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BjörnOffline
Post subject: MAME v0.191  PostPosted: Oct 26, 2017 - 11:39 PM
Retrokenner


Joined: Sep 30, 2004
Posts: 413

Location: MS und KR

Highscores in 09/2018

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Eine neue Version von MAME wurde veröffentlicht.


A new version of the MAME emulator has been published.


MAME 0.191

It’s the end of October, and time for the hotly anticipated MAME 0.191 release. This release includes an experimental Hitachi SH3 recompiler from frequent contributor David “Haze” Haywood that shows promising performance improvements for Cave CV-1000 emulation, and holds the tantalising possibility of bringing similar gains to systems based on the SH4 in the future (including Sega NAOMI). Bug fixes to the Saturn/ST-V emulation will enhance your enjoyment of numerous Sega titles from the ’90s. There have also been some optimisations and improvements to MIPS3 and Voodoo emulation, as used in a number of 3D arcade systems.

For fans of systems more often experienced at home, David Haywood also rewrote most of the Gamate emulation, taking it from mostly broken to (hopefully) best-in-class. We’ve also got some important bug fixes for the Tatung Einstein, the NEC PC-Engine console, and the M6809 CPU used by the Tandy CoCo family (among other things). Three more Tiger handhelds have been added for this release, namely Batman, Judge Dredd, and Swamp Thing. The hard limit of four emulated screens has been lifted, allowing you to plug in more video cards, more serial terminals, or just emulate systems that just have lots of screens.

We’ve got some big updates to the software lists this month, with plenty of Apple II cassettes, RM Nimbus software, and over seventy new PlayStation dumps. BBC Torch floppies and Gamate cartridges are now considered working, and Kiki Inland for Gamate has been added. A number of titles that don’t require a PC/AT have been moved from the IBM 5170 list to the IBM 5150 list. There are also some nice additions to the IBM PC and Fujitsu FM Towns software.

Of course, there are lots more bug fixes and newly dumped versions of emulated games. You can get the source/Windows binaries from the download page and start emulating.

MAMETesters Bugs Fixed

  • 00759: [Misc.] (mystwarr.cpp) mtlchamp and clones: Problem with NVRAM in the RAM/ROM check after changing settings in service mode. (MetalliC)
  • 04910: [Crash/Freeze] (pce.cpp) pce, tg16 [dslaylh, dslayedj]: No inputs and Black Screen. (Angelo Salese)
  • 04950: [Crash/Freeze] (pce.cpp) pce [draculax]: Game freezes at start of Stage 5. (Angelo Salese)
  • 05192: [Graphics] (pce.cpp) tg16 [airzonk]: Graphics freeze when traversing too far up the screen. (Angelo Salese)
  • 05994: [Crash/Freeze] (pce.cpp) pce [imagef2]: Freezes before displaying title screen. (Angelo Salese)
  • 06154: [DIP/Input] Games with a rotary positional joystick: Some positions are skipped. (Angelo Salese)
  • 06387: [Graphics] (pce.cpp) pce [finalsol, finalsols]: Messed up/disappearing tiles. (Angelo Salese)
  • 06487: [Documentation] tonton, ppj, big10: Documentation found on Success website. (D Go Go Fan)
  • 06622: [Graphics] (pce.cpp) pce [beball]: Garbage appears when collecting the dual arrow item. (Angelo Salese)
  • 06637: [Interface] Internal UI does not save entire configuration. (AJR)
  • 06656: [Interface] Configuring Machine level “Video Option” causes CRASH. (Nathan Woods)
  • 06689: [Crash/Freeze] (amstrad.cpp) cpc6128: Loading a disk freezes the emulator. (Patrick Mackinlay)
  • 06690: [Color/Palette] (bottom9.cpp) bottom9n: Sprites have incorrect colors. (Angelo Salese)
  • 06691: [Graphics] tokio and clones: Tokio – graphic glitches on the right side of the screen. (Lord Nightmare)
  • 06696: [Graphics] (pce.cpp) tg16 [turrican]: Not showing Title Screen. (Angelo Salese)
  • 06697: [Crash/Freeze] (stv.cpp) grdforce: Hangs after insert coin. (Angelo Salese)
  • 06701: [Gameplay] (pce.cpp) pce [shingen, shingen1]: Extended/Unexpected periods of Black Screen. (Angelo Salese)
  • 06708: [Media Support] (tandy2k.cpp) tandy2k: Does not boot from disk (regression). (Carl)
  • 06711: [Interface] UI: If you exit with the Exit option, the last used game is not saved. (Vas Crabb)
  • 06713: [Misc.] (dbz.cpp) dbz, dbza, dbz2: Correct names for these three games. (Fortuna)
  • 06719: [Core] (coco12.cpp) coco12, coco3, other 6809?: SBCB instruction returns the wrong result. (hap)
  • 06720: [Interface] Prescale option allows invalid values. (Tafoid)
  • 06723: [DIP/Input] (einstein.cpp) einstein [hustler, starq]: Keyboard is not responding! (Dirk Best)
  • 06724: [Gameplay] (vegas.cpp) gauntleg, gauntdl: Various Effects Cause More Damage than they should (64-bit Only). (Ted Green)
  • 06727: [Documentation] (ibmpc.cpp) Parent/Clone Issues for IBM5170 softlist. (Justin Kerk)
  • 06728: [Timing] (einstein.cpp) einstein: In Xtal Basic the PRINT TI$ always gives "000000" ?. (Dirk Best)


