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Post subject: MAME v0.161  PostPosted: Apr 30, 2015 - 11:33 PM

Joined: Sep 30, 2004
Posts: 414

Location: MS und KR
Status: Offline

Eine neue Version von MAME wurde veröffentlicht.

A new version of the MAME emulator has been published.


MAMETesters Bugs Fixed
- 05680: [Graphics] (sigmab98.c) itazuram: During Test mode, graphics corruptions (Luca Elia)
- 05903: [DIP/Input] (sf.c) sf sfj sfua: Street Fighter DIP Switch wrong value (Osso)
- 05909: [Core] empty input tag on validity test error
- 05922: [DIP/Input] (exidy.c) pepper2, pepper27: Incorrect DIP labels (Tafoid)
- 05916: [DIP/Input] (dkong.c) dkongjr: Incorrect DIP labels (Tafoid)
- 05679: [Crash/Freeze] (sigmab98.c) itazuram: After a time of demonstration,
game will reset and trash NVRAM (Luca Elia)
- 03174: [Crash/Freeze] (cardline.c) cardline: Game doesn´t start correctly (couriersud)
- 05895: [Documentation] hlsl_write is incorrectly documented as a boolean (Tafoid)

Source Changes
-mips3: Add integer divide-by-zero handling to MIPS III cores. [MooglyGuy]

-segas32: Redumped oversized Stadium Cross ROMs at the correct sizes. [Guru]

-aica.c: ADPCM looping (DC swirl sound) and address masking (Red Dog)
fixes [MetalliC, Wind]

-segasp.c: basic system and IO hookup - BIOS is working,
Tetris Giant boots to title, other rom based games start loading
but hang due missing RFID reader [MetalliC]

-atomiswave: more correct ROM board PIO access (fixes ggisuka, rumblef2
crash) [MetalliC, CaH4e3]

-arm7: STM decrementing mode actually writes in incrementing mode on
real h/w. Used heavily by GBA "Classic NES" carts.
[R. Belmont, endrift]

-Some work towards "Unknown 186 Gambling Game". Shows some menus, but
it´s nowhere near playable [Angelo Salese]

-Moved build system to GENie [Miodrag Milanovic, Vas Crabb, Couriersud]

-Added support for per-OSD mak files [qmc2]

-mips3: Made fast RAM option common to both interpreter and DRC. [MooglyGuy]

-Added proper sound comms for hng64 [Angelo Salese]

-Fix SegaPCM volume register overflow [superctr]

-netdev: fix race condition/crash when using the OSD to choose pcap
devices. [Rob Braun]

-mtwins pal [Corrado Tomaselli]

-goldstar.c DIP/input updates [Bad A. Billy]

-More iteagle improvements: [Ted Green]
* PCI: allow BAR of 0; change "invalid" from 0 to -1
* vrc4373: implement bus-master DMA
* es1373: Do some processing and DMA, and issue IRQs

-z80pio: Added individual write line handlers for port bits.
[Curt Coder]

-Fix yuv texture conversion for opengl [O. Galibert]

-Native CoreAudio sound output for OSX [Vas Crabb]
* Audibly lower latency than SDL sound output
* Allows selection of output device (-audio_output)
* Allows up to ten AudioUnit effects (-audio_effect0..9)
* New aueffectuitl tool to create/edit effects
* Also supports standard .aupreset effect files

-6522via: Added device address map. [Curt Coder]

-mos6530: Rewritten to support time travel. [Curt Coder]

-Allow font face/size selection for Qt and Cocoa debuggers [Vas Crabb]

-hexion.c: Document chip locations and xtal based on PCB pictures of
Konami PCB and bootleg PCB [Lord Nightmare]

-Tidy MAME source files [Zoe Blade]

-Replace simple_set with std::set [Vas Crabb]

-Add the ability to mcs51 family processors to use port bits as inputs
which actually are used as outputs because a "0" has been written to
them. The CMOS chips in the family may be misused in this way when a
low impedance source is connected to them. [Couriersud]

