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Q-MarineOffline
Titel: Arcade: MAME/32 v0.105u3  BeitragVerfasst am: 27.04.2006, 15:45 Uhr
AEP Team Member


Anmeldungsdatum: 04. Jul 2004
Beiträge: 5.914


Status: Offline

Das dritte Update für 0.105 wurde auf MAMEDev veröffentlicht. Alle Änderungen stehen im erw. Text.


The third intermediate update for the current 0.105 version of MAME has been released at MAMEDev.


0.105u3
-------


MAMETesters Bugs Fixed
----------------------
mystston097u3yel [David Haywood]
decocass0105u2yel [Aaron Giles]
taitosj0105u2yel [Aaron Giles]
vicdual0105u2gre [Aaron Giles]
chqflag0105u2red [Aaron Giles]



Source Changes
--------------
Fixed and cleaned up the DIP switches in the dec0 driver.
[Roberto Fresca]

More improvements to the PGM video code. Also added hooks for halting
the sound CPU which allows ddp2 to boot. [David Haywood]

Fixed incorrect lightgun names. [Derrick Renaud]

Fixed Bonze Adventure levels 2 & 9. [Bryan McPhail]

Refactored the 8530 CIA code from the Amiga into a separate module
and made it support both the 6526 and 8530 variants. [Nathan Woods]

Fixed/improved DIP switches in the megasys1, dietgo, and yunsun16
drivers. [Twisty]

Fixed some DIP switches and added controls for 2nd player in cocktail
mode in Lost Castle in Darkmist. [Sonikos]

Fixed a number of issues in the Windows rendering code:
[Giuseppe Gorgoglione]
* fixed blit_vectors so it used the dirty pixel array in D3D mode
* fixed blit_vectors rotation issue for dirty pixels as well
* changed -full_screen_brightness to -full_screen_gamma
(which is a more correct description)
* changed -d3dfilter to be a boolean, since the other filtering modes
are either obsolete or not applicable to MAME
* removed limitations on windowing position so you no longer need to
be aligned on an 8-pixel boundary
* cleaned up a number of unused global variables
* improved multi-monitor support to work in GDI mode as well as in
non-full-screen modes
* added missing documentation for the -screen parameter

Fixed some remaining errors and inconsistencies in the content and
usage of MAME header files by comparing declarations against actual
definitions. Removed many orphaned/duplicate declarations. Added
#includes where appropriate, and moved a few declarations to another
file when they were in the wrong location. [Atari Ace]

Removed a number of unused ROM regions. Most (but not all) of the
empty ROM region warnings are now taken care of. Also uncommented/
added missing undumped ROMs/XORs in the Namco and CPS2 games.
[Aaron Giles]

More Amiga cleanups: [Aaron Giles]
* fixed dual playfield mode
* rewrote blitter code (fixes glitches in ar_bowl and others)
* changed Arcadia boot loading to use ROMtags instead of autoconfig
* swapped Kickstart 1.2 in for Arcadia BIOS (fixes ar_sdwr)



New games added or promoted from NOT_WORKING status
---------------------------------------------------
Puzzle Star [XingXing]
Marine Date [MAME32Plus]
Speed Up [Aaron Giles]
Up Scope [Mariusz Wojcieszek, Tomasz Slanina, Aaron Giles]
Greyhound Poker (Version 50.02) [Pierpaolo Prazzoli]



New clones added
----------------
The Pit (Bootleg) [Brian Troha]
Amidar (Bootleg) [Brian Troha]
Moon Cresta (bootleg set 3) [Brian Troha]
Xexex (ver AAA) [Corrado Tomaselli]



New games marked as GAME_NOT_WORKING
------------------------------------
The Gladiator [David Haywood]



Related links:

[ Arcade Multi Emus ][ Arcade Single Emus ]


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