New working machines

  • Batman (Tiger handheld) [hap, Sean Riddle]
  • Judge Dredd (Tiger handheld) [hap, Sean Riddle]
  • Mephisto Mondial II [yoyo_chessboard, Sandro Ronco]
  • Swamp Thing (Tiger handheld) [hap, Sean Riddle]


New working clones

  • Alien3: The Gun (Japan) [ShouTime]
  • Athena (bootleg) [Porchy, The Dumping Union]
  • Biomechanical Toy (Ver. 1.0.1878) [Jorge Silva]
  • Cabal (UK, Joystick) [hammy, The Dumping Union]
  • Cobra Command (M.A.C.H. 3 hardware, set 2) [f205v]
  • Cyberball (rev 1) [Brian Troha, The Dumping Union]
  • Fidelity Elite Avant Garde (model 6117-7, set 2) [CB-Emu]
  • G-LOC R360 (Japan) [ordyne, The Dumping Union]
  • Kaypro 16 [rfka01]
  • Knights of the Round (bootleg, World 911127) [hammy, The Dumping Union]
  • Rod-Land (World, set 2) [frsj8112]
  • Super Hang-On (Hang-On conversion, Beta bootleg) [Cmonkey]
  • Target Hits (ver 1.1, Checksum 86E1) [Peter Wilhelmsen, Morten Shearman Kirkegaard, Clawgrip, Brian Troha, David Haywood]
  • Tecmo World Cup ’94 (set 3) [caius, Angelo Salese, The Dumping Union]
  • TH Strikes Back (Non North America, Version 1.0, Checksum 020EB356) [caius, The Dumping Union]
  • unknown ‘Space Invaders’ gambling game (set 2) [Roberto Fresca, Arzeno Fabrice]
  • World Series: The Season (rev 0) [f205v, The Dumping Union]


Machines promoted to working

  • Big Casino [Ivan Vangelista]
  • Votrax Personal Speech System [Robbbert]
  • Votrax Type ’N Talk [Robbbert]


Clones promoted to working

  • Terco 4426 CNC Programming station [Edström]
  • Torch CF240 [Nigel Barnes]


