: Oct 30, 2004
Posts: 5.751
Status: Offline
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Danke für den Hinweis auf Version 1.20. |
_________________ Test your limits and break through!
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CKeichel
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Post subject: PCEngine: Ootake v1.19
Posted: Jul 29, 2007 - 03:48 PM
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Retrogott

Joined: Dec 19, 2004
Posts: 2.666
Status: Offline
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Ja ich staune auch, komme gar nicht mehr mit dem ausprobieren der neuen Versionen hinter her  |
_________________ Das ist alles nicht schlimm - Das wird alles noch schlimmer
Großstadtgeflüster in Weine nicht mein Kind
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