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Titel: Remakes_VMs: Pyskool v0.6 (Skool Daze)  BeitragVerfasst am: 16.06.2011, 12:42 Uhr
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Pyskool ist ein Python-Remake der ZX Spectrum / C64 Klassiker Skool Daze und Back to Skool. Läuft dank Python und Pygame u.a. auf Windows und Linux.



Pyskool is a python-remake of the ZX Spectrum / C64 games Skool Daze and Back to Skool. Runs on Windows, Linux and other operating systems where Python and Pygame is available.

Zitat:
Pyskool 0.6 has been released. The download page contains linkage to a freshly cut tarball and zip archive.

0.6 is not a huge update, but I’ve bumped the version number up from 0.5.x because saved games from that series are not compatible with 0.6.

So what’s new? First of all, Pyskool can now be installed as a Python package using the setup.py install technique. This is perhaps more interesting for Linux/*BSD users than for other users, because what it means is that the Pyskool Python modules will be deposited tidily alongside other Python modules on your system, and the game launcher scripts (skool_daze.py, back_to_skool.py and the others) will be deposited somewhere in your PATH (such as /usr/local/bin). Which means you can then launch Pyskool from anywhere, instead of just the directory in which it was unpacked. But how then will Pyskool find the data files it needs (pyskool.ini, images, sounds, and game ini files)? Well, one option is to copy them to ~/.pyskool, and another is to copy them to /usr/share/pyskool. Pyskool will look in both of those places (in that order) for the stuff it needs. See Pyskool data files for more info.

Second of all, I’ve added default key bindings to pyskool.ini. This “feature” was originally announced in 0.5, but somehow never actually materialised. (I have no clue why. Perhaps I should get checked for early-onset Alzheimer’s.) What this means is that you can redefine the game keys (if you wish) by editing the [Keys] section in pyskool.ini.

Third of all, I’ve changed the menu show/hide key from F10 to F12, after noticing that the F10 key on Windows is typically already assigned to activating the menu bar, which causes a conflict. Did no one else notice this problem?

Fourth of all, I’ve fixed a few bugs. In 0.5.x, Eric was able to kiss Hayley while she was sitting on a chair, with the result that Hayley would end up sitting either in the space between two chairs or in mid-air after the embrace. (Playtester Alex requested that I leave this misfeature in; perhaps I’ll provide a patch for him if he really can’t bear to see it go.) Also in 0.5.x, Mr Wacker would rather pointlessly give lines to Eric for lying on the ground or not being in skool while expelling him for jumping from the top-floor window. Again in 0.5.x, saving a game at one colour depth resulted in the sprite graphics losing their transparency when the game was loaded at a higher colour depth (because Pygame seems to “dither” colour keys). I’m betting that I’m the only one who spotted that bug, though.

So there we have it. My thanks go to Scott Ralph for his assistance in playtesting 0.6. If you spot any bugs that Scott or I might have missed, don’t forget to report them!


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