New machines marked as NOT_WORKING

  • Baby Boom Challenge [f205v]
  • Casino Strip I (Poker version, for Pioneer LD, set 1) [Dragon’s Lair Project]
  • Casino Strip II (Poker version, for Sony LD) [Dragon’s Lair Project]
  • Casino Strip III (Poker version, for Sony LD) [Dragon’s Lair Project]
  • Casino Strip IX (Poker version, for Sony LD) [Dragon’s Lair Project]
  • Casino Strip Private Eyes / All Start (Poker version, for Sony LD) [Dragon’s Lair Project]
  • Casino Strip V (Poker version, for Pioneer LD) [Dragon’s Lair Project]
  • Casino Strip V (Shooting Game version, for Pioneer LD) [Dragon’s Lair Project]
  • Casino Strip VI (Poker version, for Sony LD) [ANY, Smitdogg, The Dumping Union]
  • Casino Strip VI (Shooting Game version, for Pioneer LD) [Dragon’s Lair Project]
  • Casino Strip VIII (Poker version, for Pioneer LD) [Dragon’s Lair Project]
  • Casino Strip VIII (Shooting Game version, for Pioneer LD) [Dragon’s Lair Project]
  • Casino Strip Vivid 1 (Poker version, for Sony LD) [Dragon’s Lair Project]
  • Casino Strip X (Poker version, for Sony LD) [ANY, Smitdogg, The Dumping Union]
  • Casino Strip XI (Poker version, for Sony LD, set 1) [Dragon’s Lair Project]
  • Casino Strip XI (Shooting Game version, for Pioneer LD) [Dragon’s Lair Project]
  • Casino Strip XII (Poker version, for Sony LD) [ANY, Smitdogg, The Dumping Union]
  • Dobou-Chan (ver. JAA) [R. Belmont, Rod_Wod]
  • E-Touch Mahjong Series #2: Joshiryou de NE! [ShouTime, Team Japump, The Dumping Union]
  • E-Touch Mahjong Series #6: Scandal Blue - Midara na Daishou [ShouTime, Team Japump, The Dumping Union]
  • E-Touch Mahjong Series #7: Trap Zone - Yokubou no Kaisoku Densha [ShouTime, Team Japump, The Dumping Union]
  • Elektronika MS 6102.02 [shattered]
  • Gokidetor [Surgeville, Sean Sutton, Smitdogg, The Dumping Union]
  • Mikrocomputer fuer Ausbildung [rfka01, Robbbert]
  • Note Chance [Roberto Fresca, Ryan Holtz, Smitdogg, The Dumping Union]
  • Ocha-Ken Hot Medal [Darksoft]
  • Ton Puu Mahjong [ShouTime, The Dumping Union]


New clones marked as NOT_WORKING

  • 301/Bullseye (Traditional Scoring) [barakandl]
  • A.G. Soccer Ball (R07u) [PinMAME]
  • Casino Strip XI (Poker version, for Sony LD, set 2) [Dragon’s Lair Project]
  • Cheetah (Blue cabinet version - Stern Pinball) [Cooke/LondonPinball]
  • Eight Ball (rev. 17) [Quench]
  • Epson CM6000 [Colin McDougall]
  • Flash Point (Japan, bootleg set 2) [Arzeno Fabrice, David Haywood]
  • Horizon (North Star Computers, 2MHz) [AJR]
  • Knights of Valour 3 (V100, China) [XingXing]
  • Knights of Valour 3 (V104, China) [XingXing]
  • Mikrocomputer fuer Ausbildung MAT85 [rfka01, Robbbert]
  • Omni 4 Logic Analyzer [rfka01]
  • Poker Ladies (Censored bootleg, set 2) [hammy, The Dumping Union]
  • SD Gundam Sangokushi Rainbow Tairiku Senki (Korea) [Rod_Wod, The Dumping Union]
  • Time Warp (L-3) [PinMAME]
  • Trident (Later version - Stern Pinball) [Quench]
  • Virtua Athletics / Virtua Athlete (prototype) [antron, MetalliC, rtw]


