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step1978Offline
Titel: Atari_8bit: Altirra v1.8 test 28  BeitragVerfasst am: 20.11.2010, 19:06 Uhr
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Anmeldungsdatum: 25. Jun 2005
Beiträge: 4.562

Wohnort: Berlin
Status: Offline

Eine neue Test Version des 8-bit Atari Computer Emulators Altirra ist erschienen. Altirra emuliert Atari 800 OS- A/OS-B, 600XL/800XL und A5200.



A new Test ersion of the 8-bit Atari computer emulator Altirra has been released. Altirra emulates the Atari 800 OS- A/OS-B, 600XL/800XL and A5200.

Zitat:

http://www.virtualdub.org/beta/Altirra-1.8-test28.zip


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Just a small update for those that don´t read the blog..

http://www.virtualdu...-1.8-test20.zip

Now with Light gun / Pen support & Touch Tablet support too..Phaeron is good to us :)

Here´s a setup help from Phaeron

The light pen/gun support is functional but there are no presets for it, so you wouldn´t have known how to configure it. The light pen/gun controller has three buttons:

Button 1: Gun trigger
Button 2: Pen switch
Button 3: Aim at screen

Button 3 must be bound for it to work. For a light gun, this should generally be bound to None (Inverted) so that it´s always down. For a light pen, or a light gun where you want to be able to aim off-screen, button 3 should be bound to a button in either Toggle or Inverted mode.

For the XEGS gun games, this mapping should work:

Light Pen/Gun
-- Axis 1 -> Mouse Pos X (light pen)
-- Axis 2 -> Mouse Pos Y (light pen)
-- Button 1 -> Mouse LMB
-- Button 3 -> None (Inverted)

Binding either the Mouse Pos X/Y sources will cause the mouse to work in non-capture mode with a target reticle instead of the usual click-to-capture mode. Different games have different hard-coded offsets, so you will need to use the Input > Light Pen/Gun menu option to adjust the timing.

Tablet support works in a similar way, but bind Mouse Pos X/Y (pad) to Axis 1/2 instead. Button 1 is pen, button 2/3 are tablet, and button 4 moves the pen on and off the tablet. Bind tablet button 4 the same way as light pen/gun button 3.

You can use new Mouse Pos input sources with paddle controllers, too, btw, if you like screen-based positioning better.

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Just a little update

http://www.virtualdu...-1.8-test16.zip

Enjoy Dynakillers, The writers tool & Diamond GOS support, to quote Phaeron

"Diamond 64K and Williams 64K mappers were missing, and OSS 3034M mapper was broken."

.----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Hey thanks, guys. I think I´m going to need some help to track down these issues, though.

Bomb Jake just needed a different Corina cartridge configuration (512K ROM + 512K SRAM instead of 1M ROM):
http://www.virtualdu...a-1.8-test4.zip
http://www.virtualdu...8-test4-src.zip

However, both cartridges are still busted. Yie Another Kung Fu flickers because its display list is too long (241 scanlines) and the display list pointer isn´t reset by the VBI. Atari++ allows this, but it doesn´t work on my NTSC Atari 800XL, which wraps around and executes the wait-for-vbl instruction at the beginning of the next frame, like Atari800 and Altirra do. Unfortunately, I don´t have PAL hardware, so I can´t check whether a PAL ANTIC acts differently here. Bomb Jake doesn´t have this problem because it resets the display list pointer in its VBI routine, but it breaks because the DLI entry at scan line 55 is occasionally a hair too long, causing a STA WSYNC to occur too late. Can anyone confirm that these are final images or that they work on real hardware? The disk version has bankswitching code and doesn´t have this problem since its DLI is shorter.

I took a whack at redoing the audio code, so if you´re bothered by the variation, try 1.8-test4. I don´t recommend DirectSound mode as it will repeat whenever the emulator has UI up, but it does have shorter latency and works better under Vista. You can now adjust the buffering.

The MyIDE+Flash cartridge has different bankswitching than the standard cartridge ($D52x), so you need to use a special SDX image for that. As for the hard disk dialog, it should have moved the focus to the missing field; one of the C/H/S values must have been missing. You have to specify the geometry since the emulator can´t detect it. Finally, I´m not sure on the hang so I´d need more info about what´s going on. The IDE logic doesn´t have any loops so I´m not sure why it would hang if it was a hard hang; if it was the program in the emulator that locked up, it might be due to missing IDE command support.

--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------


Alright, I haven´t been able to repro the crash either on WinXP or Win7 even with page heap, so we´re going to have to try a blind fix:

http://www.virtualdu...a-1.8-test1.zip
http://www.virtualdu...8-test1-src.zip

I´ve thought about R:, but I don´t know anything about the 850 interface. Sorry, but I´ve got a bunch of other stuff on the backburner already and I can´t get to it yet.


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