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Letzte Beitrge im Forum
TopicReplies  Views  Poster  Date  Time
goto Post Arcade: Supermodel v0.3a Build 250218 1  69  Juttar  19. Feb 10:30
goto Post Erwähnenswerte Neuerungen bei Dolphin & ... 93  214.947  Juttar  15. Feb 17:19
goto Post Steam / Epic / etc.: Angebote und Aktionen 324  540.025  pYRo  15. Feb 06:51
goto Post Arcade: Supermodel-Sinden 0.3a-d43fd3f-dbx 3  625  Juttar  13. Feb 21:06
goto Post Arcade: MAME v0.274 1  956  retroK  05. Feb 08:41
goto Post Schriftgröße 3  886  krysmopompas  29. Jan 17:48
goto Post Atari Jaguar: BigPEmu 1.17 13  2.440  Juttar  28. Jan 18:35
goto Post N64: gopher64 0.1.23 3  1.525  Juttar  28. Jan 15:17
goto Post Arcade: Lindbergh Loader Build v127 2  1.196  retroK  26. Jan 15:24
goto Post Chat von AEP wird mir nicht angezeigt 14  20.703  retroK  25. Jan 13:03


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retroKOffline
Post subject: GZDoom v4.13.1  PostPosted: Oct 22, 2024 - 10:49 AM
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Joined: Jul 04, 2004
Posts: 12.878

Location: Frankfurt a.M.
Status: Offline



GZDoom ist ein erweiterter Port von Doom, der moderne Hardware und Betriebssysteme unterstützt. 


GZDoom is an enhanced port based on the sources of Doom for Windows, Linux and Mac OS. 

Quote:
  • Highlights
    • fixes a couple critical bugs introduced in 4.13.0
    • a couple of QOL improvements
  •  Detailed Notes
    • Fix OpenGL shader to work with Apple's buggy GLSL compiler
    • Resolve compiler warning about deconstructor syntax
    • Added (SPF_)STRETCHPIXELS - for actors, makes rollsprites levelstretched, for particles, puts them back to the original stretch math as before, optional opt-in flag
    • enable console subsystem for Windows with runtime detection - compiling GZDoom as a console app now shows printf's in the terminal that launched it like in Linux and Mac OS.
    • allow getting checksum for current map
    • add null check for canvas
    • fov scales ortho
    • buggy sector damage code reverted, feature will be in next release


Related links:
[ Weitere Remakes und VMs ]

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