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Titel: D2X-XL v1.15.178  BeitragVerfasst am: 15.04.2011, 10:33 Uhr
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Anmeldungsdatum: 04. Jul 2004
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Wohnort: Frankfurt a.M.
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D2X-XL ist ein OpenGL-Port von Descent II. Zu den unterstützten Platformen zählen Linux, Mac OS X und Windows.


D2X-XL is an OpenGL-port of Descent II. Supported platforms are Linux, Mac OS X and Windows.

Zitat:
updates since last AEP reported release v1.15.162
1.15.178
New: At the highest particle effect quality setting, smoke trails have bright fire clouds at their origin (beware: frame rate killer with many smoke trails)
1.15.177:
Improved: RADAR will leave room for HUD icons and message texts
New: You can now chose from different radar colors (see the cockpit options menu)
v1.15.176
Changed: ALT+R will only toggle RADAR range and not position any more
New: The size of the radar can now be adjusted
New: Added RADAR settings (position, size, range) to cockpit options menu
v1.15.176
Fixed: The RADAR was partially off-screen for cockpit views other than the fullscreen view
Changed: The RADAR has been made a bit smaller
Improved: The RADAR´s visibility has been enhanced with a dark background
v1.15.174
Fixed: Objects weren´t lit by headlights anymore
Fixed: Snow didn´t look right anymore (as it used a wrong particle texture)
Changed: The game didn´t allow for more than 15 debris fragments total; for debris amount settings other than ´standard´ this limit has been removed
Improved: The RADAR looks much better and more 3D
v1.15.173
Fixed: Objects weren´t lit by headlights anymore
Changed: Explosion shrapnel has been replaced by the possibility to increase the amount of debris created by exploding objects
New: Added a new explosion shockwave effect courtesy of the guys from the Freespace Open Project
1.15.172
Improved: Missile smoke trail length isn´t depending on missile speed anymore
Improved: Shrapnel stresses the system less
v1.15.171
Fixed: Robot Gauss and Vulcan shots didn´t create a smoke trail
Fixed: Missile smoke trails didn´t have a red glow where they were emitted anymore
Improved: Optimized smoke creation
Improved: Rocket smoke trail shines reddish near the thrusters
New: Added smoke details menu (only available in expert mode)
v1.15.170
New: Added parameter ´-collision_model {0|1}´ to per mission configuration, allowing level authors to control collision model usage (0: hit sphere, 1: hit boxes)
v1.15.169
Improved: Added player info to XML game info
v1.15.168
Fixed: Configuration parameters weren´t properly evaluated
Fixed: Under certain circumstances shield spheres flashed brightly white when glow was enabled
Fixed: Parts of the level were occasionally rendered transparent when glow was enabled and lightning was visible
v1.15.167
Fixed: Not all available missions were shown in the mission list anymore
Fixed: Some levels still couldn´t be loaded
v1.15.166
Fixed: D2X-XL couldn´t load levels anymore
v1.15.165
New: D2X-XL now supports XML game status requests, returning ping, score, kills, deaths and country information of all participants of a match in progress
1.15.164
Fixed: The shockwave effect lasted way too long
v1.15.163
Fixed: With per pixel lighting textures often were distorted
Fixed: Instead of returning to the main menu when quitting from playing a level, the program was immediately terminated
Improved: It is sufficient to specify a game host´s IP address and port number to have D2X-XL automatically join that host´s game after launch


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