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Post subject: Final Burn Alpha  PostPosted: Dec 07, 2014 - 09:18 PM

Joined: Sep 30, 2004
Posts: 413

Location: MS und KR
Status: Offline

Der Arcade Emulator Final Burn Alpha wurde wieder aktualisiert. Neben den zahlreichen Arcade-Systemen werden auch SNES, MegaDrive, Neo-Geo CD, PC-Engine und weiter Systeme unterstützt.

The Arcade emulator Final Burn Alpha has been updated. The emulator also supports SNES, MegaDrive, Neo-Geo CD, PC-Engine and some other systems.

A new FB Alpha. Here´s the list of new stuff;

Ported Musashi 3.32 from MAME 0.128 [barry]
Minor fixes to new Musashi port [dink]
Fixed TLCS90 core, calculate the timer period based on the clock [dink]
Fixed: the Z80 Vector should be reset to default on every reset Z80 Core [iq_132]
Fixed buzzing sounds in the DAC [iq_132]
Added multiple chip support to the YM3812 interface [barry]
Added driver for Alien Invader [iq_132]
Added driver for Knuckle Joe [iq_132]
Added driver for Mario Bros. [iq_132]
Added driver for Samurai Nihon-Ichi, VS Gong Fight, Mission 660, Go Go Mr. Yamaguchi, Nunchackun, and Lady Master of Kung Fu [iq_132]
Added driver for Capcom´s Side-Arms, Turtle Ship, Dyger, Twin Falcons and Whizz [iq_132, dink]
Added driver for Space Invaders [iq_132]
Added driver for Tetris Pro. 2 [iq_132]
Added driver for XX Mission by UPL [iq_132]
Added Hammer Away to the Sega System 18 driver [barry, haze, Atro, _rm_ aka Ricardo Marques, 1up aka Daniel "casebres"]
Added clone of Darius to the Darius driver [barry, JacKc]
Added clone of Cobra Command (Japan, bootleg) to the Data East DEC8 driver [f205v, JacKc]
Added clone of Ninja Kid 2 - JT-104 to the Ninja Kid II driver [JacKc]
Added clone of Dragon World II (V100H, Hong Kong) to the PGM driver [iq_132, JacKc, rtw]
Added protection routines to Dragon World II (V100H, Hong Kong) in the PGM driver and marked as working [iq_132]
Added clone of Raiden II to the driver [rtw, Smitdogg, Kranser, Mucci, Dullaron, B2K24, The Dumping Union, JacKc]
Added clone of Dunk Shot to the Sega System 16B driver [JacKc, ShinobiZ & COY]
Added clones of Cadash to the Taito Asuka driver [ShouTime, JacKc]
Added clone of Teenage Mutant Hero Turtles to the Teenage Mutant Ninja Turtles driver [JacKc, caius]
Added clone of Battle Bakraid - Unlimited Version (China) (Tue Jun 8 1999) to the Topalan-2 driver [JacKc, Bill D, The Dumping Union]
Added clone of Vigilante to the Vigilate driver [iq_132, JacKc, system11]
Added clone of Xain´d Sleena to the driver[f205v, JacKc]
Added clone of Magic Bubble to the Yun Sung 16 driver [iq_132, JacKc, caius, The Dumping Union]
Added prototypes of Zombie Raid to the Zombie Raid driver [JacKc, iq_132]
WIP: Get sound working in Donkey Kong 3 - hook up the NES APU [iq_132]
Fixed sprite corruption in Alien Syndrome when playing with the keyboard and up+down or left+right is pressed at the same time [dink]
Fixed music playback speed in Arbalester [dink]
Fixed occasional loud weird buzzing noise (DAC) in Armed Formation [dink]
Fixed ymf278b sound in Asura Buster/Asura Blade [dink]
Fixed Battle Shark, Space Gun and Night Striker - hang on level 2+ [dink]
Black Tiger and F1 Dream: Lower SFX volume so the music can be heard better, add BurnYM2203SetPSGVolume macro to burn_ym2203.h [dink]
Fixed colors in Cuebrick [Alex Jackson]
Fixed Escape Kids Crashes during the boot sequence [dink]
Small music mixing improvement in ESP Ra.De [the shmup kings, dink]
Fixed choppiness in Gaiapolis on older pc´s [dink]
Fixed Gradius 3 in 16-bit color modes [Gamez Fan, iq_132]
Fix misc. timing issues with Gradius 3 that appeared after the introduction of the new Musashi 68k core [barry, dink]
Fixed Drumroll fade-in in Gradius 3 [dink]
Fixed gun inputs in Konami´s Lethal Enforcers, add a hack/gun-reload button [dink]
Fixed Layer alignment in Metamorphic Force, it improves the intro and first boss graphical effects [iq_132]
Fixed Moo Mesa and Xexex music out-of-key at 44100hz sample rate [dink]
Fixed the ear-piercing sounds in Nostradomus and Magical Cat Adventure [dink]
Fixed too much slowdown in Nostradamus, needs a little helping boost [dink]
Fixed Operation Thunderbolt: gunshot sfx can only be heard in the left speaker [dink]
Fixed music tempo/warped-record effect in Pang [dink]
Fix Psychic 5 default DIP settings [dink]
Fixed FB Alpha GFX Loading routine for Punch-Out!! and added correct color PROMs set for Super Punch-Out (Japan)!! [JacKc]
Fixed Sand Scorpion won´t boot after Raiden II/DX [dink]
Fixed crash in Soko Nuke [dink]
Fixed graphical issues/corruption in Konami´s Special Project Y (spy) [iq_132]
Fixed flickering status for players 2, 3 and 4 in Sunset Riders [dink]
Fixed Surprise Attack by Konami now runs at the right speed [dink]
Fixed music tempo/warped record effect in Trojan, Avengers, Section-Z, fix PCM/MSM5205 samples in Trojan [dink]
Fixed the sounds in Konami´s Yie Ar Kung-Fu and Mikie - some SN76489A soundchip commands were getting skipped because the chip updates needed to be interlaced [dink]
Fixed Double Dragon II on Megadrive [dink]
Fixed Gargoyles and Ex-Mutants in Megadrive (TAS Callback with new Musashi) [barry]
Add Oh Mummy and Lego Batman to Megadrive, fix crash on Z80 68K communications [dink]
Fixed more Megadrive games where PAL auto-detection fails, if you already have settings saved for these games, then set dips to default in the dialog [JacKc]
Fixed crash in Samurai Showdown 5 and Garou with Alpha blend effects enabled [dink]
New feature: auto-hide crosshair after 4 seconds for lightgun games [dink]
Added 8x8 .blde support to Neo-Geo [iq_132]
Added Alpha Blending/Transparency support to PGM - supports Nebula/Kawaks-style blend (.bld) files [iq_132]
Misc. documentation updates to Neo-Geo driver [JacKc]
Identified and documented more sets (MVS and AES version) with different Cx and/or Px layout
Added redumped p1/p2 to fightfeva [DsNo]
s1 redump by DsNO has one byte diff at 0: 00 11 compared to MAME dump (probably a bitrot)
Updated the libpng library to v1.6.15 [barry]
Synced sets with MAME 0.156 [barry, JacKc]

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