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retroKOffline
Titel: Rockbot 0.1 RC 1  BeitragVerfasst am: 28.01.2011, 09:43 Uhr
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Anmeldungsdatum: 04. Jul 2004
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Wohnort: Frankfurt a.M.
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Rockbot ist ein freies (GNU-GPL) Remake von Megaman / Rockman. Es gibt Versionen für Linux, Windows und Playstation 2. Eine Portierung auf andere Systeme ist dank der genutzten SDL-Bibliotheken relativ einfach. Diese Version ist bereits im Dezember 2010 erschienen.


Rockbot is a free (GNU-GPL) remake of the game Megaman / Rockman. The game is made with the SDL library, and ported to Linux, Windows and Playstation 2.

Zitat:
After more than two months, we finnaly bring to you a new version.

Go to our downloads section to get binaries for Linux, Ubuntu 10.04, Windows, Playstation 2 and Dingoo (Dingux).

The changelog from beta7 is:

corrigir problema de botões no menu (corrigir esquema de read_input e game_mode)
array de teclas deve ser INT e não CHAR
estrelas maiores devem ser cinza
melhorar “pisca” do player quando invulnerável (está muito rápido)
inimigos tem que ter um hit-timer para ficarem invencíveis por um segundo, como os players
direcionar debug para arquivo stdout.txt
spiked chain não deve ser destruída no hit
chefes tem que ter um hit-timer para ficarem invencíveis por um segundo, como os players
EDITOR: implementar fator de zoom
direcionar debug para arquivo stdout.txt
ajustar sensibilidade do análogo para PS2 e PC independentemente
implementar direcional digital no PS2
corrigir problema em que player muda tipo de animação no meio do pulo
refinar velocidade e gravidade do pulo
corrigir problema em “got weapon” onde não anda para o meio se passou dele
teleporte voltado para esquerda não está aparecendo
corrigir problema de pulo+espinhos depois de barreira
descobrir porque player fica invulnerável após morte (hit == 1?)
melhorar dano de espinhos
plataformas que se movimentam “derrubam” jogador para dentro das paredes
itens colocados via editor não estão funcionando corretamente
pílula só deve ser barulho se HP OK – pular sobre escadas ainda está dando problema
corrigir pequena discrepância na posição vertical da tela (área cinza)
implementar morte para 2 jogadores (player reaparece na mesma tela, junto do player que está vivo – não pode ter 2 mortos simultâneos)
(URGENT) corrigir scroll para 2 player mode
(SERIOUS) em 2 player mode, ESC não sai do jogo (PC)
criar flag LINUX, WIN32 e colocar PC (Linux e Windows) no projeto – ajuda com alguns ifdefs
tecla de quit deve funcionar apenas em PC e Dingux
(URGENT) objetos só testam player 1
(SERIOUS) na água, se esbarra em uma parede, volta a gravidade normal (devemos testar meio do player/terrain apenas)
menu deve ser chamado indepententemente para betabot e rockbot
(FEATURE) betabot must shot two projectiles at once
colorcycle deve ser aplicado também sobre nível 3 de tiles
implementar sistema de checkpoints (no loadMap, se a posição do mapa for < RES_W, é checkpoint) – na versão 0.2 isso será uma lista em stage
congelamento de tempo só pode parar um único chefe (magebot)
animação de hit deve seguir o player/npc
animações de hit devem sumir quando o player morrer ou trocar de tela OK – new gravity system more similar to megaman games
(SERIOUS) quando atingido, se está segurando o botão de pulo, está pulando automaticamente
add a animation state for transition between stand and moving called OK – add a “scroll lock” terrain type, similar to boss door, but without doors animation/sound
(URGENT) blocks are falling
to not block top and botton in colision. if player leaves by bottom, dies (holes).
fix door/scroll-lock right to left (infinite loop) OK – show 3rd level on “ready”
dying makes the music reset to apebot’s OK – (SERIOUS) stage intro dialog is showing again when player dies
must show player and NPC on boss dialog OK – (SERIOUS) moving left/right platform not working
(URGENT) crashing when loading a stage after beating a boss OK – teleporter is returning to the first used one always
implement teleporters return (for 8 bosses room in skull castle) OK – (URGENT) create a new type of terrain that is meant to be checkpoint
(URGENT): npc grtempaphics are using filename as key. this is wrong, as we can have different NPCs with same graphic file, must use name instead.
(URGENT) when beating a boss and dying, is returning to previous stage (must set checkpoint to new stage)
(see checkpoint terrain) – boss door 1 must save checkpoint – novos npcs: c) DONE – morcegos d) DONE – shooters de teto (atira uma na diagonal, uma reto) e) shooters laterais
allow user to define NPC direction in editor
different damages according to weapon type for bosses OK – (SERIOUS) ready is showing in the top-left after first blink in Dingux, similar problem for Destrin ship
(URGENT) fix jump on stairs
(URGENT) items placed with editor are not being shown in game (do not allow dot in the name)
(URGENT) player is heatting the head too soon
colorcycle is not working well in intro (have to add one extra colorcycle in the start with a very small timer)
user key reading in intro is too slow, so keypresses are being lost (had a bug with new/load screen not showing)
(SERIOUS) item colision check is bad (falling from jump item if a bit to the left) (removed reducer)
(URGENT) intro and dialogs are out of place (showing dynamite in spike)
only show weapons adquired
jump should not pass the screen maximun (y + ph > 4), but must keep the gravity calc
add jet and coil “you got”
TEST – jump is slow in Dingux: need to refactory in order to move the same amount (x axis), but faster (more yinc)
(URGENT) with the new jump gravity system, player if “kicking” in the water
fix star speed by using sdl_surfaces for stars/bg instead of fill_rect
(SERIOUS) check weapon damage in bosses, seems like it is not working
moving cursor in weapons menu should move only to the first available weapon, not empty positions
fix got weapon sound effect repeating
need small music for castle intro
check and improve color-cycling in the game intro (is failing in the dingux)
adjust timings in intro
IA para Apebot
ending (rockbot or betabot over train)
show boss energy
player2 energy must be placed under p1
thinner energy bars
(URGENT) [PS2] intro feeezes (probally due to colorcycle)
INITIAL_HP must be used in NPCs only for bosses
[PS2] the “you got” second line is showing trash
(URGENT) [PS2] teleporters are sending player to the wrong place
[PS2] trash appearing in credits
(URGENT/RE-TEST) [PS2] corrigir problema de botoes do player2 no PS2
The Nintendo DS port is still absent, and should be our focus for RC2.

We hope you enjoy and, if find any problem, tell us.


Related links:
[ Weitere Remakes und VMs ]

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