Wieder ein Update für den NintendoDS/Gameboy Advance-Emulator DSEmu.
Das Change-Log findet ihr im erweiterten Text.
The NintendoDS/Gameboy Advance-Emulator DSEmu has been updated again.
Sunday, 27th March 2005
So it turns out I had a pretty poor implementation of touchscreen, in that it only picked up the coordinate values when I clicked the button. I´ve changed it to work by catching mouse-move messages as well as mouse-button messages, and now the outputs of both David Rorex´s first demo and his Minesweeper are much better. The issue still remains that the touchscreen isn´t calibrated, though; that means the position of the touch is offset from the position of the cursor. I´m not sure how to fix that.
In other news, the DS palette viewer is now complete. You can see background and OBJ palettes, from both GPU cores. I´m hoping to pick up a configuration editor dialog from somewhere soon, so you can all finally change your key mappings with ease.