Crisis Core shots?
No! Game is not playable nor close to it but here are two screenshots showing the progress from our last svn builds.
Merry christmas and happy new year to everyone. Next year will be full of surprises . Stay tuned!
Ridge Racer 2 and Pirates of Caribbean shots!
Two more games reported to be playable (but slow ) in the latest v0.4
The game are
Ridge Racer 2
Pirates of Caribbean:At World´s End
r1300
Happy New Year :D
r1299
Do not allow sceGeDrawSync() inside an Interrupt.
r1298
Improved sceUtilityMsgDialogInitStart: display messages and questions (Yes/No)
r1297
Implemented SubInterrupt handlers (Issue 5: sceKernelRegisterSubIntrHandler, sceKernelEnableSubIntr). Partially based on work from fiveofhearts in callback-v3. Currently, only VBLANK interrupt is implemented. Still to do: update current callback implementation (callbacks v1 and v2) to use new mechanism.
r1296
New
Java native optimization
r1295
added some small fixes from i30817
r1294
Fix for IndexOutOfBoundsException.
r1293
Improved hleIoGetAsyncStat and hleUmdWaitDriveStat when called within a callback (e.g. sceMpegRingbufferPut callback).
r1292
Reorganized Interrupts state. Added draft for preemptive scheduling under compiler (currently disabled).
r1291
Implemented sceKernelCancelWakeupThread
r1290
Improved sceMpegAvcDecodeMode and sceMpegAvcDecode to support different decode modes.
r1289
Improved TRXKICK command and GE copy to and from memory. Also handle case where all viewport parameters are 0 (Oretachi no Sabage Portable).
r1288
Compiler: do not generate an error when Compiler.xml file is missing.