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JezzeOffline
Titel: Arcade: MAME v0.136u3  BeitragVerfasst am: 14.02.2010, 23:49 Uhr
Banned Team Member


Anmeldungsdatum: 30. Okt 2004
Beiträge: 5.751


Status: Offline

Der Arcade Emulator MAME wurde wieder aktualisiert. Ihr könnt das Source Update wie gewohnt auf MAMEDev herunterladen. Alle Neuigkeiten stehen im erweiterten Text.



A new intermediate update for MAME was released. You can download the source update at MAMEDev.

Zitat:
0.136u3


MAMETesters Bugs Fixed
  • 03724: [Speed] mrdo: Incorrect XTALs cause for problems with refresh rate and game speed. (Tafoid)
  • 03706: [Sound] lastday, gulfstrm: Audio Regression (M.A.S.H.)
  • 03704: [Sound] evilston: Missing sound (M.A.S.H.)
  • 00993: [Crash/Freeze] sharrier: [debug] Crashes when a specific sample is being played during gameplay. (Phil Bennett)
  • 03692: [Crash/Freeze] kurikint: Service Switch error (M.A.S.H.)


Source Changes

Fixed Dip Switches and Inputs (after verification of the Z80 code) for ´scramblb´, ´scramb2´, ´bagmanmc´, ´dkongjrm´, ´rockclim´ (also updated memory map for this last game). [stephh]

am29k: fix PPC GCC compile error [R. Belmont]

Added Sega ID# for newly added version of INDY 500 and correct the spelling of attract. [Brian Troha]

minor information update for Viper 1 games in seibuspi.c. [Brian Troha]

Fixed disassembly of PDP1,TX0 and APEXC [Robbbert]

Fix immediate crash on startup of GTK debugger. [R. Belmont]

namcos11: use real C76 BIOS for audio and I/O [R. Belmont, Olivier Galibert, Guru]

Cleaned up comments refering to old driver names, and updated clone names in drivers from 0-K. [Tafoid]

[APEXC] 1. Added pseudo PC register for the debugger, it will now highlight the next instruction to be executed. 2. Added "normal" addresses to disassembler output, so anyone can see the program flow. [Robbbert]

Sega misc wip: [Fabio Priuli]
  • split dependences of system16 games from bootleg ones
  • moved some .h files to includes/
  • removed some unneeded include
  • removed some dead code
  • added driver data struct to segahang.c, segaorun.c, segas16a.c, sega16b.c, segas18.c, segaxbd.c & segaybd.c
  • added save states to segas16a.c

Fixed Dip Switches and Inputs (after verification of the Z80 code) for ´ozon1´, ´ladybugg´, ´vpool´. [stephh]

Added driver data struct to system 16/18 bootlegs and removed most unused code. [Fabio Priuli]

Implemented reels in Treasure Island (Subsino), same as goldstar.c [David Haywood]

Converted Sega 315-5248, 315-5249 and 315-5250 custom ICs to be devices and updated drivers accordingly. [Fabio Priuli]

[PDP1] Display the PC in hex as well as octal. [Robbbert]

Converted hornet.c to use the Konami 037122 device and removed the old code. [Fabio Priuli]

Converted gticlub.c, nwk-tr.c and zr107.c to use the Konami 001604 device and removed the old code. [Fabio Priuli]

carjmbre.c - Added XTAL, corrected second z80 speed and added DIP LOCATIONS for driver. [Tafoid]

Improvements to Treasure Island: [Roberto Fresca]
  • Added proper inputs.
  • Added coin/keyin/keyout/payout counters.
  • Limited the bet and coin pulses to avoid repeats and coin jams.
  • Added complete coinage and keyin DIP switches.
  • Added main game and double-up rates DIP switches.
  • Added minimum bet DIP switches.
  • Added maximum bet DIP switches.
  • Added main game and double-up limit DIP switches.
  • Added payout mode and auto take DIP switches.
  • Added DIP locations as seen in the settings mode.
  • Added demo sounds DIP switch.
  • Created proper button-lamps layout.
  • Added technical notes.
  • Some clean-ups...