-Fixed cardline driver. [Couriersud]

-Hooked up 6845 to cardline. [Couriersud]

-sigmab98.c: fixed position of zoomed sprites and added sprite RAM
buffer. Emulated background color register. Removed some ROM patches
[Luca Elia]

-exidy.c: brute force fix for m6502-related regressions [Alex Jackson]

-extracted protection data for Ma Cheon Ru [system11]

-Replace dynamic_array with std::vector [O. Galibert]

-Completely hooked up 6845 in cardline driver. Documented asic
addresses. [Couriersud]

-astring to std::string conversion [Miodrag Milanovic]

-jwildb52a: dumped GFX roms [anonyMous]

-Improve truthtable handling in netlist. Prepare per-game setting of

-Add 9312/DM9312 to netlist. [Couriersud]

-Fix repetitive monitor updates. By design, MAME has an issue setting
aspect correctly on monitor resolution changes. This needs to be
addressed separately. [Couriersud]

-Added 74192, 9316, 9310 and 74193 devices to netlist. Added breakout
(wip) netlist as well, but still have to implement three more devices
until work can really start. [Couriersud]

-luaengine improvements [Luca Bruno]

-Jump Bug (galaxian.c): Adjusted clock speed to have working audio
match that of video from PCB. Added notes regarding missing audio and
flagged game [Tafoid]

-Properly document address deconding for GFX roms in cardline.

-berzerk.c: Verified and corrected the rom labels for Berzerk (set 1)
[Brian Troha]

-Some WIP for Cirrus Logic GD542x/3x video chipsets, and split from
pc_vga.c into it´s own file. Hardware cursor is working, but other
acceleration features still need a lot of work. [Barry Rodewald]

-*nix man pages: Added new options to select debugger font face and
size [Cesare Falco]

-SDLMAME v0.160 selects the first mode unconditionally as a best mode
when -switchres is used on SDL12 [KO Myung-Hun]

-Fix build on OpenBSD [ibara]

-Added / enabled save state support for the following drivers: aztarac.c,
bagman.c, bigstrkb.c, cheekyms.c, clshroad.c, headonb.c, invqix.c,
jackie.c, lwings.c, m107.c, m72.c, mainsnk.c, mirax.c, murogem.c,
murogmbl.c, niyanpai.c, pitnrun.c, portrait.c, powerins.c, ppmast93.c,
quizdna.c, rmhaihai.c, rotaryf.c, roul.c, route16.c, sauro.c, sbugger.c,
shangha3.c, shanghai.c, shangkid.c, shaolins.c, spcforce.c, splash.c,
spoker.c, spool99.c, ssfindo.c, stactics.c, thepit.c, toobin.c, truco.c,
tunhunt.c, unkhorse.c, vamphalf.c, victory.c, vigilant.c, vroulet.c,
warpsped.c, wiz.c [Osso]

New games added or promoted from NOT_WORKING status
Table Tennis Championship [David Haywood, Angelo Salese]
DoDonPachi Dai-Fukkatsu Black Label (2010/1/18 BLACK LABEL)
[Bicycle Repairman]
Car Hunt / Deep Scan (France) [Ricky2001 (from AUMAP)]
Minna Atsumare! Dodge Hero [anonyMous, Luca Elia]
Itazura Daisuki! Sushimaru Kun [anonyMous, Luca Elia]
Burning Sanrinsya - Burning Tricycle [anonyMous, Luca Elia]
Transformers Beast Wars II [anonyMous, Luca Elia]
Ma Cheon Ru [System11, David Haywood, The Dumping Union]

