Welcome to AEP Emulation Page - Emulation News
Hosting by: Uberspace.de   
· Home / News
· News Categories
· News Archiv
· Submit news

· My Account
· Search
· Forums
· Online Games
· Weblinks
· Game Reviews
· Translations
· AEP Shop


· ROMs (PDRoms)

Social Links

Select language
Select interface language:


Currently no members online.

You are an anonymous user. You can register for free by clicking here
 Remember me

· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Lame Mails
· Glossar
· Impressum

Funny Quotes

Sehr viele Männer würden sofort Frauen gegen Sex bei sich wohnen lassen. Das ganze klappt nur nicht, weil Frauen das irgendwie nicht wollen. Die Welt könnte so viel geselliger sein....

-- Enlil (Retrozone)

Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· Follow AEPEmu on Twitter
· RSS News-syndication English
· RSS News-syndication Deutsch
· News-Banner (JPG)

Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Author Message
Post subject: WIP: Cemu – WiiU emulator 1.64  PostPosted: Dec 28, 2016 - 02:09 PM

Joined: Sep 30, 2004
Posts: 353

Location: MS und KR

Highscores in 02/2017

Status: Offline
Cemu, der erste funktionelle (also mit kommerziellen Spiele Support, wenn natürlich auch noch fehleranfällig und sehr langsam) Nintendo WiiU Emulator, wurde heute in einer neuen Version veröffentlicht.

Today a new release of Cemu - the first working Nintendo WiiU Emulator - has been released. Read more for additional infos and the download link.


# New in 1.6.4b:

GX2: Fixed a bug where the bilinear filter option would fall back to no filtering at all

# New in 1.6.4:

general: Added hotkey Shift + Print Screen to capture a screenshot in the native resolution of the game
general: Added debug option to flip output image upside-down
This is a workaround for third-party tools which do not account for OpenGL's ARB_clip_control extension

debugging: Added menu to alter priority of a thread in the PPC thread view (via right-click)

coreinit: Added API: MEMiGetFreeStartForFrmHeap(), MEMiGetFreeEndForFrmHeap(), FSAppendFileAsync()
coreinit: Fixed race condition bug in __ghsLock(), __ghsUnlock(), OSUninterruptibleSpinLock_Acquire(), OSUninterruptibleSpinLock_Release()

AX: Cemu no longer crashes if voices use invalid sample offsets
AX: Added device remix matrix support

VPAD: Fixed Left/Right stick-click mapping

CPU: Fixed recompiler crash caused by complex recursive functions

GX2: Added bicubic upscale filter option
GX2: Added missing streamout buffer specification registers to shader cache
GX2: Fixed rounding issue when updating depth range
GX2: Fixed calculation of viewport near/far values
GX2: Added 'accurateShaderMul' gameprofile option (see gameProfiles/example.ini for explanation)
GX2: Optimized some frequently used GX2/GPU7 functions
 View user's profile Send private message  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   Reply to topic
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © 2003-2007 The PNphpBB Group
Valid HTML 4.01! [Valid RSS]
All logos and trademarks in this site are property of their respective owner. The comments are property of their posters, all the rest © 1998 - 2016 AEP Emulation Page.
You can syndicate our news via RSS using the file rss_en.xml for English headlines and rss_de.xml for German headlines.