Welcome to AEP Emulation Page - Emulation News

Main Menu
· Home / News
· News Categories
· News Archiv
· My Account
· Search
· Forums
· Weblinks
· Game Reviews
· Translations
· Impressum

Downloads
 


Forum
MEMBERS ONLINE
Currently no members online.

You are an anonymous user. You can register for free by clicking here
Username
Password
 Remember me

Infos
· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar
· FAQ

Review of the moment

Sprache
Select interface language:

EnglishGerman

News-Export
Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· RSS News-syndication Deutsch
· News-Banner (JPG)

Friends
· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms


Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Author Message
Q-MarineOffline
Post subject: Arcade: MAME 0.93u1  PostPosted: Mar 01, 2005 - 01:50 AM
AEP Team Member


Joined: Jul 04, 2004
Posts: 5.919


Status: Offline

Haze hat MAME 0.93u1 veröffentlicht, da in MAME 0.93 einige Bugs entdeckt wurden. Der Download wird in Kürze verfügbar sein.

Die Änderungen findet ihr im erweiterten Text.


Haze has released MAME v0.93u1, because there where several bugs in v0.93.


0.93u1
---------

Some quick fixes, please test with this build now.

Do a clean compile or this won´t work.

----

Sound system update fixes [Aaron Giles]
* cninja games OKI frequency fixed
* cps1 games OKI frequency fixed
* cps1 QSound games properly remove the 2151
* nemesis no longer references non-existant k005289
* tnzs has missing 2203 interface reinstated
* ay8910 no longer attempts to free memory allocated with auto_malloc
* streams engine oversamples by averaging now
* removed some obsolete code from the streams code
* konamigx crash (R.Belmont)
* fixed swapped left/right samples in Cyberball
* fixed crash in Darius
* made bbakraid mono again
* fixed running with -nosound
* fixed several issues with banking and playback in the OKI6295
* removed obsolete macro in sound/streams.c
* nbmj9195 crashes
* adding missing memset when initializing the tms5110 and tms5220 structures;
should prevent the crashes
* fixed signed/unsigned error in 5110 core
* as an experiment, removed oversampling from namco.c now that the sound
core will do it for you

10 Yard Fight driver update [Curt Coder]
- converted to use tilemaps
- cleaned up driver
- conditional coinage doesn´t work due to PORT_DIPCONDITION limitations
- fixed rom names slightly
- changed names to match title screen and flyer

Flash ROM support update [R.Belmont]
- Added support for arbitrary manufacturer and chip IDs instead of hardcoding
- Added support for the extended chip ID protocol favored by AMD and Fujitsu
- Bumped limit up to 8 chips

Rebalanced Gyruss sound [Nicola Salmoria]

UI Changes [Nicola Salmoria]
- Now shows grouped consecutive identical CPUs and sound chips in the game
information screen, so games like Gyruss fit again.
- Bumped the MAX dip switches that can be handled by the dip switch menu
to 256 (and adds bounds checking so it doesn´t crash anyway).

Fixed visible area in Steel Force driver [Pierpaolo Prazzoli]

Misc compiler fixes [Lawrence Gold]

Fixed Itech32 64-bit crash [R.Belmont]

Input corrections in Bubble Bobble (dipswitches etc.) [Nicola Salmoria]

Discrete Sound Update [Derrick Renaud]

Discrete Sound Changes
======================
Various tweaks to the discrete modules and updated all
drivers to use new code.
* DISCRETE_COUNTER, DISCRETE_LFSR_NOISE, DISCRETE_NOTE
- added different clocking types to be more flexable.
* DISCRETE_COUNTER_FIX - removed and merged with
DISCRETE_COUNTER.

New Discrete Modules
======================
* DISCRETE_DIODE_MIXERx - Mixes signals through
diodes.
* DISCRETE_MULTIPLEXx - 1 of 2/4/8 signal multiplexer.
* DISCRETE_RCDISC4 - Various charge/discharge
circuits.

Game Driver Changes
===================
* tank8 - added explosion gain control




New games marked as GAME_NOT_WORKING
------------------------------------

Time Crisis 2
added to namcos23, skeleton rom loader, does nothing.


_________________
 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
JohnPlayerOffline
Post subject: Arcade: MAME 0.93u1  PostPosted: Mar 01, 2005 - 01:12 PM
Retrokenner


Joined: Sep 26, 2004
Posts: 256


Status: Offline
Wie ist denn das mit den Samples ab der Version 0.93 ? Laut der Readme werden diese nicht mehr benötigt! Den Ordner gibt es allerdings noch..! Kann ich jetzt die kompletten Samples löschen oder wie ?!
 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
retroKOffline
Post subject: Arcade: MAME 0.93u1  PostPosted: Mar 01, 2005 - 02:47 PM
Site Admin


Joined: Jul 04, 2004
Posts: 12.442

Location: Frankfurt a.M.
Status: Offline
Die Samples werden weiterhin benötigt. Du musst etwas falsch verstanden haben.
 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
JohnPlayerOffline
Post subject: Arcade: MAME 0.93u1  PostPosted: Mar 01, 2005 - 02:59 PM
Retrokenner


Joined: Sep 26, 2004
Posts: 256


Status: Offline
Dieses steht unter Core changes:
mame.h:
* Machine->samples is history (yay!)
 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
Guest
Post subject:   PostPosted: Mar 01, 2005 - 07:01 PM







ja wie jetzt ?
 
 
 
   
Reply with quote Back to top
JohnPlayerOffline
Post subject:   PostPosted: Mar 01, 2005 - 07:13 PM
Retrokenner


Joined: Sep 26, 2004
Posts: 256


Status: Offline
Also nehmen wir z.B. Donkey Kong (US Set1) unter Mame32 0.93! Rechte Maustaste auf Properties und nun auf Audit. Unter Sample Check steht nun None required, was wohl "nicht benötigt" bedeutet.
 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
retroKOffline
Post subject:   PostPosted: Mar 01, 2005 - 07:33 PM
Site Admin


Joined: Jul 04, 2004
Posts: 12.442

Location: Frankfurt a.M.
Status: Offline
Da gehts nur um die interne Sourcecode Struktur!
 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
JohnPlayerOffline
Post subject:   PostPosted: Mar 01, 2005 - 08:53 PM
Retrokenner


Joined: Sep 26, 2004
Posts: 256


Status: Offline
Aha..na toll Wink
 
 
 
 View user's profile Visit poster's website  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT + 1 Hour
Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © The PNphpBB Group
Credits
AEP Emulation Page 1998 - 2024