New working software list additions

  • apple2_cass: Alignment Test Tone / Renumber, Alignment Test Tone / Sampler, Apple Bowl, Applesoft IIa, Applesoft ][ Floating Point BASIC / Floating Point BASIC Demo, Apple Trek, Apple-2 Trek, Apple-Vision / Biorhythms, Basic Finance I/ Penny Arcade, Brian’s Theme / Phone List, Brick out / Color Demonstration Programs, Breakout / Color Graphics, Breakout / Color Demos, Checkbook, Color Sketch / Supermath, Datamover / Telepong, High Resolution Graphics, Hangman / Color Math, Hopalong Cassidy / Lemonade Stand, Leases / Loans, Savings / Finance [Dagarman]
  • bbc_flop_torch: Hard Disc Utilities v4.1, Torch System Disc v1.7 [Nigel Barnes]
  • fmtowns_cd: Ginga Eiyuu Densetsu III SP, Gulf War Soukouden, New 3D Golf Simulation: Harukanaru Augusta, TownsPAINT V1.1L20, Video Koubou V1.3L10 [r09]
  • fmtowns_flop: Sweet Angel [r09]
  • gamate: Kiki Inland [Morten Shearman Kirkegaard, Peter Wilhelmsen]
  • ibm5150:
    The Adventures of Captain Comic, Back to the Future Part II, Dragons of Flame, Gryzor, Loom (French), Kings of the Beach (3.5"), Leisure Suit Larry 3 (French), Le Manoir de Mortevielle (3.5"), Operation Wolf (3.5"), Out Run, Super Ski, Zombi [breiztiger]
    Drakkhen, Kaypro 16 Autoload, Kaypro 16 Master Disks, Leisure Suit Larry 3, Loom (German), Manhunter - New York, Manhunter 2 - San Francisco, Police Quest II - The Vengeance, Silpheed, Space Quest II - Vohaul’s Revenge [Justin Kerk]
    MS-DOS (Version 3.30B) (V1.2) (Schneider) (German) [rfka01]
  • ibm5170:
    Amazon - Guardians of Eden, Arcade Pool, Zool 2 [ArcadeShadow]
    Crash Course [breiztiger]
    Sneakers Computer Press Kit [Justin Kerk]
  • lynx: MegaPak 1 [anonymous]
  • msx1_cart: Roc’n Rope [Anonymous]
  • nimbus: BBC BASIC V1.00a, IBM Mode Software For Nimbus PC V2.61, IBM Mode Software for Nimbus PC Rel.3, Microsoft Windows 2.03 for Nimbus PC System, Microsoft Windows 3 Standalone PC 186, Microsoft Windows ISV Toolkit Release 1.02, Microsoft Windows Release 1.02 Stand Alone, Microsoft Windows Release 1.03 Stand Alone, Microsoft Windows V2.1 Presentation Manager for Nimbus PC186, Nimbus Winchester Format Tools, Parallel Printer Driver Parallel Board For I/O Board Version V1.0G, RM BASIC V1.0F, RM LOGO V1.0D, RM Nimbus General Utility Disk, RM Nimbus PC Upgrade Disk DOS 3.1 Rel 3.10.A, RM Nimbus Sketchpad Driver V1.0B, Release Disk SetPC V2.90 IBM Mode, Steed Ver 1.4A, WordStar Rel. 3.30, XferCPM V1.0A [Nigel Barnes]
  • pv2000: Exciting Jockey, Real Number Basic [SSJ, Team Europe, Dustin Hubbard]
  • smondial2: Mephisto College Module [yoyo_chessboard]


Software list items promoted to working

  • bbc_flop_torch: Adventure B01 - 550 points, Torch BBC BASIC (Z80) v2.30, Comanex, dBASE-II, Hard Disc Utilities v4.4, Kermit-80 v4.05, Perfect Software Suite, Standard Utilities v2.0, Turbo Pascal v3.0A, UniComm, WordStar [Nigel Barnes]


New NOT_WORKING software list additions

  • apple2_cass: Apple Stock Quote Reporter, Tape Measure / Alignment Test Tone [Dagarman]
  • bbc_flop_torch: Basic Pack v2.0, Prog Dev Pack v2.0, Text Pack v2.0, Unix Upgrade Pack release 1.0 to 2.0 [Nigel Barnes]
  • hx20_rom: SkiWriter [Nigel Barnes]
  • rx78: Challenge Golf [SSJ, Team Europe, Dustin Hubbard]


