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Letzte Beitrge im Forum
TopicReplies  Views  Poster  Date  Time
goto Post Frontends: MaLa v1.820 beta 1  4.054  john_1980  16. Mar 17:20
goto Post Switch: Ryujinx v1.2.86 3  277  pYRo  16. Mar 08:22
goto Post Steam / Epic / etc.: Angebote und Aktionen 338  1.176.496  Juttar  15. Mar 02:50
goto Post Erwähnenswerte Neuerungen bei Dolphin & ... 98  219.707  Juttar  14. Mar 18:36
goto Post MAME Software Lists startet die falschen Spie... 4  254  Q-Marine  11. Mar 16:36
goto Post Arcade: MAME v0.275 6  433  Juttar  08. Mar 10:56
goto Post Schriftgröße 5  1.495  retroK  05. Mar 09:35
goto Post CPC: CpcAlive v1.19b 3  462  Juttar  24. Feb 16:19
goto Post Arcade: Supermodel v0.3a Build 250218 2  515  retroK  20. Feb 17:37
goto Post Arcade: Supermodel-Sinden 0.3a-d43fd3f-dbx 3  868  Juttar  13. Feb 21:06


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retroKOffline
Post subject: GZDoom v4.13.1  PostPosted: Oct 22, 2024 - 10:49 AM
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Joined: Jul 04, 2004
Posts: 13.102

Location: Frankfurt a.M.
Status: Offline



GZDoom ist ein erweiterter Port von Doom, der moderne Hardware und Betriebssysteme unterstützt. 


GZDoom is an enhanced port based on the sources of Doom for Windows, Linux and Mac OS. 

Quote:
  • Highlights
    • fixes a couple critical bugs introduced in 4.13.0
    • a couple of QOL improvements
  •  Detailed Notes
    • Fix OpenGL shader to work with Apple's buggy GLSL compiler
    • Resolve compiler warning about deconstructor syntax
    • Added (SPF_)STRETCHPIXELS - for actors, makes rollsprites levelstretched, for particles, puts them back to the original stretch math as before, optional opt-in flag
    • enable console subsystem for Windows with runtime detection - compiling GZDoom as a console app now shows printf's in the terminal that launched it like in Linux and Mac OS.
    • allow getting checksum for current map
    • add null check for canvas
    • fov scales ortho
    • buggy sector damage code reverted, feature will be in next release


Related links:
[ Weitere Remakes und VMs ]

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