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Q-MarineOffline
Titel: Diverse: RetroArch v1.7.9 (v2)  BeitragVerfasst am: 09.10.2019, 10:11 Uhr
AEP Team Member


Anmeldungsdatum: 04. Jul 2004
Beiträge: 5.914


Status: Offline

 
Eine neue Version des Multi-System-Emulators RetroArch wurde unter anderem für Windows, Android und Linux veröffentlicht. RetroArch emuliert eine breite Palette an Konsolen, unter anderem SNES, NES, GBA, GB/GBC, PlayStation, PCE, A2600, Master System, Game Gear, SG-1000, Mega Drive und Arcade.  


A new version of the multi-system emulators RetroArch has been released for Windows, Android and Linux. RetroArch is able to emulate plenty of different consoles, to name a few SNES, NES, GBA, GB/GBC, PlayStation, PCE, A2600, Master System, Game Gear, SG-1000, Mega Drive und arcade.

Zitat:
Changesv2
  • 3DS: Fix 3DS screen flickering when OSD is enabled
  • IOS: Fix crash that could happen at startup
  • MENU/MATERIALUI: Change DPI scaling back to original – too many issues with current implementation, requires a redesign
  • AI SERVICE: Image mode is now much faster, it now saves the image in-memory in PNG format then passes it along to the translation service
  • BUGFIX: Touch input – When using an overlay to toggle the quick menu on touchscreen devices, we no longer get ‘phantom’ menu input – i.e. the old bug of hitting the toggle and instantly resuming content (or performing a save state) is fixed
  • BUGFIX: Networking – RetroArch crashed when pressing left while Relay Server Location entry was selected
  • BUGFIX: Networking – fix memory leak that could happen at exit after a network operation had run
  • CHEEVOS: Improve handling of line endings when calculating CD hashes for retroachievements
  • CHEEVOS: Add support for Sega CD/Saturn; reduce hash calls to server
  • FPGA: Add initial FPGA port for Z-Turn boards – not really release-ready yet, will need community support to continue. Currently employs naive framebuffer approach, not fullspeed
  • GL1: GLDirect (D3D9 to OGL1.1 wrapper) support
  • GONG: Stability fixes
  • LINUX/UDEV: Fix touchscreen/lightgun issues
  • MENU/MATERIALUI: MaterialUI no longer ‘forgets’ its place when navigating backwards in menus, and navigation in general is ‘cleaner’
  • MENU/MATERIALUI: Add initial gesture support
  • MENU/MATERIALUI: Improved touch support
  • MENU/MATERIALUI: Bugfix – Random’ items are no longer automatically highlighted when performing standard up/down ‘flick’ scrolling through lists (items are only highlighted when you keep the pointer still for > 200 ms)
  • MENU/MATERIALUI: Bugfix – The display no longer ‘jerks’ for one frame when navigating backwards through lists
  • MENU/MATERIALUI: Bugfix – The Material UI scaling factor is now based upon the device-reported screen DPI value (previously it relied upon a hard-coded magic number, which was never correct)
  • MENU/RGUI: Functional mouse/touchscreen support
  • MENU/ONSCREEN KEYBOARD: On-screen keyboard entry via mouse/touchscreen has been tidied up – no more double inputs (or unwanted menu interaction in the background)
  • MENU/MOUSE: Mouse wheel up/down is now a proper ‘up/down’, same as using cursor keys or a dpad
  • MENU/MOUSE: Mouse wheel tilt left/right has been wired up to normal ‘left/right’ commands. Also further improved mouse wheel tilt
  • MENU/OZONE: Add option to toggle between static and scrolling content metadata
  • MENU/XMB: Add full gesture support
  • MENU/OSX: Fixed mouse buttons – mouse down events were not hooked up
  • MENU: When navigating backwards from a core options drop-down list (i.e. pressing select or cancel), the last menu position is remembered (instead of resetting back to the first core option item each time)
  • MENU: Add mouse/touchscreen gesture support
  • MENU: Add option to delete playlists (Settings > Playlists > Playlist Management)
  • MOBILE (ANDROID/IOS): Add option to automatically rotate overlays when changing orientation
  • OSD: Memory details should now be available on every platform (get_mem_total and get_mem_free need to be implemented in the frontend driver for it to work)
  • OSD: Memory details can now be shown individually without FPS and frame count
  • PS2: Fix memory leaks in font/video driver
  • SWITCH: Set default aspect ratio to core provided instead of 4:3
  • THREADED VIDEO: Fix FPS text in threaded video mode
  • VITA: Set default aspect ratio to core provided instead of 4:3
  • VITA: Add system language detection
  • VITA: More memory support
  • WIN32: Log window now has title ‘Logging Console’
  • WII: Add Wiimote lightgun support


Related links:
[ Diverse / Misc Emulatoren ]

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