Welcome to AEP Emulation Page - Emulation News

· Home / News
· News Categories
· News Archiv

· My Account
· Search
· Forums
· Weblinks
· Game Reviews
· Translations
· Impressum


Currently no members online.

You are an anonymous user. You can register for free by clicking here
 Show remember me check box

· Museum
· Infocenter
· Das AEP Team
· Member Liste
· Top 25 Liste
· Glossar

Review of the moment

Select interface language:


Holt Euch unsere News auf Eure Seite:
· RSS Newsfeed How-to
· Follow AEPEmu on Twitter
· RSS News-syndication English
· RSS News-syndication Deutsch
· News-Banner (JPG)

· Emu-France
· progetto-SNAPS
· EmuBit.pl
· PDRoms

Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Author Message
Post subject: Remakes_VMs: OpenTTD v1.1.1-RC1  PostPosted: May 17, 2011 - 03:51 PM

Joined: Aug 26, 2008
Posts: 61

Eine neue Version von OpenTTD ist erschienen.
OpenTTD ist ein quelloffener Klon der Wirtschaftssimulation "Transport Tycoon Deluxe" von Chris Sawyer (Microprose). Neben der sehr dicht am Original angelehnten Umsetzung, halten auch neue Features Einzug.

A new version of OpenTTD has been released.
OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.

1.1.1-RC1 (2011-05-15)
- Feature: [NewGRF] Allow to filter by town of the current industry when using industry variable 0x68 [FS#4591] (r22434)
- Change: Improve the speed of YAPF by tweaking hash tables size (r22351, r22350, r22348)
- Change: Show one digit of the fractional train length in the depot (r22336, r22305, r22304, r22303)
- Fix: When determining the executable path failed, the working directory was used instead, circumventing the not-home-directory check [FS#4613] (r22465)
- Fix: [Windows] Prevent a crash when launching OpenTTD with -d from a MSYS console [FS#4587] (r22464)
- Fix: Update the saveload window immediatelly after scanning a new directory, so queued events reach the window when already updated [FS#4615] (r22463)
- Fix: [NewGRF] The c and p parts of station vars 40, 41 and 49 were incorrect for large stations (r22455, r22286)
- Fix: [NewGRF] Zero register 0x100 as specified before resolving custom station foundations (r22452)
- Fix: Do not ´log´ the NewGRFs in the screenshot when in the menu [FS#4610] (r22450)
- Fix: [NewGRF] When GRFs are disabled via Action E or due to GRM failure, also display an error in the GUI (r22444, r22443)
- Fix: [NewGRF] Do not popup fatal NewGRF error messages in the intro screen. The GRFs are not going to be activated there anyway and the GRF settings GUI will not display the errors either (r22442)
- Fix: Catenary was drawn incorrectly next to level crossings with foundations (r22437)
- Fix: [NewGRF] Apply railtype property 12 (station graphics) also to station groundsprites from action 1 (r22436)
- Fix: Git revision detection would return too much when tags are involved (r22435)
- Fix: [NewGRF] When action14 specified different values for the palette, the values were OR-ed. Use the last set value instead (r22416)
- Fix: [Network] Kicking yourself via remote console crashes the server [FS#4606] (r22414)
- Fix: [NewGRF] Make sure the action2 ID of a generic feature callback is valid (r22409)
- Fix: Check the availability year of all houses, not just the NewGRF houses, when making sure that at least one is available onwards from year 0 [FS#4581] (r22389, r22300, r22299)
- Fix: When a game uses a lot of NewGRFs the buffer for storing that information in the PNG is too small (r22388)
- Fix: Windows´ recv seems to return ´graceful closed´ before having passed the remaining buffer which causes OpenTTD to think all connections are ´incorrectly´ terminated, i.e. without the ´I am leaving´ packet from the client. So let the client wait a tiny bit after sending the ´I am leaving´ packet and before gracefully closing the connection [FS#4601] (r22387)
- Fix: When the last AI company gets removed, the ´dead´ state was not reset in the AI debug window [FS#4602] (r22386)
- Fix: No client error packet was sent to the admin bots [FS#4585] (r22384)
- Fix: Recolouring of silicon bridge was done incorrectly (r22380, r22379, r22378)
- Fix: Crash when clicking a removed company in the vehicle list dropdowns [FS#4592] (r22373)
- Fix: Keep better accounting of the order in which clients joined; client cannot be starved from joining and they get shown the amount of clients waiting in front of them (r22372, r22370, r22369, r22368, r22367, r22366, r22365, r22364, r22363, r22362, r22361)
- Fix: Make sure saving has completely and utterly finished before starting a new one. Otherwise you could start a save, which would be marked as done by the previous save stopping and then yet another save could be started... and that could create a deadlock [FS#4596] (r22371)
- Fix: Delete the client list popup when the client got removed (instead of previously selecting some other client) (r22360, r22359, r22358)
- Fix: When inserting automatic orders, do not create consecutive duplicate orders (r22333, r22332, r22331, r22330, r22329, r22328, r22327)
- Fix: Destinations of conditional orders were update incorrectly when deleting orders in front of the conditional orders, if the target order was the order just before of the conditional order (r22326)
- Fix: Vehicles skipped orders when inserting automatic orders failed (r22324)
- Fix: [NewGRF] When determining refittability use the cargo translation table of the GRF setting the refitmask instead of the GRF defining the action 3 (r22316)
- Fix: Make road vehicles, ships and aircraft skip orders if they are leaving a depot and heading to the same one again; just like trains (r22309)
- Fix: Waiting on a server could kick the client, or rather the client would kick itself due to an unexpected packet [FS#4574] (r22308)
- Fix: When drawing the town authority window, check whether the availability of the actions changed, and force a complete redraw in that case (r22307)
- Fix: The ´freeform edges´ setting could be enabled when there were buoys on the northern border [FS#4580] (r22297)
- Fix: Reset Window::scrolling_scrollbar when raising scrollbar buttons [FS#4571] (r22294)

Related links:
[ Weitere Remakes und VMs ]
 View user's profile  
Reply with quote Back to top
Display posts from previous:     
Jump to:  
All times are GMT - 12 Hours
Post new topic   Reply to topic  
View previous topic Printable version Log in to check your private messages View next topic
Powered by PNphpBB2 © The PNphpBB Group
AEP Emulation Page 1998 - 2022