Translations added or modified

  • Chinese (Simplified) [YuiFAN]
  • Chinese (Traditional) [YuiFAN]
  • German [Raf Tacker]
  • Greek [BraiNKilleRGR]
  • Japanese [Katsuhiko Kagami]
  • Portuguese [Pedro Simoes]
  • Russian [Nikita Zimin, MetalliC]


Source Changes
coco3: Made banked cartridges actually work. [AJR]

z8: Fixed disassembly of LDE Irr, r. [AJR]

am9513: Implemented time-of-day mode. [AJR]

Actually make sure OSD options are included when saving through UI. [AJR]

Draw a nominal distinction between PC060HA and TC0140SYT. [AJR]

Explicitly allow floating point values for state registration. [AJR]

ccs2810: Major refinements. [AJR]

Related links:
[ Arcade Multi Emulatoren ][ Arcade Single Emulatoren ]
 
 
 
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JuttarOffline
Post subject:   PostPosted: Oct 27, 2017 - 04:59 AM
Retrokenner


Joined: Oct 04, 2009
Posts: 269



Highscores in 09/2018

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Habe gestern den großen Sprung gewagt und MAMEUI64 inklusive ROMs aktualisiert, von 0.183 auf 0.191 - vor allem wegen Demul. Zwei Dinge sind mir unangenehm aufgefallen: Gleich eines der ersten Spiele, die ich getestet habe, produziert jetzt Grafikfehler. Es handelt sich um Virtua Fighter Kids. Habe es mir noch mal mit MAMEUI64 0.183 angeguckt. Alles in Ordnung. Dann noch mal mit 0.191 - die Hintergründe sind völlig zerkrümelt! ClrMAMEPro kann keinen Fehler finden. Confused
Die zweite Sache betrifft das Frontend. Bei 0.183 hatte ich alles so eingestellt, daß auf der rechten Seite ein angepaßter Screenshot angezeigt wird und darunter der Text von der history.dat. Bei MAMEUI64 0.191 wird nur noch eines von beiden angezeigt. Hrmpf. Gefiel mir vorher besser. Sad
Dafür laufen mit dem neuen ROMset alle Arcade-Spiele via Demul bzw. Supermodel. Smile
Mich würden eure Eindrücke mal interessieren. Leider bin ich in Sachen Emulatoren ein Konfigurations-Noob. Vielleicht liegt da der Hund begraben. Embarassed
 
 
 
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BjörnOffline
Post subject:   PostPosted: Oct 27, 2017 - 09:17 PM
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Das Problem bei VFKids liegt wahrscheinlich eher an den Änderungen am Saturn/STV-Driver.
 
 
 
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JuttarOffline
Post subject:   PostPosted: Oct 28, 2017 - 05:01 AM
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Highscores in 09/2018

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Hm. Gut möglich. Ich hab' mir jetzt noch eine Handvoll anderer S-TV-Spiele angeguckt. Die liefen ganz manierlich. Ich warte mal ab. Rolling Eyes
 
 
 
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ZyxyzOffline
Post subject:   PostPosted: Nov 03, 2017 - 09:28 PM
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Hallo ! Ich wollte es mal wieder probieren Hyper neo geo games zu spielen. Also mame 0.191 geladen .das bios und eine rom.Jetzt bekomm ich schon beim bios eine Fehlermeldung. Wer kann mir helfen?
 
 
 
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JuttarOffline
Post subject:   PostPosted: Nov 04, 2017 - 12:10 PM
Retrokenner


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Drauf geachtet, daß Spiel und BIOS mit MAME 0.191 kompatibel sind? Würde ich evtl. mit ClrMAMEPro checken. Hab' mir gerade vier Spiele für das Hyper Neo Geo 64 angeguckt und behaupte mal, daß Du nicht viel verpaßt. Es läuft zwar flüssig ohne Frameskips, aber strotzt vor Grafikfehlern, falschen Farben, und der Ton ist komplett im Eimer. Crying or Very sad
 
 
 
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ZyxyzOffline
Post subject:   PostPosted: Nov 04, 2017 - 08:03 PM
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Highscores in 09/2018

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Ich habe heute den ganzen Tag damit verbracht mit ClrMAMEPro die roms zu aktualisieren.Ich bekomme es nicht hin. Ich habe auch eine deutsche Anleitung.Früher bekamm ich die spiele angezeigt in mame und heute ist nur eine liste von allen spielen. Diese probleme hab ich nur mit mame ,mit anderen emulatoren ist alles easy.
 
