Willkommen bei AEP Emulation Page - Emulation News

Hauptmenü
· Home / News
· News Kategorien
· News Archiv

· Mein Account
· Suche
· Forum (neu)
· Forum
· Weblinks
· Spiele Reviews
· Übersetzungen
· Impressum
· Datenschutz

Downloads
 


Forum
Mitglieder Online
Keine Mitglieder online.

You are an anonymous user. You can register for free by clicking here
Benutzername
Kennwort
 Angemeldet bleiben

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Sprache auswählen:

DeutschEnglisch

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
Autor Nachricht
CKeichelOffline
Titel: Atari_8bit: Dingux-Atari800 1.1.0  BeitragVerfasst am: 31.10.2009, 00:48 Uhr
Retrogott


Anmeldungsdatum: 19. Dez 2004
Beiträge: 2.666


Status: Offline

Zx hat den Atari 8 Bit Computer Emulator Atari800 auf das Linux Betriebssystem des Dingoo portiert.
Das Readme gibt es im erweiterten Text.



Zx ported the Atari 8 Bit Computer Emulator Atari800 to the Linux OS of the Dingoo.

Zitat:

Welcome to Dingux-ATARI

Original Authors of Atari800

David Firth, Petr Stehlik and Atari800 Development Team

Author of the PSP, GP2X-F100, GP2X-Wiz and Dingoo port versions

Ludovic.Jacomme also known as Zx-81 (zx81.zx81@gmail.com)


1. INTRODUCTION
------------

Atari800 is an emulator for the 800, 800XL, 130XE and 5200 models of
the Atari personal computer. It can be used on console, FrameBuffer or X11.
See http://atari800.sourceforge.net/ for further informations.

PSPATARI is a port on PSP of the version 2.0.2 (April 08 2006) of Atari800
from Petr Stehlik.

Dingux-ATARI is a port of the PSP version to Dingoo/Dingux.

This software is under GPL Copyright, read COPYING file for more
information about it.


2. INSTALLATION
------------

Unzip the zip file, and copy the content of the directory game to your SD
memory.

Put your rom image files on "roms" sub-directory.

For any comments or questions on this version, please visit
http://zx81.zx81.free.fr, http://zx81.dcemu.co.uk or
http://www.gp32x.com/

3. CONTROL
------------

In the original Atari menu :

LTrigger Escape
RTrigger Start
Y Return
B Space

Joystick Joystick

In the ATARI emulator window

Normal mapping :

Dingoo Atari

B Fire 1
Y Fire 2
X Start
A Select

Joystick Joystick

LTrigger mapping :

Dingoo Atari

B Save state
Y FPS
X Load state
A Joystick

Up Console Start
Down Console Select
Left/Right Render mode


RTrigger mapping :

Dingoo Atari

B Auto-fire
Y Fire 2
X Return
A Space

Left/Right Dec/Inc fire
Up Console Option
Down Console Cold start

LTrigger Toogle with L keyboard mapping
RTrigger Toggle with R keyboard mapping


Press Menu to enter in emulator main menu.
Press Select open/close the virtual keyboard

In the main menu

RTrigger Reset the emulator

X Go Up directory
B Valid
A Valid
Y Go Back to the emulator window

The On-Screen Keyboard of "Danzel" and "Jeff Chen"

Use the stick to choose one of the 9 squares, and use
A, B, X, Y to choose one of the 4 letters of the
highlighted square.

Use LTrigger and RTrigger to see other 9 squares
figures.


4. LOADING ATARI ROM FILES
------------

If you want to load rom image in your emulator, you have to put your rom or
cartridge files on your SD memory in the ´roms´ directory.

The .zip, .rom, .atr or .bin file extension are usable with the Atari
800-XE/XL Rom menu. The .zip, .a52 file extension are usable with
the Atari 5200 Cartridge menu.

While inside Dingoo-Atari emulator, just press Select to enter in the
emulator main menu, and then using the file selector choose the rom or
cartridge file to load in your emulator.

Back to the emulator window, the rom should stard automatically.

In the main emulator window you can only load Atari 800 roms and Atari 5200
cartridge ... If you want to load other kind of roms or cartridge, please use
the "Original" Atari Menu menu (the white option in the emulator menu).

Then select "Cartridge management" then "Insert cartridge" and specify your
disk image file, then choose the cartridge type 5200 (for exemple), and go
back to the emulator using LTrigger.


