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step1978Offline
Titel: Mednafen v0.9.25-WIP  BeitragVerfasst am: 13.10.2012, 03:46 Uhr
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Anmeldungsdatum: 25. Jun 2005
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Der Multi-System Emulator Mednafen für MacOS, Linux und Windows wurde wieder aktualisiert.


Mednafen a multi-system emulator has been updated.

Zitat:
Note that some PS1 Square games (particularly "Chrono Cross", and "Final Fantasy 9") that were partially broken in 0.9.24-WIP in battle scenes are even more broken in this release due to GPU timing changes.

If you´re on Linux or Windows, and are using physical joysticks/gamepads, you´ll probably want to remap them due to the underlying joystick API usage changes; there is some backwards-compatibility with joystick input mappings from 0.9.24-WIP and earlier, but it is not perfect, and this backwards-compatibility may be removed in the future.

Especially notable end-user-visible changes with this release:

Added native joystick code targeting DirectInput(5.0) and XInput on MS Windows, and jsdev and evdev on Linux, replacing SDL joystick usage on Windows and Linux.
Fixed a longstanding bug that caused input configuration data to be lost if you changed the device on a port with CTRL+SHIFT+[n] after configuring input without an emulator exit in-between.
Added kludgey support for physical joystick analog buttons; see the ChangeLog or documentation in regards to the "F3" key.
PS1 bug fixes, fixing problems with "Rayman", "Philosoma", and "Star Ixiom".
Added PS1 DualShock emulation, with rumble and analog mode toggle button(rumble supported on Linux and with MS XInput on Windows).
Added PS1 neGcon emulation.
Added PS1 GunCon emulation.
Added PS1 Konami Justifier emulation.



The following settings have been added:

input.joystick.global_focus
osd.alpha_blend
snes.correct_aspect
psx.input.port*.gun_chairs
psx.input.analog_mode_ct



The following settings have been renamed:

autofirefreq -> input.autofirefreq
analogthreshold -> input.joystick.axis_threshold
ckdelay -> input.ckdelay


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