bsnes v060 released 2010-02-08
This is a long-term stable release. A full changelog will be available at the forum link below later in the day. Also, please note that I have merged all of the various distributions into two packages. The Windows binary package now contains both the profile-optimized (fast) build, and the debugger build. The source code package now contains sources for
bsnes, snesreader, snesfilter and supergameboy.
Changelog:
* added
Direct3D HLSL pixel shader support [mudlord]
* fixed a signal issue that caused loading games to take 1-2 seconds longer in v059
* 21fx API revised to its final form, S-MSU (public documentation pending)
* worked around QTBUG-7188 to fix multi-file 7-zip file listbox to update when scrolling
* added scale max - normal, wide, and wide zoom modes to fullscreen mode
* added overscan cropping tool (needed for wide zoom mode; useful for developers simulating games on a real TV)
* added "go up one folder" button to file load dialog
* added group (un)assignment to the input settings window
* now honors input.allowInvalidInput setting; defaults to false [Jonas Quinn]
* cheat code editor grays out empty slots
* cheat code editor adds "clear selected" button to quickly erase multiple cheat codes
* to load folders as game images, folders must end in .sfc, .bs, .st, .gb now
* debugger: added S-CPU (H)DMA registers; S-SMP registers; S-DSP registers to properties list
* snesfilter:
HQ2x filter is now multi-threaded (scales infinitely: the more cores you have, the less overhead required)
* pixelshaders: added screen curvature shader to simulate curved CRT tubes
* source: lots of code cleanup, as always