Dumped IC1 from Giant Gram 2000 [Joerg Hartenberger]

Fixed bonus game gfxs in Treasure Island (Subsino) [Angelo Salese]

Fix os2 auto-detect [KO Myung-Hun]

Preliminary Panasonic MN10200 CPU core and Taito ZOOM ZSG-1 sound system [Olivier Galibert]

Document FPGA-provided "ic1" data in gram2000 [Joerg Hartenberger]

Implemented flip screen in Hanaroku [Angelo Salese]

Fixed video emulation in Best League (World Cup version) [Angelo Salese]

Fix DISTRO=gcc44-generic make shortcut to use gcc-4.4 properly (-V 4.4 does not work for linking) [couriersud]

Minor changes for internal render debugger [couriersud]
  • ui_input_frame_update is now global
  • moved element_component from rendlay.c to rendlay.h
  • added ability to rendlay.c to define "container" components. These simply provide a render_container.

Added DEBUG_FLAG_OSD_ENABLED to allow coexistence of debuggers going forward. Replaced all occurrences of OPTION_DEBUG in src/osd/* by checking machine->debug_flags. Replaced all occurrences of DEBUG_FLAG_ENABLED in src/osd/* by DEBUG_FLAG_OSD_ENABLED For the time being, DEBUG_FLAG_OSD_ENABLED is default (set in mame.c). [couriersud]

Fixed Dip Switches and Inputs (after verification of the Z80 code) for ´bongo´, ´porter´. [stephh]

Implemented Actel FPGA ID, used by some Naomi games for accessing a special ROM check mode [Deunan Knute, Angelo Salese]

Documentation update for Hotdog Storm, IE: The PCB ID number and tile map chip info. [Brian Troha]

Add and hook up ZOOM ZSG-2 skeleton [Olivier Galibert]

Doesn´t do much at the moment, but the increase in documentation value is significant (we´re documenting the sample compression format, for one thing).

New driver for Sigma B52 system. ACRTC implementation is a bit hacky due to its preliminary emulation status. [Roberto Fresca]

lethal.c - Verified clocks and vsync from orginal PCB [Corrado Tomaselli]

astrocorp.c update: [Luca Elia]
  • Added frame buffer
  • Fixed sprite list end, negative coordinates, wrap around
  • Added battery backed RAM

adp.c: hooked up (with a hack) gfx rom in hd63484 memory map [robiza]

Hooked up coin input and start input in skattv. [robiza]

astrocde.c - Fixed the Bonus Life dipswitch for gorf and clones. It´s state was inverted. [Tafoid]

[I8255] Clear output lines to 0 on write to mode register, and float input lines to 1. [Curt Coder]

Simplified/combined MAME and MESS code: [Miodrag Milanovic]
  • Moved compatibility validation into MAME core from MESS.
  • Made GAME_NO_SOUND check done on MESS too.
  • Removed MESS dependent checks
  • Renamed GAME_COMPUTER_MODIFIED to GAME_UNOFFICIAL to mark unofficial hardware modifications
  • Removed GAME_COMPUTER it is distinct by IPT_KEYBOARD
  • Added GAME_NO_SOUND_HW (to mark that there is no sound hardware) and marked drivers in dotrikun.c, minivadr.c and tgtpanic.c as such
  • Removed GAME_SHARE_ROMS flag and commented old check for duplicate ROM entries
  • Moved natural keyboard support from MESS to MAME
  • Moved OSD file functions and clipboard access functions into OSD core
  • Significantly reduced the number of new OSD functions needed by MESS [with couriersud]

Fixed Dip Switches and Inputs (after verification of the Z80 code) for ´tazzmang´. [stephh]

snes wip: [Fabio Priuli]
  • added a couple of registers to snes_ppu struct
  • moved color blending (background & subscreen color addition/subtraction) at the end of the drawing process.
  • removed some unused (and not working anymore) debug code
  • fixed the remaining debug functionalities
  • moved colour struct to be another layer (simplifying some code)
  • updated hires blending to work with two pixel at time.
  • fixed clipmasks with hires modes

hng64: Initial implementation of 0x10-sized palette pages for 3d objects. This makes most environment colors correct in sams64. [Andrew Gardner]

[VIA6522] Read port A/B only if some pins are inputs. [Curt Coder]

Fixed Dip Switches and Inputs (after verification of the Z80 code) for ´dambustr´ and clones. [stephh]

Internal debugger using the mame rendering infrastructure [couriersud]
  • added support for arbitrary number of containers for render_target
  • added command-line parameter -debug_internal (-di) to use the internal debugger when in debug mode
  • internal debugger supports all views except memory view
  • added "Debug" view to layout/vertical.lay to create more place for debug views in vertical games.

