UberNES 2010 (01/06/2010)
* Added a "Player Profile" feature that displays all of the
UberNES high scores and speed run times for players on the
UberNES leaderboards
* Added post-processing effects system, renderer can now apply various effects independently of the selected upscaler (i.e. hqx, NTSC)
* Added screen curvature/fishbowl post-processing effect
o Ray-traced rendering simulates curve of old CRT glass screens
o Software-based implementation; works in GDI and DirectDraw
* Added "oversampler" post-processing effect
o "Native"
NES output can be scaled to proper 4:3 aspect ratio
o Can optionally crop edges of
NES display to hide rendering artifacts
* Added scanline post-processing effect
o Variable-intensity scanlines can now be applied on top of
NES display, regardless of selected upscaler
* Render color depth can now be specified independent of desktop color depth
* Added 16 and 32-bit color depth renderers for the GDI interface, which allows for much faster NTSC and HQX upscaling
* Users can now fast-forward games they are playing
* Redesigned
NES database system, it is now much faster, easier, and more robust for users to create and re-scan their ROM collections
* Improved performance and stability of NSF player
* Emulation now consumes much less CPU
* Improved joystick support