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Post subject: OpenTTD v1.0.0-beta3  PostPosted: Jan 24, 2010 - 09:42 PM
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Joined: Jul 04, 2004
Posts: 9859

Location: Frankfurt a.M.
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OpenTTD ist ein Open-Source-Klon von Transport Tycoon Deluxe.

A new version of OpenTTD has been released. Quote: "OpenTTD is a clone of the Microprose game "Transport Tycoon Deluxe", a popular game originally written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features. OpenTTD is licensed under the GNU General Public License version 2.0. For more information, see the file ´COPYING´ included with every release and source download of the game."

1.0.0-beta3 (2010-01-21)

* Feature: Make building (long) roads work like building rail; build upon the first obstruction instead of failing totally FS#3318 (r18803)
* Feature: Allow user customisable compression levels for the zlib compression (r18772)
* Feature: [NoAI] Rerandomise AIs on reloading (via the debug window) when they were randomly chosen FS#3095 (r18763)
* Feature: [NewGRF] Implement VarAction2Houses variables 66 and 67 (r18736)
* Change: [SDL/Allegro] Make the number of samples/frequency runtime configurable (r18821, r18820)
* Change: Be consistent with airport naming FS#3493 (r18819)
* Change: [NewGRF] Consider callback 19 only broken after subcargos 0 to 255 have been used, instead of stopping at 15 (r18774)
* Change: Replace MiniLZO with the real library (r18769)
* Fix: Town noise population settings could not be changed in-game FS#3532 (r18864)
* Fix: Do not pass AI strings through iconv FS#3544 (r18862)
* Fix: Do not do screen redraw when the landscape contains broken slopes FS#3540 (r18850)
* Fix: Default-waypoint was drawn incorrectly for monorail and maglev in the waypoint picker (r18841)
* Fix: In some cases error messages were not properly sent to the client before closing the connection. As a result the client would say ´connection lost´ when the cause was something completely different (r18801)
* Fix: In some cases with invalid packets one can crash OpenTTD (r18800)
* Fix: [SDL] Possible deadlock when killing OpenTTD while starting it FS#3521 (r18796)
* Fix: When copying an ´image´ back into the buffer the 32bpp anim blitter triggered palette check of the whole window instead of only the part the got copied back FS#3504 (r18791)
* Fix: Viewport could jump under high CPU load FS#3515 (r18790)
* Fix: Crash when getting the tooltip of the industry amount in the world generation window FS#3516 (r18787)
* Fix: [NoAI] NoAI´s custom implementation of DoCommandP has several flaws (not masking of bits, not resetting town authority updates on checks/estimates, ...). Let it use DoCommandPInternal, DoCommandP without showing error messages and such, instead FS#3507 (r18786)
* Fix: [NoAI] AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase (r18781)
* Fix: [YAPP] Remove a special check for two-sided signals when reserving a path as this causes trains to get stuck in front of them FS#3483 (r18778)
* Fix: Assertions because the unloading and signal wait counter got into eachother´s way FS#3422 (r18764)
* Fix: [NewGRF] Spritelayouts do not need an Action 1 if only using default sprites FS#3497 (r18761)
* Fix: [NewGRF] Action 9 did not properly detect whether an Action 8 was encountered already FS#3500 (r18760)
* Fix: [NewGRF] Do not segfault when a NewGRF contains an Action 2 and Action 3 but no Action 0 (r18759)
* Fix: [NewGRF] CircularTileSearch skipped a few tiles close to the starting tile, as a result some NewGRF houses could be placed too close together FS#3495 (r18755)
* Fix: The cargo payment button states were not properly set on opening the window FS#3492 (r18750)
* Fix: [NoAI] The AI´s name and version in the debug panel was not properly centered FS#3491 (r18749)
* Fix: Clear the cached NewGRFs of a server when receiving a reply instead of when requesting the information. With slow/unstable network connections it would look like the NewGRF settings button went randomly missing FS#3489 (r18746)
* Fix: Do not toggle the sticky* and shading-button twice per mouseclick when clicking fast FS#3487 (r18744)
* Fix: [NewGRF] House prop 1D was trashed when a NewGRF contains prop 14 after prop 1D (r18742)
* Fix: Building trees on snow with rocks underneed caused an assert FS#3501 (r18739)
* Fix: When a tree died while there was snow the amount of snow on the tile changed (r18738)
* Fix: [NewGRF] VarAction2Station variable 67 was not swapped properly for orientation (r18737)

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