    NOTE: The colors are ugly. Font rendering needs improvement. There are no shortcut keys right now. There is still a lot of room for more improvements. However, it works and does not depend on any ui toolkit. The interface has been designed to support displaying views programmatically e.g. from the ui.

    Short HowTo:
    - Start MAME with "-debug -di"
    - Console, register and disasm views will be shown. Place them by dragging the view on the title bar.
    - Views can be resized by dragging the bottom-right yellow square.
    - The view having the focus has a green background title bar.
    - Hit "Tab" (IPT_UI_CONFIGURE) to show the menu.
    - Console and disasm views support a very simple facility to support entering commands and addresses. Just start typing. Hit "enter" when finished.

irobot.c - Added XTAL values from manual and hooked up to driver for main/sound CPU. [Phil Bennett/Tafoid]

rungun: fix text tilemap lookup for big-endian targets. [R. Belmont]

Added Intel 8021/8022 CPU types. [Curt Coder]

irobot.c - Added/verified Dip Locations per manual and test mode. [Tafoid]

Workaround for gcc-4.3 reporting a false warning on solaris: disable Werror for this file only. [couriersud]

Cleaned up SDL OSD functions after merging in code from MESS.[couriersud]

wrally.c - Added/verified DIP Locations for World Rally [Guru]

Fixed long-standing (day one?) bug with ADPCM samples in Trojan / Tatakai no Banka [Mamesick, Angelo Salese]

Fixed Dip Switches and Inputs (after verification of the Z80 code) for ´espial´, ´espialu´ and ´netwars". [stephh]

Got Mortal Kombat 3 (bootleg of Megadrive version) to boot. Still missing some key inputs. [Mariusz Wojcieszek]


New games added or promoted from NOT_WORKING status

Midnight Resistance (bootleg with 68705) [IQ_132]
Sexy Boom [Mariusz Wojcieszek]
Treasure Island (Subsino) [Team Europe, Dumping Union, Angelo Salese, David Haywood, Roberto Fresca]
Ghost Chaser Densei (SNES bootleg) [Tomasz Slanina, XingXing]
Skill Drop Georgia [Luca Elia, Smitdogg, Brian Troha, The Dumping Union]
Logic Pro Adventure [Guru, D. Beneke, snoopy, pongplaya, W. Belk, hap, S. S. Neilson, JacKc, The Dumping Union]
Pachifever [Tomasz Slanina]


New clones added

INDY 500 Twin (Revision A, Newer) [Brian Troha, Dumping Union]
Fantastic Journey (ver AAA) [Tirino73]
Name That Tune (3-23-86) [Kevin Eshbach]
E.D.F. : Earth Defense Force (bootleg) [Team Europe, Rene Single, Dumping Union] - not working
Out Zone (set 5) [Corrado Tomaselli]
Ghosts´n Goblins (World? set 3) [Corrado Tomaselli]
Bagman (bootleg on Crazy Kong hardware) [Team Europe & Volker Hahn] - not working
Magical Tonic / Magical Odds? [David Haywood] - not working
Spiders (set 3) [Team Europe] Raiden (US, SEI8904 + SEI9008 PCBs) [tormod, Smitdogg, The Dumping Union, David Haywood]
Asterix (ver AAD) [Luis "Datasat"]
Pang! 3 (Euro 950601) [Gerald (COY), B. Sparks, Smitdogg, The Dumping Union]


New games marked as GAME_NOT_WORKING

Mr. Kicker [krick, MrGoodwraith, Smitdogg, The Dumping Union]
Crackin´ DJ [Guru, R. Belmont]
Joker´s Wild (B52 system, set 1) [Roberto Fresca, Tomasz Slanina, Gerald Vanderick]
Joker´s Wild (B52 system, set 2) [Roberto Fresca, Tomasz Slanina]
Joker´s Wild (B52 system, Harrah´s GFX) [Roberto Fresca, Tomasz Slanina, Gerald Vanderick]


Related links:
[ Arcade Multi Emus ][ Arcade Single Emus ]

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