New clones added
Stadium Cross (World, alt) [Guru]
Hot Bubble (Korea) [system11, The Dumping Union]
Daioh (93111A PCB conversion) [CoolMod, system11, trap15]
Raiden Fighters (Japan set 3) [Artemio Urbina, The Dumping Union]
Super Puzzle Fighter II Turbo (Euro 960529)
[fluxcore, idc/Team Avalaunch]
Hexion (Asia ver AAA, bootleg) [system11]
Berzerk (French Speech) [Arcade Vintage]
Berzerk (Spanish Speech) [Bartolomé López Giménez, Rockman, Ricky2001]
Mutant Fighter (World ver EM-2) [Simon Dennison]
Super Champion Baseball (Japan) [Manuel Assoni]
Total Vice (EBA) (not working) [arcademodbios]
Player´s Edge Plus (X002172P+XP000112) Ace$ Bonus Poker (The Fun Ships)
Player´s Edge Plus (PP0542) One Eyed Jacks Wild Poker (CG2243)
Super Formula (Japan, set 2) [Paolo Venturi]
Chuugokuryuu 3 Special (Japan, ver. 103) [arcademodbios]
Puzznic (bootleg, set 2) [f205v]
Red Hawk (Korea) [system11]
Phelios [Stefano Rolleri]
Player´s Edge Plus (X000455P+XP000038) Joker Poker [BrianT]
Player´s Edge Plus (X002028P+XP000019) Deuces Wild Bonus Poker
Perfect Billiard (MC-8123, 317-5008) [PokeMame]
Robocop 2 (US v0.10) [Bill D, The Dumping Union]
Raiden Fighters (Germany) [Fabrice Arzeno, The Dumping Union]
Fighter´s History (US ver 42-06, DE-0395-1 PCB)
[Fabrice Arzeno, The Dumping Union]
Boogie Wings (USA v1.7, 92.12.14) [Fabrice Arzeno, The Dumping Union]
Amuse (Version 30.08A) [PokeMAME}
Scramble (Centromatic S.A.) Spanish Bootleg [Manuel Giron]
Double Dragon II (Japan) [caius] (NOT WORKING, incomplete dump)
Area 51 (Time Warner license) [Brian Troha, The Dumping Union]
Spatter (315-5099) [Andrea Palazzetti] (NOT WORKING, encrypted)

New games marked as GAME_NOT_WORKING
Taiko no Tatsujin 7 (TK71-NA-A) [Guru]
Taiko no Tatsujin 8 (TK8100-1-NA-A) [Guru]
Zoids Infinity [Guru]
Zoids Infinity EX Plus (ver. 2.10) [Guru]
Go Go Strike [MikeDX, Smitdogg, The Dumping Union]
Minna Ganbare! Dash Hero [anonyMous, Luca Elia]
Sigma Super 8 Ways FC (Fruit combination) [anonyMous]
Ultimate Arctic Thunder Update CD ver 1.950 (5/3/04)
[gamerfan, Smitdogg, The Dumping Union]
Brick People / Block PeePoo (Ver 1.002) [Andy Geezer, MetalliC]
Dinosaur King (USA)
[Mark F., Mr. CAST, Smitdogg, ANY, The Dumping Union]
Dinosaur King - Operation: Dinosaur Rescue (USA, Export)
[Hamster, MetalliC]
Dinosaur King - D-Team VS. the Alpha Fortress (Export, Ver 2.500) (MDA-C0047)
[Andy Geezer]
Love And Berry - 1st-2nd Collection (Export, Ver 1.003)
[Andy Geezer, MetalliC]
Love And Berry - 1st-2nd Collection (Export, Ver 2.000)
[Andy Geezer, MetalliC]
Love And Berry - 3rd-5th Collection (USA, Export, Ver 1.002) (MDA-C0042)
[Englishman, Hamster]
Tetris Giant / Tetris Dekaris (MDA-C0076) [Andy Geezer]
Tetris Giant / Tetris Dekaris (Ver.2.000)
[Andy Geezer, Soyandroid, MetalliC]
Breakout [Couriersud, DICE Team]

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[ Arcade Multi Emus ][ Arcade Single Emus ]
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Post subject:   PostPosted: May 03, 2015 - 05:42 PM

Joined: Jun 19, 2008
Posts: 2089

Status: Offline
Das "i686" Build gibt's jetzt nicht mehr.

If you can’t run at 60 fps, you’re not a good racing game. 
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