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retroKOffline
Titel: Free Heroes2 Engine 20100328  BeitragVerfasst am: 31.03.2010, 11:21 Uhr
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Anmeldungsdatum: 04. Jul 2004
Beiträge: 11.991

Wohnort: Frankfurt a.M.
Status: Offline

Free Heroes2 Engine ist ein freies Remake des Klassikers Heroes of the Might and Magic II.


Free Heroes2 Engine is a free implementation of Heroes of the Might and Magic II engine using SDL.

Zitat:
SVN - up to r1738



Mar, 27, 2010

+ Added set guardian for capture objects

+ Fixed obstacles positions for battle, added archers penalty from obstacles

+ Fixed show radar opposite position for hotseat game

+ Updated: main dialogues with yellow color for header

+ Added: customizing value: heroes restore spell points per day, update globals.xml

+ Fixed name objects: Mines, Campfire, update ´Treasure Chest´ and ´Sea Chest´

+ Added sorting spell for open book

+ Fixed golem attack sprite direction

+ Fixed shot sound attack

+ Fixed AI spellcast after move

+ Fixed spells ´Town Gate´ and ´Town Portal´ check other hero present

+ Added ext. info for joining and recruits monster dwellings, for shrine, for resources, witch hut and other

+ Added Symbian port

+ Added polish translation

+ Added more visited info check

+ Fixed whirlpool sprite detect, added customizing wirlpool percent to globals.xml

+ Update objects and artifacts names

+ Added cast spell ´Town Portal´



Mar, 20, 2010

+ Fixed Lightning Bolt damage

+ Added Dialog::Settings

+ Added plural form for monster name

+ Update text, separate context for spell Slow and speed Slow

+ Fixed Necromancy skill ability

+ Added Visions spell, and ´Identify Hero´ spell

+ Update dialog scenario, set default params from last game

+ Update show status info: skip empty army

+ Fixed redraw top hero sprite with objects

+ Added ´Haunt´ spell

+ Added ´Set Elemental Guardians´ spell

+ Added customizing secondary skills

+ Added customization params kingdom::max_heroes

+ Fixed restore spell points from mysticism

+ Fixed ´Standing Stones´ secondary visited

+ Fixed starting spell points for recruit heroes

+ Updated AI for double cell attack monsters

+ Updated battle GetDamage algorithm



Mar, 13, 2010

+ Added customizing ´Dimension Door´ spell

+ Added spells customizing (spell cost and damage and others params)

+ Fixed casting spell from scroll artifact

+ Fixed Mage and ArchMage battle animation

+ Fixed battle ´Hypnotize´ spell and Resurrect Spells apply

+ Fixed battle artifact ´Wizard´s Hat´ and ´Hourglass´

+ Fixed catapult order destroy objects

+ Added SDL-1.3 build support

+ Fixed "Start with hero in each player.." option

+ Added cast ´Dimension Door´, ´Summon Boat´, ´Town Gate´

+ Added customizing spells

+ Added pocketpc hardware buttons support



Mar, 7, 2010

+ Fixed joined monster

+ Fixed battle animations

+ Added status message for resurrect spells and death spells

+ Fixed battle necromancy ability

+ Fixed monster magick attack

+ Added bridge animation for battle

+ Fixed battle order speed troop

+ Updated spell action for Battle AI

+ Fixed battle wins/loss music

+ Fixed "mirror image" and "summon elemental" spell for battle

+ Fixed update dwelling population

+ Fixed recruit monster from "water altar " and "eath altar"



Feb, 17, 2010

+ Fixed Coliseum and Storm building ability

+ Added dismiss troop warning and update troop total cost info

+ Fixed game over result for wins_side

+ Fixed move point and spell point for recruit hero

+ Added customizing skill heroes and captain

+ Added customizing buildings, payments costs and profits

+ Added customizing monster stats

+ Added load alternative animation sprite for battle

+ Fixed battle morale

+ Fixed dublicate maps directory

+ Updated grown monsters on maps, fixed genie initial count

+ Fixed pyramid action

+ Fixed distrupting ray spell animation, fixed battle yellow status

+ Fixed start dialogues for loaded game

+ Fixed battle morale with skip turn

+ Fixed battle archers



Feb, 8, 2010

+ Fixed catapult animation

+ Added battle ai mass spell action

+ Fixed moat path restriction

+ Updates speed animations

+ Added system info (free memory, time for pocketpc)

+ Fixed config read

+ Updated new battle logic



Jan, 29, 2010

+ Added new battle engine, QVGA support

+ Fixed spells lasting past the end of a battle

+ Fixed spells lasting indefinitely in battle

+ Fixed monsters casting spells on dead units

+ Added heroes path store

+ Fixed hot seat crash

+ Fixed redistribute army

+ Fixed spell book filter


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