DOSBox-X ist ein Ableger von DOSBox, der den Fokus auf genaue Emulation legt und deutlich mehr Einstellungs- und Konfigurationsmöglichkeiten bietet.
DOSBox-X is a fork of DOSBox. It has a focus on accurate emulation of the hardware and many more ways to tweak and configure the DOS virtual machine.
0.82.6 Resizing the window in SDL 1.x Windows builds fixed to work correctly in the latest build (1803) of Windows 10. Prior to this fix, resizing the window on that build would quickly hit a deadlock that prevented the user from moving or resizing the window again after that point. PC-98 dosbox.conf option added to select between accurate key/shift mapping, vs an alternate mapping appropriate for US keyboards (Yksoft1) SDL 1.x for Linux/X11 modified to differentiate Ro and Yen keys despite X11 xkbmap apparently mapping both to the backslash. The keymap is queried to detect the scancodes at startup in order to return the correct SDLK constant. SDL 1.x and DOSBox-X mapper code updated to correctly map Ro, Yen, @ ^ ; : keys on a JP keyboard in Windows and Linux. PC-98 keyboard BIOS handling updated to generate ASCII codes according to PC-98 layout, instead of by US keyboard layout. Mapper updated to support @ (at sign) key, ^ (caret) key, and a few other keys that exist on JP keyboards. "Hold" modifier for mapper bindings fixed. It is now possible to tap the key again to release the hold. VHD differencing disk support added (Shane32) INT 18h AH=0Ah updated to support 20-line text mode. Some games use the 20-line text mode to space the text out vertically. Such games will display correctly now. INT 18h now maintains text layer state in BIOS data area byte 0x53C, just as the actual BIOS does. Added PC-98 INT 18h function AH=0Ah and AH=0Bh to support BIOS calls that enable "Simple Graphics" mode. This fixes problems with other games having vertical lines over the graphics, even though these games do not appear to use the simple graphics at all. (yksoft1) Added support for PC-98 "Simple Graphics" mode of text layer attribute bit 4. When enabled, the attribute bit 4 changes meaning from vertical line to a bit indicating that the 8-bit character is a low resolution 2x4 bitmap to be displayed in the text layer. This fixes score and status display in Carat. PC-98 INT 18h now implements AH=31h to report CRTC, text and graphics state and 24khz/31khz video mode selection. This fix allows some games including Touhou Project to pace it's gameplay correctly in either video mode. MinGW HX DOS builds default to host key F12 again PC-98 mode now offers selection between 24khz and 31khz video modes (yksoft1) KEYB.COM fixed to load only the fonts the ROM BIOS has allocated. This fixes a guest system crash if using KEYB.COM with machine=ega Moved host key to F11 for Windows. F12 is already taken by some internal debugging voodoo within Windows itself. DOSBox-X codebase now strongly encourages compilation with C++11, will become required soon. BOOT command fixed to make it possible to IMGMOUNT multiple floppies to drive 1, and boot from another disk in drive 0. This should enable the use of DOSBox-X with PC-98 games that expect to boot from drive A and the user to rotate through floppies in drive B. IMGMOUNT fixed to support mounting with no filesystems and multiple disk images, and using the "swap floppy" command to rotate through them. Added options to BOOT command that allows specifying multiple disk images and an option that says to swap disk images only through one drive. VHD dynamic support added (shane32) INT 10 AH=9 background color fixed in 256-color VGA modes. Intro text updated to reflect new default key bindings. Mapper shortcuts not in common use now exist without any default binding, and most existing default bindings are now associated with the "host" key. Added 4th modifier "host" key to the mapper. This "host" key is F12 by default. The intent is to eventually move most mapper shortcuts to some combination of F12 and another key, rather than many shortcuts scattered over the keyboard. Existing dosbox mapper files should continue to work. Renderer and 32bpp VGA display code fixed to reorder RGBA order for correct display on Intel Mac OS X systems. Mac OS X, on Intel systems, uses a strange BGRA 32bpp format that requires some adjustment on our part to display correctly. Added more 24bpp INT 10h VESA BIOS modes. Removed per-sector debug messages from VFD/FDD image support code.
DOSBox-X wurde dem Downloadbereich hinzugefügt.
[ PC Emus / Virtual Machines ][ MAC Emulatoren ]