Eine neue Version des Pinball-Simulators von Visual Pinball ist erschienen.
A new version of the pinball simulator Visual Pinball has been released.
Zitat: VP 9.0.10 Changelog
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Thanks to Scrooby´s help, I think we have an appropriate deadzone interface now. It is a global setting for all tables and doesn´t affect the keyboard for X and Y axis.
HD Render and Reorder has been moved to video options
You can now set maximum texture dimensions for lower powered graphic hardware without exporting images (BMPs will still need to be exported and resized if they are too big)
*Added Kicker.CreateSizedBall (float radius) - Returns Ball
*Added Video Option for Chipset graphics that cannot create big textures (only non BMPs supported). Redesigned dialog.
*Added Layback feature (Should we rename this feature? I don´t know a better name. Does anybody have a better description?).
Layback is located under the field of view field on the backdrop options for the table.
Basically it appears to change the vertical orientation of the final rendered table. It is an alternate version of Field of View rendering, and will only be available from 9.10 and newer.
Field of View must be greater than 0 for Layback values to be used to render a table.
Items on table are now displayed in a non-kartesian world to give the viewer the imagination to stand more in front of the table instead of flying over it, when using FOV.
*Fixed Near-Plane Bug with inclination set to 0.
*Added Support for various Picture formats (*.jpg;*.jpeg;*.png;*.gif;*.ico;*.IFF;*.PCX;*.PICT;*.psd;*.tga;*.tiff;*.tif
*Added Alpha Support for Ramps
More optimizations and testing by Toxie
Cupid added PNG support using FreeImage. VP 910 will require freeimage.dll to be located in the directory VP is being loaded from - perhaps someday we´ll have PNG built into VP to eliminate this dependency
Related links:
[ Diverse / Misc Emus ]
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