5. CHEAT CODE (.CHT)
----------

You can use cheat codes with this emulator. You can add your own cheat codes
in the cheat.txt file and then import them in the cheat menu.

All cheat codes you have specified for a game can be save in a CHT file in
´cht´ folder. Those cheat codes would then be automatically loaded when you
start the game.

The CHT file format is the following :
#
# Enable, Address, Value, Comment
#
1,36f,3,Cheat comment

Using the Cheat menu you can search for modified bytes in RAM between current
time and the last time you saved the RAM. It might be very usefull to find
"poke" address by yourself, monitoring for example life numbers.

To find a new "poke address" you can proceed as follow :

Let´s say you´re playing Defend or Die and you want to find the memory address
where "number lives" is stored.

. Start a new game
. Enter in the cheat menu.
. Choose Save Ram to save initial state of the memory.
. Specify the number of lives you want to find in
"Scan Old Value" field.
(for Defend or Die the initial lives number is 3)
. Go back to the game and loose a life.
. Enter in the cheat menu.
. Specify the number of lives you want to find in
"Scan New Value" field.
(for Defend or Die the lives number is now 2)
. In Add Cheat you have now one matching Address
(for Defend or Die it´s 9E)
. Specify the Poke value you want (for example 3)
and add a new cheat with this address / value.

The cheat is now activated in the cheat list and you can save it using the
"Save cheat" menu.

Let´s enjoy your game with infinite life !!

6. COMMENTS
------------

You can write your own comments for games using the "Comment" menu. The first
line of your comments would then be displayed in the file requester menu while
selecting the given file name (roms, keyboard, settings).


7. SETTINGS
------------

You can modify several settings value in the settings
menu of this emulator. The following parameters are
available :

Sound enable :
enable or disable the sound

Display fps :
display real time fps value

Speed limiter :
limit the speed to a given fps value

Skip frame :
to skip frame and increase emulator speed

Virtual keyboard :
enable or disable transparency of virtual keyboard

Vsync :
wait for vertical signal between each frame displayed

Clock frequency :
Dingoo clock frequency, by default the value is set
to 200Mhz, and should be enough for most of all games.


8. JOYSTICK SETTINGS
------------

You can modify several joystick settings value in the settings menu of this
emulator. The following parameters are available :

Swap Analog/Cursor :
swap key mapping between Dingoo analog pad and Dingoo digital pad

Auto fire period :
auto fire period

Auto fire mode :
auto fire mode active or not


9. LOADING KEY MAPPING FILES
------------

For given games, the default keyboard mapping between Dingoo Keys and Atari
keys, is not suitable, and the game can´t be played on Dingoo-Atari.

To overcome the issue, you can write your own mapping file. Using notepad for
example you can edit a file with the .kbd extension and put it in the kbd
directory.

For the exact syntax of those mapping files, save the keyboard settings
inside the emulator and have a look on file presents in the kbd directory
(default.kbd etc ...).

After writting such keyboard mapping file, you can load them using
the main menu inside the emulator.

If the keyboard filename is the same as the rom file then when you load this
rom file, the corresponding keyboard file is automatically loaded !

You can now use the Keyboard menu and edit, load and save your
keyboard mapping files inside the emulator. The Save option save the .kbd
file in the kbd directory using the "Game Name" as filename. The game name
is displayed on the right corner in the emulator menu.


10. COMPILATION
------------

It has been developped under Linux FC9 using gcc with DINGUX SDK.
All tests have been done using a Dingoo with Dingux installed
To rebuild the homebrew run the Makefile in the src archive.


Enjoy,

Zx



Related links:


_________________
Das ist alles nicht schlimm - Das wird alles noch schlimmer
Großstadtgeflüster in Weine nicht mein Kind 
 
 
 Benutzer-Profile anzeigen  
Antworten mit Zitat Nach oben
Beiträge vom vorherigen Thema anzeigen:     
Gehe zu:  
Alle Zeiten sind GMT + 1 Stunde
Neues Thema eröffnen   Neue Antwort erstellen  
Vorheriges Thema anzeigen Druckerfreundliche Version Einloggen, um private Nachrichten zu lesen Nächstes Thema anzeigen
PNphpBB2 © 
AEP Emulation Page 1998 - 2024