Eine neue Version des Nintendo DS Emulators DeSmuME ist erschienen. Alle Änderungen seit der Version 0.9.2 bzw. der inoffiziellen Version 0.9.3 könnt ihr im erweiterten Text nachlesen.
A new version of the Nintendo DS emulator DeSmuME has been released. Read more!
Zitat: 0.9.2 -> 0.9.4 (r1844->r2352->r2437)
0.9.3 was skipped due to emu news sites sneaking it out of our staging area and releasing it prematurely while it still had bugs. I was going to curse them individually, but then I decided that they would just like the publicity.
Highlights:
- New save autodetection and save file format
- Full rerecording support
General/Core:
- bug: fix many 64 bit and endian issues
- bug: fix mic input, which was nearly useless before
- bug: fix failures of large dmas
- bug: fix in ipc sync which broke devkitpro touch
- bug: screenshots now exclude hud and rotation
- bug: rewritten vram mapping (fixes corrupted or missing BG)
- enh: add universal commandline system (same commandline options on every port)
- enh: cheats: added Action Replay code parser
- enh: more reliable and useful frameskipping
- enh: SPU: speedup: add adpcm caching
- enh: SPU: speedup: interpolation is now optional
- enh: print svn build number so we can identify people´s svn builds from screenshots
Graphics:
- bug: add polygon y-sorting (fixes 3d guis)
- bug: fix texcoordgen mode 3; fixes some ortho sprites and some entirely broken games
- bug: display capture fixes
- bug: fix a number of OBJ modes
- bug: fixes to affine BG modes
- bug: better emulate some translucent OBJ
- bug: more correct handling of color effect windows and backdrop colors
- bug: fix matrix stack overrun which crashed emulator
- bug: swrast: add clear depth image emulation and other fixes to depth buffering
- bug: swrast: fix some toon and highlight cases
- bug: fix bug in matrix stack, fixes some broken models
- enh: add alternate flush mode HACK 3d config toggle, fixes some entirely broken 3d games
Windows:
- bug: more robust cheats engine and dialog
- enh: more solid avi and wav recording
- enh: improved tools: memory viewer
- enh: added tools: spu viewer, ram watch, ram search
- enh: change build configuration system
- enh: speedup: add gpu core disabling to hide useless screens
- enh: add background pause feature (for when emulator loses focus)
- enh: add missing autohold for L and R
- enh: add chinese translation
Gtk frontend:
- enh: switch all of menu/toolbar system to GtkAction + GtkUIManager
- enh: remove the gtglext 3d code
- enh: improve/speedup screen resize and final presentation logic in gtk frontend
- enh: minimal rerecording hookups
Cli frontend:
- enh: hooked the frameskip (szigor)
- enh: misc usability improvements: auto pause switch for pausing when focus is lost and exit on escape pressing (szigor)
- enh: hook the fake noise mic; use m to toggle
Related links:
[ Nintendo DS Emus ][ Nintendo DS Infos ]
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