 
 
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JuttarOffline
Post subject:   PostPosted: Nov 05, 2017 - 12:33 AM
Retrokenner


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Alternativ kann man sich auch das komplette 0.191-ROMset herunterladen und das alte löschen. Eine schnelle Internet-Verbindung vorausgesetzt kann das sogar Zeit sparen.
 
 
 
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ZyxyzOffline
Post subject:   PostPosted: Nov 05, 2017 - 02:59 PM
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Würde ich ja machen .Ich finde aber nur die update packs
 
 
 
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JuttarOffline
Post subject:   PostPosted: Nov 05, 2017 - 04:50 PM
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Dann bleibt ja nur noch ClrMAMEPro. Das Programm ist wirklich etwas kompliziert (zumal ich nur einmal im Jahr aktualisiere und mich jedes mal neu 'reinfuchsen muß), aber keine unüberwindbare Hürde.
Das Aktualisieren überlasse ich dem Rebuilder, danach bemühe ich den Scanner. Den habe ich so eingestellt, daß alle gefundenen Fehler automatisch behoben werden. Bin dann immer sehr besorgt, daß ich irgend etwas falsch eingestellt habe, und mein gesamter ROM-Ordner gelöscht wird. Passiert ist das aber noch nie. Rolling Eyes
Im Idealfall werden nach dem Updaten und Scannen nur noch zwei, drei fehlende Samples und ein paar fehlende CHDs angezeigt, die ich mir dann seperat herunterlade.* Noch mal sicherheitshalber scannen - fertig! Smile

*Das mit den CHDs möchte ich nicht kleinreden. Ich brauche dafür immer mindestens zehn Tage! Bin ehrlich gesagt immer noch damit beschäftigt; ich mache jeden Tag immer ein bißchen. Jetzt fehlen aber nur noch zwei Spiele; müßte also nächste Woche damit fertig werden. Very Happy
 
 
 
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JuttarOffline
Post subject:   PostPosted: Nov 29, 2017 - 08:22 PM
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Juttar wrote:
Gleich eines der ersten Spiele, die ich getestet habe, produziert jetzt Grafikfehler. Es handelt sich um Virtua Fighter Kids.
Habe nicht das Gefühl, daß das bei MAME 0.192 behoben wurde. Die einzige ST-V-Änderung, die ich im Changelog erspähen konnte, lautet: "stvvdp1.cpp: Fixed line/polyline drawing (Die Hard Arcade wireframe map)". Zum Glück habe ich endlich Mednafen entdeckt und kann damit prima die Saturn-Version emulieren. Smile
 
 
 
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JuttarOffline
Post subject:   PostPosted: May 21, 2018 - 03:55 PM
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Juttar wrote:
Gleich eines der ersten Spiele, die ich getestet habe, produziert jetzt Grafikfehler. Es handelt sich um Virtua Fighter Kids.
Bin gerade dabei, auf 0.197 zu aktualisieren. Virtua Fighter Kids habe ich mir auch schon angeschaut (mit MAMEUI64). Ist wieder alles in Ordnung! Smile
 
 
 
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Q-MarineOffline
Post subject:   PostPosted: May 21, 2018 - 05:55 PM
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Da hättest du auch noch auf 0.198 warten können, kann ja nicht mehr lange dauern. Smile

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JuttarOffline
Post subject:   PostPosted: May 21, 2018 - 06:23 PM
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Highscores in 09/2018

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Q-Marine wrote:
Da hättest du auch noch auf 0.198 warten können, kann ja nicht mehr lange dauern. Smile
Nein, hätte ich nicht. Dann würde ich Gefahr laufen, daß einige Spiele in Demul nicht laufen. Wink
 
 
 
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Q-MarineOffline
Post subject:   PostPosted: May 21, 2018 - 06:27 PM
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Guter Punkt. Smile

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